Appogee, on 22 June 2016 - 10:52 PM, said:
When piloting a 100t 3-storey war machine always feels the same as wearing a battlesuit, then there is something wrong with the environmental scaling.
Haakon Magnusson, on 22 June 2016 - 11:38 PM, said:
Hopefully new level designers come from school where the curriculum not only included human sized environments. Then again they will not be listened, like that poor tester or testers who said that minimap usability was bad but got overruled by PGIs Star Chamber.
This is not some metaphysical discussion how small we as a species are in the universe/planetary scale, but simply about percieved scale and how to make our warmachines size more apparent. Yes, we also have features on our planet that are conviniently 2, 5, 10, 20 meters as well, which are very good comparison points visually. IF you choose objects you can relate to, sort of an universal idea.
Like everybody gets the size of a truck, a car, common trees around the world; pine, birch, palm. Yes, I know other planets they might not look at all like here, well, mechs are not precisely practical so putting birch trees as an imported species to Rasalhague Prime isn't that far fetched in the mech universe, I am sure Solaris can have pink palm trees.
These are exactly the words I'd use, feels like we are running around in some suits fighting, then you have some mechanical pets (ligths) running around your feet. It is WAY too hard to distinguish what size mechs are as there are too few familiar sized features to compare to.
Positive exceptions are the maps with abundance of buildings and vehicles spread about.
It definitely wasn't going in the metaphysical direction, nor do Mechs currently drive like 'battlesuits', although that is actually close to how they should feel depending on your source material from lore; fluid rather than jerky movement and so on.
There are a number of buildings, vehicles and shrubbery our Mechs tower over in the game on every map, and some our Mechs are much smaller than such as the Mech gantries in Alpine and big office buildings in river city, etc. Were you expecting to be a behemoth towering over a 30 story building? I'm not sure what exactly your issue is with Mech-Environment scaling and I'm not sure you know or understand it yourselves given there are numerous objects within the game our Mechs are appropriately scaled against, so what's the problem? You want more stuff to trip over?
Some examples would go a long way toward clarifying your points.

























