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That Phoenix Hawk Funny Running Animation


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#1 Hit the Deck

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Posted 21 June 2016 - 02:23 AM

https://www.youtube....Bgl5SA#t=54m12s

Those lanky legs and stiff upper torso (because 'Mechs need to keep their weapon pointing straight) make for a pretty funny and awkward running animation Posted Image

What do you guys think?

#2 MeiSooHaityu

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Posted 21 June 2016 - 02:38 AM

It needs those long legs with a large gait to get a heavier than light mech up to light mech speeds.

IDK lol.


It looks ok to me.

Edited by MeiSooHaityu, 21 June 2016 - 02:39 AM.


#3 El Bandito

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Posted 21 June 2016 - 02:39 AM

Yeah, it looks funny. Not in a good funny. Hunchback's swagwalk for example is a good funny.

#4 Red Shrike

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Posted 21 June 2016 - 02:50 AM

They're all funny in a bad way. The TBR for example. I wish they were more like these.
Spoiler

Edited by Red Shrike, 21 June 2016 - 02:50 AM.


#5 Johnny Z

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Posted 21 June 2016 - 02:55 AM

Its the legs...

Some said things about the King Crab to but that's just pure awesome mech. Oh well the Phoenix Hawk is awesome looking but those legs are a bit off in that video it seems.

By the way the new frozen city looks great.

Edited by Johnny Z, 21 June 2016 - 03:03 AM.


#6 MeiSooHaityu

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Posted 21 June 2016 - 02:57 AM

The more I look at it, the more I think it is a bit goofy I suppose.

#7 Johnny Z

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Posted 21 June 2016 - 03:02 AM

View PostMeiSooHaityu, on 21 June 2016 - 02:57 AM, said:

The more I look at it, the more I think it is a bit goofy I suppose.


Funny I looked at it a second time and it looked fine. I think topic title does it. But maybe it needs work to... :)

#8 Alistair Winter

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Posted 21 June 2016 - 03:03 AM

A lot of the walking animations in MWO look bad because PGI the hips are required to move as little as possible. When you run normally, you'll twist your shoulders and torso in the opposite direction of your hips. You can't do that very much in MWO, because mechs are supposed to be like tanks with totally independent movement of the torso.

Posted Image




This looks awesome, but we can't have it in MWO. Imagine the cockpit twisting like that. People would freak out.

I think it's probably hard to come up with a running animation that looks good at all speeds. Looks like Sean was running at 110 kph, but the same running animation is probably used when this mech hits 160+ kph with MASC. If they had made the PXH take shorter steps, it would look ridiculous at high speeds.

You see this problem with the AWS-8Q vs AWS-9M. They have the same animation, which was designed to look good for AWS-8Q top speed. Short steps. So when you put an XL375 in the AWS-9M it's taking tiny steps faster than a humming bird can flap its wings. Its footsteps sound like boomboomboomboomboom, like an out of control drum machine.

So I guess this animation probably looks really good at 160+ kph, but looks a bit "low gravity" at 110 kph.

Edited by Alistair Winter, 21 June 2016 - 05:04 AM.


#9 NoiseCrypt

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Posted 21 June 2016 - 03:39 AM

I like the new minimap... Posted Image

#10 DivineEvil

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Posted 21 June 2016 - 03:54 AM

It look weird because the camera is attached to the torso. It will look perfectly fine in-game. It's nothing, compared to current Urbanmech animation, which is goofy beyond excuse.

#11 Aramoro999

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Posted 21 June 2016 - 04:00 AM

View PostHit the Deck, on 21 June 2016 - 02:23 AM, said:

https://www.youtube....Bgl5SA#t=54m12s

Those lanky legs and stiff upper torso (because 'Mechs need to keep their weapon pointing straight) make for a pretty funny and awkward running animation Posted Image

What do you guys think?

[ o]____[ o]
exelent

Edited by Aramoro999, 21 June 2016 - 04:02 AM.


#12 MeiSooHaityu

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Posted 21 June 2016 - 05:01 AM

View PostDivineEvil, on 21 June 2016 - 03:54 AM, said:

It's nothing, compared to current Urbanmech animation, which is goofy beyond excuse.


Huh, I never thought that.

#13 Murphy7

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Posted 21 June 2016 - 05:03 AM

Alistair, that cockpit twist might do a world of good in terms of TTK and offsetting perfect convergence.

#14 Malleus011

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Posted 21 June 2016 - 05:04 AM

Some of the best animated models have some 'flex' going on in the upper torso/arms area as part of the walk cycle. Watch an Atlas lumber; they have movement all over the 'mech. The Hawk being fairly stiff in the upper body makes it look strange against the dynamic legs.

I also note that the Phoenix Hawk's torso 'wiggles' just a bit as it moves; that might help it survive a bit as the hitboxes will move with it.

#15 MeiSooHaityu

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Posted 21 June 2016 - 05:05 AM

View PostMurphy7, on 21 June 2016 - 05:03 AM, said:

Alistair, that cockpit twist might do a world of good in terms of TTK and offsetting perfect convergence.


And...make me motion sick lol.

#16 Jetfire

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Posted 21 June 2016 - 05:07 AM

I like it, but that's just me.

#17 Paigan

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Posted 21 June 2016 - 05:18 AM

View PostHit the Deck, on 21 June 2016 - 02:23 AM, said:

https://www.youtube....Bgl5SA#t=54m12s

Those lanky legs and stiff upper torso (because 'Mechs need to keep their weapon pointing straight) make for a pretty funny and awkward running animation Posted Image

What do you guys think?

I think that weapon stabilizing is pretty lostech (at least for us Germans Posted Image)

Edited by Paigan, 21 June 2016 - 05:21 AM.


#18 Paigan

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Posted 21 June 2016 - 05:26 AM

View PostAlistair Winter, on 21 June 2016 - 03:03 AM, said:

A lot of the walking animations in MWO look bad because PGI the hips are required to move as little as possible. When you run normally, you'll twist your shoulders and torso in the opposite direction of your hips. You can't do that very much in MWO, because mechs are supposed to be like tanks with totally independent movement of the torso.

Posted Image






This looks awesome, but we can't have it in MWO. Imagine the cockpit twisting like that. People would freak out.

[...]


This doesn't look awesome at all.
Or natural.
Or efficient.

Look at a human running (I mean jogging, not sprinting).
Or look at a chicken.
They can run, even sprint and still have a relatively stable torso.

The PGI animating is too stiff, unnatural, inefficient, but this gif is ridiculous.

Edited by Paigan, 21 June 2016 - 05:27 AM.


#19 Raso

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Posted 21 June 2016 - 05:59 AM

Well yeah the legs need to be that long. They're meant to fold back and down when in jet mode to serve as the mian booster engines......

Wait, wrong anime... never mind.

#20 TheArisen

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Posted 21 June 2016 - 06:17 AM

It does look funny, the upper body being stiff seals it.





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