That Phoenix Hawk Funny Running Animation
#1
Posted 21 June 2016 - 02:23 AM
Those lanky legs and stiff upper torso (because 'Mechs need to keep their weapon pointing straight) make for a pretty funny and awkward running animation
What do you guys think?
#2
Posted 21 June 2016 - 02:38 AM
IDK lol.
It looks ok to me.
Edited by MeiSooHaityu, 21 June 2016 - 02:39 AM.
#3
Posted 21 June 2016 - 02:39 AM
#4
Posted 21 June 2016 - 02:50 AM
Edited by Red Shrike, 21 June 2016 - 02:50 AM.
#5
Posted 21 June 2016 - 02:55 AM
Some said things about the King Crab to but that's just pure awesome mech. Oh well the Phoenix Hawk is awesome looking but those legs are a bit off in that video it seems.
By the way the new frozen city looks great.
Edited by Johnny Z, 21 June 2016 - 03:03 AM.
#6
Posted 21 June 2016 - 02:57 AM
#8
Posted 21 June 2016 - 03:03 AM
This looks awesome, but we can't have it in MWO. Imagine the cockpit twisting like that. People would freak out.
I think it's probably hard to come up with a running animation that looks good at all speeds. Looks like Sean was running at 110 kph, but the same running animation is probably used when this mech hits 160+ kph with MASC. If they had made the PXH take shorter steps, it would look ridiculous at high speeds.
You see this problem with the AWS-8Q vs AWS-9M. They have the same animation, which was designed to look good for AWS-8Q top speed. Short steps. So when you put an XL375 in the AWS-9M it's taking tiny steps faster than a humming bird can flap its wings. Its footsteps sound like boomboomboomboomboom, like an out of control drum machine.
So I guess this animation probably looks really good at 160+ kph, but looks a bit "low gravity" at 110 kph.
Edited by Alistair Winter, 21 June 2016 - 05:04 AM.
#9
Posted 21 June 2016 - 03:39 AM
#10
Posted 21 June 2016 - 03:54 AM
#11
Posted 21 June 2016 - 04:00 AM
Hit the Deck, on 21 June 2016 - 02:23 AM, said:
Those lanky legs and stiff upper torso (because 'Mechs need to keep their weapon pointing straight) make for a pretty funny and awkward running animation
What do you guys think?
[ o]____[ o]
exelent
Edited by Aramoro999, 21 June 2016 - 04:02 AM.
#13
Posted 21 June 2016 - 05:03 AM
#14
Posted 21 June 2016 - 05:04 AM
I also note that the Phoenix Hawk's torso 'wiggles' just a bit as it moves; that might help it survive a bit as the hitboxes will move with it.
#16
Posted 21 June 2016 - 05:07 AM
#17
Posted 21 June 2016 - 05:18 AM
Hit the Deck, on 21 June 2016 - 02:23 AM, said:
Those lanky legs and stiff upper torso (because 'Mechs need to keep their weapon pointing straight) make for a pretty funny and awkward running animation
What do you guys think?
I think that weapon stabilizing is pretty lostech (at least for us Germans )
Edited by Paigan, 21 June 2016 - 05:21 AM.
#18
Posted 21 June 2016 - 05:26 AM
Alistair Winter, on 21 June 2016 - 03:03 AM, said:
This looks awesome, but we can't have it in MWO. Imagine the cockpit twisting like that. People would freak out.
[...]
This doesn't look awesome at all.
Or natural.
Or efficient.
Look at a human running (I mean jogging, not sprinting).
Or look at a chicken.
They can run, even sprint and still have a relatively stable torso.
The PGI animating is too stiff, unnatural, inefficient, but this gif is ridiculous.
Edited by Paigan, 21 June 2016 - 05:27 AM.
#19
Posted 21 June 2016 - 05:59 AM
Wait, wrong anime... never mind.
#20
Posted 21 June 2016 - 06:17 AM
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