A Few Hours Before Re-Scale Patch.
#21
Posted 21 June 2016 - 06:31 AM
#23
Posted 21 June 2016 - 06:34 AM
MeiSooHaityu, on 21 June 2016 - 06:30 AM, said:
Look at the bright side, they can't take away the bad hit reg .
It might not be as bad of a nerf as you think, although god, it did look like the Jenner grew quite a bit.
Keep the hope alive I suppose :/
A solution to bad hitreg is to make the target bigger.
PGi style 100%, I suppose
#25
Posted 21 June 2016 - 06:38 AM
Stefka Kerensky, on 21 June 2016 - 06:34 AM, said:
PGi style 100%, I suppose
Wow...that was like a moment of clarity. That really is just so perfect and so...so typical of this game. Add this to the fact that they are also including with this patch an admittedly incomplete and overly complex new feature (new and improved minimap) and it is just perfect PGI form of progress. Perfect.
#26
Posted 21 June 2016 - 06:49 AM
#27
Posted 21 June 2016 - 06:55 AM
cazidin, on 21 June 2016 - 06:49 AM, said:
Hilarious!
#29
Posted 21 June 2016 - 07:06 AM
-Quirks on my HGN-IIC(O) (in spite of it getting bigger--but it is my most-played chassis thus far)
-Tiny Lolcust
-New Frozen City map (historically my least favorite)
Dreading:
-My oversized Jenners
-QQ for the lost Frozen City (honestly, as much as I hate it, I'd rather they kept it just to keep the twitcher fans happy)
Apathetic about:
-The Command Wheel. I don't see this being very useful at all. I used the Command Wheel all the time in Dota 2, but that was a single-click use. This looks overly complicated, and the fact that most tools are restricted to Lance/Company Commanders makes it less likely to see use.
-The change to the BG. It'll suck, no doubt, but we will all be equally f'd in the a.
-Complaints about the MM. The salt is always flowing, but I've been seeing a lot more complaints that MM is broken recently. Some people just can't step up and admit their complicity in a loss. I'll do like I always do--goad them till the salt runs out.
#30
Posted 21 June 2016 - 07:07 AM
#31
Posted 21 June 2016 - 07:09 AM
#32
Posted 21 June 2016 - 07:43 AM
StaggerCheck, on 21 June 2016 - 07:09 AM, said:
Bad Hellbie pilot meeting good Locust pilot is as anecdotal as it can get.
#33
Posted 21 June 2016 - 07:47 AM
#35
Posted 21 June 2016 - 08:06 AM
#36
Posted 21 June 2016 - 08:17 AM
Looking forwerd to piloting my Phoenix Hawks, one of my favorite classic mechs.
Also like "Almost" all of the resizes (except the Zeus), may even get the Awesome's now, which look a lot better..
The Requirking of IS mechs didn't look as bad as people were thinking and should have little impact on how "Most" mechs are used.
The Rescale and subtle changes to the Clan mechs look good, though I only own a few (Though might add the Vulture/Maddog to my collection now), From a FW point of view I hate the changes to Clan mechs, though I know it was the correct move, just because they'll be harder to hit now, but I'll adjust.
Not sure about the Map or command wheel, if it interferes with Seismic as much as people think.
For the most part quite happy.
#37
Posted 21 June 2016 - 08:22 AM
Captain Luffy, on 21 June 2016 - 06:04 AM, said:
What are you dreading?
For me I am looking forward to the re-scale and the catapult's redesign. I think the re-scale will be a great thing for MWO and when it comes to balancing the game. This is due to now there is a volume of space filled in game based off of tonnage which will make some lights that were to small now big enough to shoot. It will make some heavies that were to big to not die, now more survivable. Ultimately I believe this will shake up the landscape and help bring more variety of mechs to the battlefield.
What am I dreading, the community. In the past few days I have played a hand full of matches. Some good, some bad. But the part "that grinds my gears" isn't even the game play itself, but has to do more with the players. I drop into a match and 3/5 (60%) of the matches start with perverted foul mouth language being spewed into chat or over voip during the count down before everyone ready ups. I know I can turn off chat, report, and mute people and so this is what I have been doing. BUT then the team game play suffers because of lack of communications (because people have been muted or chat turned off).
Lastly, for anyone in PGI who may see this, I suggest mute be permanent so if I keep getting the same foul language player I do not have to continually mute this player after being disgusted by their vitriol. I also suggest that when you mute them in voip they also be muted in chat. I mostly ask for this because of the lack of penalizing players who are toxic in game for no other reason than to be toxic. (I would also like to point out what I am talking about isn't even trash talking. But it has been players just being disgusting with recounting sexual pleasures and connotations in detail, to even blatant racial and religious bigotry which is already against the COC.)
I would repeatedly report people who are obscene, and (like I did before reporting tools) take a screenshot of their foul chat and email it to support. By generating a support ticket, it has to be processed by an employee which increases the chances of it yielding fruit.
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