Minimap Should Have Variable Zoom
#1
Posted 20 June 2016 - 09:21 AM
That way we get the best of both a zoomed out minimap and a zoomed in minimap as the situation dictates.
#2
Posted 20 June 2016 - 09:23 AM
#3
Posted 20 June 2016 - 09:23 AM
#4
Posted 20 June 2016 - 09:24 AM
Quote
thats because youre a potato that doesnt use seismic sensor.
for those of us that do use seismic sensor we need a zoomed in minimap
#5
Posted 20 June 2016 - 09:27 AM
With both radar zoom levels, you give up something for either, and never have as good an overall picture as we do now. Makes for a reason to toggle radar zoom levels on the fly. Otherwise, there'd be no reason not to use the radar "zoom level" we have currently. Also, a "fixed to north" and "rotate with mech" map option would be appreciated.
#6
Posted 20 June 2016 - 09:28 AM
#7
Posted 20 June 2016 - 09:29 AM
El Bandito, on 20 June 2016 - 09:23 AM, said:
No, he said they *might* look at adding it later. Big difference. And its players saying things like this that leads to unrealistic player expectations.
Although I agree, the zoom function should have been a base design feature, there is no plan to add one.
Go back and listen to the town hall again:
http://mwomercs.com/...hive-on-youtube
@ the ~42:40 mark is the discussion about the mini-map.
Edited by MrJeffers, 20 June 2016 - 09:31 AM.
#10
Posted 20 June 2016 - 11:00 AM
Maybe I am glad that the minimap is going to suck.
#11
Posted 20 June 2016 - 11:05 AM
Khobai, on 20 June 2016 - 09:21 AM, said:
That way we get the best of both a zoomed out minimap and a zoomed in minimap as the situation dictates.
I'd rather they first put the mini-map on one of those useless cockpit monitors and on a player's secondary display device (e.g. second monitor, iPad, etc.). Then put variable zoom in them.
Edited by Mystere, 20 June 2016 - 11:08 AM.
#12
Posted 20 June 2016 - 11:06 AM
Moldur, on 20 June 2016 - 11:00 AM, said:
Maybe rather than go about a round-about way of nerfing seismic, they actually just nerf seismic, crazy suggestion, I know.
Edited by Quicksilver Kalasa, 20 June 2016 - 11:06 AM.
#13
Posted 20 June 2016 - 11:11 AM
Probably some multiple of 30 days later. Until then, please enjoy your new minimap that tells you even less than before and renders your seismic module useless.
#15
Posted 20 June 2016 - 11:26 AM
Yellonet, on 20 June 2016 - 11:16 AM, said:
Then I guess they should re-think implementing a feature that severely limits the usability of another until the full functionality is available, or re-think their implementation.
Edited by Quicksilver Kalasa, 20 June 2016 - 11:27 AM.
#16
Posted 20 June 2016 - 11:26 AM
Edited by Lordhammer, 20 June 2016 - 11:43 AM.
#17
Posted 20 June 2016 - 02:11 PM
#18
Posted 20 June 2016 - 04:10 PM
Khobai, on 20 June 2016 - 09:21 AM, said:
That way we get the best of both a zoomed out minimap and a zoomed in minimap as the situation dictates.
Was addressed, Russ admitted it will probably happen (why they didn't hold off on it idk...) but coming from an understanding of the dev's side, once that patch goes into QA and is close to release its not a great idea to mess with it unless its a bug fix because it could potentially cause more issues.
Mystere, on 20 June 2016 - 11:05 AM, said:
I'd rather they first put the mini-map on one of those useless cockpit monitors and on a player's secondary display device (e.g. second monitor, iPad, etc.). Then put variable zoom in them.
Cockpit monitor? No thanks, that sounds horrible and the idea is that its popping up as a helmet UI or something, same as all the other stuff on your HUD.
A second screen though? I'd like that, I have a smaller one I'd mount above my primary even as a tertiary monitor for a minimap.
#20
Posted 20 June 2016 - 04:20 PM
MauttyKoray, on 20 June 2016 - 04:10 PM, said:
What, that makes no sense, if something may potentially be bad for the user experience, it can and should be held off from deployment, there should always be steps to backout changes for any deployment. Not to mention if your QA isn't able to reject changes, your QA isn't going to be very good or useful.
Edited by Quicksilver Kalasa, 20 June 2016 - 04:31 PM.
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