Event Match Score: How Is It Calculated?
#1
Posted 19 June 2016 - 10:50 AM
So how is match score calculated? Does anyone know?
#2
Posted 19 June 2016 - 10:55 AM
11 lazrs errwhere 11, on 19 June 2016 - 10:50 AM, said:
So how is match score calculated? Does anyone know?
This is very complicated to answer because the specifics are not known.
There is an old and dated belief that damage has a lot to do with matchscore and while true at one point it is no longer true.
Known factors are:
- Kills (in all denominations including kill assists),
- damage done - team damage,
- various rewarded activities (spotting, TAGing, being the first to target a specific enemy, sticking with your lance, supporting mechs (i.e. if you're a heavy, sticking with mediums or lights gets you points. If you're light or medium, sticking with assaults gets you points)),
- completing objectives...
- the list is actually very exhaustive.
- Of interesting note: a factor I have pulled up is "Time spent avoiding battle." So that oughta get someone talking. If you spend a long time waiting for the battle to get 'just right' before really participating, it evidently can count against your match score. (This is something I confess I usually do in order to get high kill/damage counts).
What rewards the least in terms of match score is going commando, even with high kills and damage dealt your match score will be down in the dumps, thus proving the "damage = matchscore" belief to now be false.
Edited by Koniving, 19 June 2016 - 10:59 AM.
#3
Posted 19 June 2016 - 11:34 AM
#4
Posted 19 June 2016 - 02:09 PM
Edited by 90upznoobz, 19 June 2016 - 02:10 PM.
#5
Posted 19 June 2016 - 03:49 PM
#6
Posted 19 June 2016 - 06:46 PM
That's not saying go all in and get hyper focused on the enemy in front of you. That leads to overextending and overextending leads to destruction. Since you're dead you can't deal damage. I personally don't think waiting for an opportunity to exploit affects your score that much if at all as long as you are powered up and moving. But yeah, actual AFKing will bring your score down because , no damage.
3 best things you can do to get great match scores,
1) coordinate and communicate with your team to focus fire.
2) hit R and focus the mechs most exposed parts.
3) know your mechs weapon ranges and fire at optimal ranges so you do maximum damage.
#7
Posted 25 November 2017 - 11:29 AM
Edited by Maj0r Gl0ry, 25 November 2017 - 01:02 PM.
#8
Posted 25 November 2017 - 01:09 PM
#9
Posted 25 November 2017 - 02:30 PM
Maj0r Gl0ry, on 25 November 2017 - 11:29 AM, said:
Maj0r Gl0ry, on 25 November 2017 - 01:09 PM, said:
Other people (including the enemy team) are just trying harder than usual.
Edited by Horseman, 25 November 2017 - 02:30 PM.
#10
Posted 25 November 2017 - 08:05 PM
To make a side note, advancing through the Tiers is based on match score and since damage is a big factor in that, you can technically rise through the ranks with consistently high damage over anything else. Conversely, someone who does not have consistently high damage will almost certainly plateau earlier than T1 unless they have a lot of really great Group Drops where coordination is usually a little easier.
Edit: This link might help a bit.
Edited by mistlynx4life, 25 November 2017 - 08:07 PM.
#11
Posted 25 November 2017 - 09:03 PM
The main idea is you need about 450 damage. It's not all from damage but that's the rough line. If you play invasions then you need about 450 damage per used mech. For you, I really suggest scouting.
Equip at least 4xstreak4 or better, do scouting. Fire them it pairs to avoid ghost heat.
I saw you in one game and your build was very horrible to any gamemode, which of course makes perfect sense as you are beginner.
You had the spesial version of Buchwacker X1 so you have at least the standard pack+that spesial.
Here's a fair amount of streaks on the X1, using stock engine as you likely won't have cbills for anything better. Try to engage one enemy at about 250 meters, keep the streaks and MGs firing for a while then slide to side to cool off. Never run directly away from the enemy as you will just get your back shot.
http://mwo.smurfy-ne...77549096ce0099c
#12
Posted 25 November 2017 - 09:22 PM
#13
Posted 26 November 2017 - 01:39 AM
Gorantir, on 25 November 2017 - 09:22 PM, said:
At the time of this post Maj0r Gl0ry is a Jade Falcon Merc (if you know what you are looking at you can tell by the picture under his name).
it is not possible to break a Merc contract but as all Merc contracts last a week he does not have to wait too long for it to end
as for Maj0rs questions the answers from 17 months ago are still valid.
we do not know exactly what makes up match score and the makeup does seem to differ depending on modes
in most (non invastion) modes 50% of damage seems to be converted directly to match score
acheving the mission objective helps, and most stuff which rewards cbills or XP will give some contribution to match score we just do not know the exact breakdown, for some reason PGI is quite happy for us to know exactly how to get XP or Cbills (check the end of match screen) but there has never (as far as I am aware of) been an official breakdown of how to get match score
#14
Posted 26 November 2017 - 03:00 AM
http://mwomercs.com/...ed-for-science/
This formula is used in quick play and scouting, I think the Invasion formula is still the old one, but I am not quite sure of it, in any case it has a big twist, Match Score is divided by the number of mechs used in a match which can lead to impressive match score number if you manage not to die.
So to summarize Match Score is 90% damage, that's it. So you need 500 dmg to guarantee 250 score, you can usually do with a little less than that since you will get a few extra points (specially the win is worth 20). Needless to say that 500 dmg in a scouting match is not easy to achieve since there are only 4 enemy mech to shot at so getting the event done in scouting is a viable option only for good players, otherwise you are probably better of playing Invasion mode, there 250 match score is pretty easy in wins or even games but obviously 15 invasion matches take a minimum of 6 hours of total game play, probably a bit more counting stomps and too fast matches.
(*)This was worked out by by Mcgral18.
#15
Posted 26 November 2017 - 06:45 AM
Brizna, on 26 November 2017 - 03:00 AM, said:
if that is accurate, and I have no reason to assume it is not at least close it would be almost impossible for everyone on an IS scouting team to get 250 match score because a 50 ton Mech only has 507 health (assuming no armor/structure skills/quirks)
meaning you would have to be a realy good shot not to have killed a Mech weighing 50 tons or less with 350 damage, I average 150-200 damage per solo kill.
assuming the enemy bring at least 1 Mech lighter than 50 tons there just is not enough Mech HP on the clan team for everyone on IS to get 500+.
That formula unfairly discriminates against lighter or hardpoint starved Mechs, an assualt with a 70 point alpha only needs 8 shots to do that level of damage while a Mech with a 30 point alpha needs 17 shots and the SDR-5V (which only has 2 E hardpoints, both in the CT) needs a minimum of 42 shots depending on loadout.
When people say everyone should be doing x damage is the numbers are almost always unreasionabey high at 500+ or something silly like that.
Looking through my "great match" screenshots it is rare for the winning team to have 400 damage per player average, you may get 1-2 with 800+ damage and a few with sub 150 damage but it almost always averages out somewhere between 250 and 350 damage per player on the winning team.
if you are a great shot you can kill any Mech with 40 damage (headshot), if you are targeting a heavy or assualt Mech which is good at spreading damage it should not take more than 300 to kill your target by ripping off a center torso or 2 sides
Edited by Rogue Jedi, 26 November 2017 - 06:48 AM.
#16
Posted 26 November 2017 - 09:07 AM
#17
Posted 26 November 2017 - 11:51 AM
Gorantir, on 26 November 2017 - 09:07 AM, said:
considering the OP was made about 17 months ago I doubt the OP will respond
this thread was resurected yesterday by Maj0r Gl0ry so I assumed you were asking him
Edited by Rogue Jedi, 26 November 2017 - 11:56 AM.
#18
Posted 27 November 2017 - 02:05 AM
Rogue Jedi, on 26 November 2017 - 06:45 AM, said:
meaning you would have to be a realy good shot not to have killed a Mech weighing 50 tons or less with 350 damage, I average 150-200 damage per solo kill.
assuming the enemy bring at least 1 Mech lighter than 50 tons there just is not enough Mech HP on the clan team for everyone on IS to get 500+.
That formula unfairly discriminates against lighter or hardpoint starved Mechs, an assualt with a 70 point alpha only needs 8 shots to do that level of damage while a Mech with a 30 point alpha needs 17 shots and the SDR-5V (which only has 2 E hardpoints, both in the CT) needs a minimum of 42 shots depending on loadout.
When people say everyone should be doing x damage is the numbers are almost always unreasionabey high at 500+ or something silly like that.
Looking through my "great match" screenshots it is rare for the winning team to have 400 damage per player average, you may get 1-2 with 800+ damage and a few with sub 150 damage but it almost always averages out somewhere between 250 and 350 damage per player on the winning team.
if you are a great shot you can kill any Mech with 40 damage (headshot), if you are targeting a heavy or assualt Mech which is good at spreading damage it should not take more than 300 to kill your target by ripping off a center torso or 2 sides
Did 2 kills in scout mode and as i remember sth around 340 dmg, won => 249 MP .., (that was btw my best result in this event, which motivated me to spend more time watching walking dead lduring weekend instead of playing mwo till i will hate it again)
#19
Posted 27 November 2017 - 05:47 AM
aGentleWarrior, on 27 November 2017 - 02:05 AM, said:
You probably did some team damage, which hurts your MS.
#20
Posted 31 December 2017 - 04:49 PM
Start there.
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