I hope they can get the voice work similar to previous Mechwarrior games. The voice warning, and start up sequences really helped with the immersion, and put you into the roll of the pilot. I loved firing the game up, and hearing "All systems nominal" or firing off the big gun, and hear "ER PPC" or after an alpha strike. "Warning mech shutting down". I hope they find a way to keep that in. I think it just added that extra level to the game.


Voice Warnings.
Started by Skatch, Nov 01 2011 02:57 AM
6 replies to this topic
#1
Posted 01 November 2011 - 02:57 AM
#2
Posted 01 November 2011 - 02:59 AM
Well... why not? Acoustic feedback for whats happening to you in the heat of battle is a rather possible feature. I am sure it will be in the game.
#3
Posted 01 November 2011 - 03:00 AM
Yea the audio clues were always one of the big immersion points for me, though I will say I want more of them. Even an option to make it more and less verbose.
#4
Posted 01 November 2011 - 03:14 AM
I don't think it's even an option, it has to include them.
#5
Posted 23 July 2012 - 08:24 PM
i really didnt like how they changed the original "all systems nominal" line for "all systems online" on the official teaser. they messed with my memories of MW 2


#6
Posted 23 July 2012 - 08:46 PM
I read somewhere that they realized their mistake with the Online/nominal mixup, but couldn't change it without repaying the voice actor.
I love the voice feedback, mostly because my hammy hands have a tendency to touch things they shouldn't, and it's nice to hear what I just did.
Can't even begin to tell you how many times I've ejected on accident.
I love the voice feedback, mostly because my hammy hands have a tendency to touch things they shouldn't, and it's nice to hear what I just did.
Can't even begin to tell you how many times I've ejected on accident.
#7
Posted 24 July 2012 - 04:58 AM
Critical Hit: Arm
Critical Hit: Er large laser
Critical Hit: weapon destroyed
Critical Hit: Gyro
Critical Hit: heatsink
Internal ammo explosion detected: ejecting.
Critical Hit: Er large laser
Critical Hit: weapon destroyed
Critical Hit: Gyro
Critical Hit: heatsink
Internal ammo explosion detected: ejecting.

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