Mcgral18, on 18 June 2016 - 10:37 PM, said:
If you deal under 200 damage...well, it's kinda your fault, or RNGeesus just hates you
Regularly, mind you
200 damage=100 match score
All mechs have that potential, some with more ease than others
Lets take a 6x UAC5 Direwolf as an assault example.
around 11.5 DPS.
about 65% cooling efficiency
optimal range around 600m and a max range at over 1km.
it's painfully slow.
but will likely sustain at the least 175 damage to destroy it.
Our light mech ..let's use a Jenner IIcA with 6x sml pulse
around 5 DPS
about 40% cooling efficiency
optimal range of 165 with a max range just under 300m
very nimble so mobility isn't an issue
it will take at least around 58 damage to kill a Jenner IIc
What is generally considered "proper" playstyle for the roles of each mech is pretty much...
Direwolf is to stick with the main formation of the team and focus attention on the largest and most dangerous enemy mechs. Essentially the Direwolf is attacking other assault mechs and heavy mechs as a priority. Risk level is compartativley low because you have immediate team support and are presenting multiple targets and applying damage from multiple sources (because of the grouped formation)
The Jenner IIc is probably ranging out away from the pack to either attack issolated enemy assault mechs (from behind) or suppressing and hunting enemy light harrassers. In either case the Jenner is probably alone and far from immediate team support presents a singular target and is more easily evaded due to being a singular damage source.
So let's assume that both of these mechs performed well.
The Direwolf has cored out an enemy Kodiak and in the process has dished out 250 damage
The Jenner has successfully hunted down and destroyed an enemy Arctic Cheetah by legging it dealing 68 damage in the process. But here is the thing...
The typical targets of each mech are so different in how you attack them that the damage is really not a good way of scoring effectivness.
Hitting an enemy light mech that is evading at high speed is significantly harder than blasting an alpha into the billboard sized chest of an enemy assault mech. And then there is the amount of damage to destroy the target. The enemy light mech doesn't need 200+ damage applied to it to destroy it. It simply doesn't take that amount of damage to kill it.
I would also say that a 50% miss rate is not unreasonable to assume for a light vs light duel. And now we look at DPS.
The jenner has less than half the DPS of the Dire. Add in the 50% miss rate for targeting a fast and evasive enemy and that rate is decreased even further.
Let us even assume that our example Jenner ran across the worst Direwolf pilot in the history of MWo. We get a clean back shot with absolutely no evasion taken by the direwolf. Let's assume 10 rear armor for the Dire and we have 10 armor + 62 structure for 72 total damage to kill the 100 ton enemy.
The match score sees no difference between walking up behind a braindead assault pilot that takes zero evasion and is destroyed by 72 damage or chasing an enemy light mech around for 9 minutes and eventually killing it with 72 damage applied.