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#61
Posted 21 June 2016 - 03:27 PM
https://youtu.be/84ORXF5tpfo?t=4m20s
#62
Posted 21 June 2016 - 03:31 PM
1.Annoying garbled dropship chatter starts off your video when someone could be role-play narrating what is about to happen (for new players with no idea of faction warfare or its goals)
2. Clan voices are terrible and sound fuzzy.
3. OMG Take out that turret! Drawing heavy fire! (from a light mech)
4. Light mechs all stand still for enemy force to kill them.
5. Atlas turns his weak back armor to enemy and walks away.
6. Video cuts to another video without explanation.
7. Light mechs standing still again. Oh the drama...
8. Scouting mission has clanners outnumbering IS 3 to 1 with all weight classes.
9. Mechs standing still, in the open, and not shooting. (can we make this any more unrealistic?)
10. Doesn't show the clans still winning.
tl;dr More art less fictional faction play please.
#63
Posted 21 June 2016 - 03:33 PM
#64
Posted 21 June 2016 - 03:35 PM
#68
Posted 21 June 2016 - 03:45 PM
![Posted Image](https://media.giphy.com/media/4E646noHbHGEM/giphy.gif)
#69
Posted 21 June 2016 - 03:49 PM
#70
Posted 21 June 2016 - 03:51 PM
#72
Posted 21 June 2016 - 03:56 PM
![:P](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
#73
Posted 21 June 2016 - 03:59 PM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/ph34r.png)
#74
Posted 21 June 2016 - 04:00 PM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/ph34r.png)
#75
Posted 21 June 2016 - 04:02 PM
- I wish Scout mode was more like this. Defenders in big mechs chasing invaders in small scout mechs. Less Griffin vs Stormcrow legging contests that last two minutes.
- I love that PGI keeps using the Atlas with glowing eyes, but when players ask to have it back (with toggle, like Kodiak claws), they ignore us at every turn.
- I also like that the Invasion defenders tried to defend the gate, even though the game mode is specifically designed (by Russ' own admission) for defenders not to defend the gate. It's basically supposed to be impossible to defend gates and ill advised to move outside them. But I guess the actual FP gameplay wouldn't have looked very exciting in a promo video.
Sorry to be negative. Just sucks to see videos that show what the game could have been like, if they listened.
#76
Posted 21 June 2016 - 04:04 PM
Poking fun at the video aside, the art is gorgeous n.n
#77
Posted 21 June 2016 - 04:08 PM
#78
Posted 21 June 2016 - 04:35 PM
#79
Posted 21 June 2016 - 04:50 PM
ExoForce, on 21 June 2016 - 02:27 PM, said:
Yes, many times, Thought it was animation fleshing... Sorry man, I was breaking the concrete whole day with a sledge hammer (my house renovation). Dead tired and pinned because of the patch. Will shut up now.
Easy, i'm just kidding around, i've seen you shooting them down more then once, was under them more often then not too. Sarcasm and typing <.<
#80
Posted 21 June 2016 - 05:01 PM
-Scouting Mode does not have more than 4 enemy mechs.
-Heavy and Assault mechs are not allowed in Scouting Mode
-We do not have "Stars," Clans have the same Lances that IS do.
Sound files weren't even pitch/timestretched like they are in FMOD within the game. They're the source sound files which sound like lasers a mouse would shoot.
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