Jump to content

Minimap Should Have Variable Zoom


30 replies to this topic

#1 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 20 June 2016 - 09:21 AM

We should be able to zoom the minimap in and out.

That way we get the best of both a zoomed out minimap and a zoomed in minimap as the situation dictates.

#2 Yellonet

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,956 posts
  • LocationSweden

Posted 20 June 2016 - 09:23 AM

Meh. I don't see it as necessary, most players will do fine with it zoomed out.

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 20 June 2016 - 09:23 AM

Russ said zoom function will come later. Which likely means many months later.

#4 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 20 June 2016 - 09:24 AM

Quote

Meh. I don't see it as necessary, most players will do fine with it zoomed out.


thats because youre a potato that doesnt use seismic sensor.

for those of us that do use seismic sensor we need a zoomed in minimap

#5 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 20 June 2016 - 09:27 AM

I'd like to see it as a toggle, with a caveat. By default, it is the zoomed out mapwide map with all its drawbacks and advantages. Then, with the push of a button, the map should zoom in. However, it should zoom in to around 400 meters, as opposed to the current radar range. You'd lose out on the current range of minimap area coverage, killing your long range positional detail data, but your close range "fine" data would be improved.

With both radar zoom levels, you give up something for either, and never have as good an overall picture as we do now. Makes for a reason to toggle radar zoom levels on the fly. Otherwise, there'd be no reason not to use the radar "zoom level" we have currently. Also, a "fixed to north" and "rotate with mech" map option would be appreciated.

#6 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 20 June 2016 - 09:28 AM

Indeed we do. Until then though, the new minimap should be optional.

#7 MrJeffers

    Member

  • PipPipPipPipPipPipPip
  • 796 posts
  • LocationThe Rock

Posted 20 June 2016 - 09:29 AM

View PostEl Bandito, on 20 June 2016 - 09:23 AM, said:

Russ said zoom function will come later. Which likely means many months later.


No, he said they *might* look at adding it later. Big difference. And its players saying things like this that leads to unrealistic player expectations.

Although I agree, the zoom function should have been a base design feature, there is no plan to add one.

Go back and listen to the town hall again:
http://mwomercs.com/...hive-on-youtube
@ the ~42:40 mark is the discussion about the mini-map.

Edited by MrJeffers, 20 June 2016 - 09:31 AM.


#8 Yellonet

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,956 posts
  • LocationSweden

Posted 20 June 2016 - 09:35 AM

View PostKhobai, on 20 June 2016 - 09:24 AM, said:


thats because youre a potato that doesnt use seismic sensor.

for those of us that do use seismic sensor we need a zoomed in minimap
I almost always use the seismic sensor. But maybe I'm not so reliant on crutches as some.

#9 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 20 June 2016 - 09:36 AM

View PostYellonet, on 20 June 2016 - 09:35 AM, said:

I almost always use the seismic sensor. But maybe I'm not so reliant on crutches as some.

Posted Image

#10 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,244 posts

Posted 20 June 2016 - 11:00 AM

People talk about seismic like a junkie that needs it just to get by.

Maybe I am glad that the minimap is going to suck.

#11 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 20 June 2016 - 11:05 AM

View PostKhobai, on 20 June 2016 - 09:21 AM, said:

We should be able to zoom the minimap in and out.

That way we get the best of both a zoomed out minimap and a zoomed in minimap as the situation dictates.


I'd rather they first put the mini-map on one of those useless cockpit monitors and on a player's secondary display device (e.g. second monitor, iPad, etc.). Then put variable zoom in them.

Edited by Mystere, 20 June 2016 - 11:08 AM.


#12 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 20 June 2016 - 11:06 AM

View PostMoldur, on 20 June 2016 - 11:00 AM, said:

People talk about seismic like a junkie that needs it just to get by.

Maybe rather than go about a round-about way of nerfing seismic, they actually just nerf seismic, crazy suggestion, I know.

Edited by Quicksilver Kalasa, 20 June 2016 - 11:06 AM.


#13 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 20 June 2016 - 11:11 AM

Sure it should zoom. Russ even said it'll have zoom. Later.

Probably some multiple of 30 days later. Until then, please enjoy your new minimap that tells you even less than before and renders your seismic module useless.

#14 Yellonet

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,956 posts
  • LocationSweden

Posted 20 June 2016 - 11:16 AM

View PostQuicksilver Kalasa, on 20 June 2016 - 11:06 AM, said:

Maybe rather than go about a round-about way of nerfing seismic, they actually just nerf seismic, crazy suggestion, I know.

The change to the minimap has nothing to do with seismic Posted Image

#15 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 20 June 2016 - 11:26 AM

View PostYellonet, on 20 June 2016 - 11:16 AM, said:

The change to the minimap has nothing to do with seismic Posted Image

Then I guess they should re-think implementing a feature that severely limits the usability of another until the full functionality is available, or re-think their implementation.

Edited by Quicksilver Kalasa, 20 June 2016 - 11:27 AM.


#16 Baba Yogi

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 452 posts
  • LocationIstanbul

Posted 20 June 2016 - 11:26 AM

To fit entire map into that small area will mean resolution will be verylow especially on very large maps. You wont understand what the information means, especially if the map wont change direction according to your PoV. This is one of the worst decisions they've ever made over the last 4 years.

Edited by Lordhammer, 20 June 2016 - 11:43 AM.


#17 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 20 June 2016 - 02:11 PM

If they were smart they'd release the new minimap zoomed in around to where it is zoomed now, then later introduce ability to zoom in/out as desired.

#18 MauttyKoray

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,831 posts

Posted 20 June 2016 - 04:10 PM

View PostKhobai, on 20 June 2016 - 09:21 AM, said:

We should be able to zoom the minimap in and out.

That way we get the best of both a zoomed out minimap and a zoomed in minimap as the situation dictates.

Was addressed, Russ admitted it will probably happen (why they didn't hold off on it idk...) but coming from an understanding of the dev's side, once that patch goes into QA and is close to release its not a great idea to mess with it unless its a bug fix because it could potentially cause more issues.

View PostMystere, on 20 June 2016 - 11:05 AM, said:


I'd rather they first put the mini-map on one of those useless cockpit monitors and on a player's secondary display device (e.g. second monitor, iPad, etc.). Then put variable zoom in them.

Cockpit monitor? No thanks, that sounds horrible and the idea is that its popping up as a helmet UI or something, same as all the other stuff on your HUD.

A second screen though? I'd like that, I have a smaller one I'd mount above my primary even as a tertiary monitor for a minimap. :D

#19 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 20 June 2016 - 04:15 PM

View PostEl Bandito, on 20 June 2016 - 09:23 AM, said:

Russ said zoom function will come later. Which likely means many months later.


We still don't have collisions and they said that would be many months later...

#20 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 12,131 posts
  • LocationKansas City, MO

Posted 20 June 2016 - 04:20 PM

View PostMauttyKoray, on 20 June 2016 - 04:10 PM, said:

Was addressed, Russ admitted it will probably happen (why they didn't hold off on it idk...) but coming from an understanding of the dev's side, once that patch goes into QA and is close to release its not a great idea to mess with it unless its a bug fix because it could potentially cause more issues.

What, that makes no sense, if something may potentially be bad for the user experience, it can and should be held off from deployment, there should always be steps to backout changes for any deployment. Not to mention if your QA isn't able to reject changes, your QA isn't going to be very good or useful.

Edited by Quicksilver Kalasa, 20 June 2016 - 04:31 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users