The first drop, my 'mech (a fully armored Warhammer) was gutted from behind by splash, dead in one hit. The subsequent drops saw each of my 'mechs losing arms, legs, and torsos (a Marauder, Archer, and Wolfhound). This went on the entire match and many players on my team disconnected because of it. It was a very bad gaming experience.
There's no way the Long Tom artillery should be this powerful. It isn't even this powerful on table top, where it does 25 points of damage to all units within a 30-meter radius, then less to units out to 60 meters. The splash damage could only one-shot-kill a unit only if they were very unlucky.
Even at its current 50 points of damage, I think there's something wrong with it. Is the splash dealing 50 points of damage to each location?!
Here is my suggestion. The artillery splash damage needs to be changed so that it doesn't do so much damage to each location. They should be doing 50 (or 25 points of damage, per my second sentence) at most to each 'mech caught in the target radius. Also, reduce the damage of the Long Tom to 25 points. I think it should be a little more powerful than normal artillery, but not much. Plus it brings it in line with established BattleTech table top damage values.
Right now, it's more like a freaking naval autocannon orbital bombardment.
Edited by TELEFORCE, 05 June 2016 - 04:15 PM.

























