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-10% Balistic Cd On All Maulers ?


55 replies to this topic

#1 Speedy Plysitkos

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Posted 20 June 2016 - 02:26 AM

forget any $ from me.

Edited by Titannium, 20 June 2016 - 05:46 AM.


#2 Rayden Wolf

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Posted 20 June 2016 - 02:31 AM

Whats the problem dude? :o

#3 Speedy Plysitkos

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Posted 20 June 2016 - 02:34 AM

they are nerfing balistic, which are the reason of maulers. and bufing energy, which are not the main thing on them. this is pure ********.

Edited by Titannium, 20 June 2016 - 05:47 AM.


#4 Nightshade24

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Posted 20 June 2016 - 02:36 AM

maybe it's because the mauler became smaller thus it needed some reductions in quirks to not be OP then what it is atm.
EDIT:

Smaller relatively.

Edited by Nightshade24, 20 June 2016 - 08:56 PM.


#5 kapusta11

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Posted 20 June 2016 - 02:38 AM

View PostNightshade24, on 20 June 2016 - 02:36 AM, said:

maybe it's because the mauler became smaller thus it needed some reductions in quirks to not be OP then what it is atm.


It was scaled upwards, not by a lot but still.

#6 Speedy Plysitkos

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Posted 20 June 2016 - 02:38 AM

in fact, if you look comparsion, its becoming bigger, like most IS assaults. no that is not reason for this.

#7 Navid A1

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Posted 20 June 2016 - 02:40 AM

View PostNightshade24, on 20 June 2016 - 02:36 AM, said:

maybe it's because the mauler became smaller thus it needed some reductions in quirks to not be OP then what it is atm.


lol...

Mauler got bigger in the re-scale.



But, i'm happy they messed with their ballistic quirks.... all meta builds and meta mechs deserve whatever nerf PGI brings down on them.

ggclose

#8 Alistair Winter

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Posted 20 June 2016 - 02:41 AM

View PostNavid A1, on 20 June 2016 - 02:40 AM, said:

lol...
Mauler got bigger in the re-scale.
But, i'm happy they messed with their ballistic quirks.... all meta builds and meta mechs deserve whatever nerf PGI brings down on them.
ggclose


+1

learn 2 use builds with more than 1 weapon group, kk thx

ggclose

#9 Speedy Plysitkos

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Posted 20 June 2016 - 02:42 AM

like what ? making all mechs moderate, no matter, if they got 5x srm6, or 5x LL ? no matter if they are assaults, that should have enough FP ?

so lets give jenners same FP as maulers, no ?

Edited by Titannium, 20 June 2016 - 05:48 AM.


#10 oldradagast

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Posted 20 June 2016 - 03:21 AM

View PostAlistair Winter, on 20 June 2016 - 02:41 AM, said:


+1

learn 2 use builds with more than 1 weapon group, kk thx

ggclose


Why? There is literally no reason to take a Mauler unless you intend to boat ballistics. Putting missiles on it makes your torsos easier to blow up thanks to the big missile racks (stupidly huge ones when using large LRM launchers), and the energy hardpoints are all mounted low in the arms.

#11 vocifer

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Posted 20 June 2016 - 03:22 AM

Piloting "rainbow builds" (ballistic/energy/missile mix) is quite a challenge, unrewarded challenge, unfortunately. Reducing quirks won't change that fact, - chassis with boating abilities will still boat. You won't change the meta build on MX-90 like that, it will just become Tier2 at some point.

#12 Speedy Plysitkos

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Posted 20 June 2016 - 04:14 AM

how many mechs do we have sir in this game? 200 ? 300 ?
and they are working to make all the same ? WT

Edited by Titannium, 20 June 2016 - 05:49 AM.


#13 Bishop Steiner

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Posted 20 June 2016 - 04:17 AM

View PostNavid A1, on 20 June 2016 - 02:40 AM, said:


lol...

Mauler got bigger in the re-scale.



But, i'm happy they messed with their ballistic quirks.... all meta builds and meta mechs deserve whatever nerf PGI brings down on them.

ggclose

All Meta Mechs deserve to sit in the corner with my Victors....... Posted Image

















Nope. Not bitter, still. I'm glad PGI gave me a reason to use other Assaults... really.

Edited by Bishop Steiner, 20 June 2016 - 04:24 AM.


#14 MeiSooHaityu

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Posted 20 June 2016 - 04:24 AM

The Mauler has really good ballistic attributes. High mounts, ability to mount 4 Ultra 5s, etc... so I guess PGI didn't feel it needed even more ballistic help, but instead needed more help in the energy department since energy hard points are less than ideal.

It makes sense to me (even if I will miss the faster dakka).

#15 Bishop Steiner

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Posted 20 June 2016 - 04:26 AM

View PostMeiSooHaityu, on 20 June 2016 - 04:24 AM, said:

The Mauler has really good ballistic attributes. High mounts, ability to mount 4 Ultra 5s, etc... so I guess PGI didn't feel it needed even more ballistic help, but instead needed more help in the energy department since energy hard points are less than ideal.

It makes sense to me (even if I will miss the faster dakka).

eh, truth to tell, I don't see it really needing anything for the energy side...the dakka is it's purpose.

#16 Ultimax

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Posted 20 June 2016 - 04:28 AM

View PostNightshade24, on 20 June 2016 - 02:36 AM, said:

maybe it's because the mauler became smaller thus it needed some reductions in quirks to not be OP then what it is atm.



It got bigger, and it's inferior to the Kodiak.

So now, there is almost no reason to really touch Maulers from a mech power standpoint.

#17 MeiSooHaityu

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Posted 20 June 2016 - 04:43 AM

View PostBishop Steiner, on 20 June 2016 - 04:26 AM, said:

eh, truth to tell, I don't see it really needing anything for the energy side...the dakka is it's purpose.


It still does it very well IMO too. It's not like they moved the mounts down or reduced the ballistic hard points. They just reduced the cool down by 10%. It still has a 5% overall bonus.

With ultra 5s, So instead of a 1.41 cool down (base 1.66), it fires at 1.57. That's less that a quarter of a second slower and still better than base 1.66. That doesn't even cover a cool down module.

Still sounds OK. Not really sky falling type material to me.

#18 Bud Crue

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Posted 20 June 2016 - 04:56 AM

View PostMeiSooHaityu, on 20 June 2016 - 04:43 AM, said:

It still does it very well IMO too. It's not like they moved the mounts down or reduced the ballistic hard points. They just reduced the cool down by 10%. It still has a 5% overall bonus.

With ultra 5s, So instead of a 1.41 cool down (base 1.66), it fires at 1.57. That's less that a quarter of a second slower and still better than base 1.66. That doesn't even cover a cool down module.

Still sounds OK. Not really sky falling type material to me.


Frankly, at my lower level of play I doubt I will be able to tell much of a difference with any of the mechs before this quirk pass vs after it. The loss of the 10% ballistics might encourage me to take 5AC5 over 4UAC5 but meh.
That said, I still wish the various quirk changes and additions made some sense. Many of them just boggle me. Erll quirks on the 1R? AC/2 on the 1P?

#19 MeiSooHaityu

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Posted 20 June 2016 - 05:02 AM

Well, in all honesty, any ERLLaser quirks on the Mauler seem odd. Maybe general energy, LLasers, or LPLaser, but ER? The arm position just doesn't jive with ER IMO.

As for the ballistic debuff, I again don't see why it HAD to be removed, I'm just saying I see the logic due to how well it did it. That said, it seems like a small enough change where an OMG sky is falling response seems a bit overblown (especially due to the guns positioning).

Who knows, maybe every 5% makes a world of difference in the comp scene that I am not seeing. *shrug*

#20 Champion of Khorne Lord of Blood

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Posted 20 June 2016 - 05:03 AM

Clearly they are buffing it because energy weapons are OP, just look at the KDK-1, it has so many energy weapons that it doesn't even get quirks but that poor, weak KDK-3 with only 4 energy weapons and 4 ballistics of all things, it needed help. All Hail our AC2 Mauler-1Ps and ERLL 1Rs.

Posted Image

If anything I still think they'll be more useful than the King Crab, now they have the same cooldown as the 4 ballistic slot King Crabs and 5% less than the 6 slot King Crab, but they get higher mounted hardpoints.

God Tier Mauler with 15% cooldown quirk, 5% fast fire boost, and 12.5% cooldown module, AKA roughly 50% faster ROF, you shall be missed.

I'm just going to calculate DPS on the old Mauler and new Mauler running quad UAC5 1R variant, and the KDK-3 with quad UAC10, in all cases with module and fast fire

Current Mauler: 15.953 DPS without double taps
New Mauler: 14.749 DPS without double taps
KDK-3: 18.8 DPS without double taps

So Mauler gets a little over 78% of the damage, but 50% of the heat per second, and a bit more velocity and range. Still very competitive in my eyes.





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