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First Impression: Light Mechs After The Patch

Balance BattleMechs Gameplay

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#21 Tarogato

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Posted 21 June 2016 - 06:08 PM

View PostDarian DelFord, on 21 June 2016 - 05:03 PM, said:


They can not

I just tested it out in the training grounds

AND THEY STILL HAVE NOT FIXED THE BAD HIT BOX ON THE JENNER


What bad hitbox?

#22 Fang01

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Posted 21 June 2016 - 06:31 PM

View PostGhogiel, on 21 June 2016 - 04:30 PM, said:

Post a screenshot when going against non potatoes pls


Posted Image

Tell it to the MM.

#23 Ex Atlas Overlord

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Posted 21 June 2016 - 06:38 PM

View PostSplashDown, on 21 June 2016 - 04:40 PM, said:

Youi really shouldnt open you're mouth..every time you do you're stupid falls out


View PostSplashDown, on 21 June 2016 - 04:40 PM, said:

Youi


View PostSplashDown, on 21 June 2016 - 04:40 PM, said:

you're mouth


View PostSplashDown, on 21 June 2016 - 04:40 PM, said:

you're stupid


Holy lord the irony

#24 oldradagast

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Posted 21 June 2016 - 06:38 PM

View PostPoundcake, on 21 June 2016 - 04:08 PM, said:

Of course I expect all the light pilots to chirp in with their rhetoric about how the light chassis should be a viable solo attack element. Does that sound a s stupid hearing it as it sounds saying it? Just wondering.



Blah, blah, blah - light mechs should be nothing but targets for my glorious, unkillable assault mech. Right, whatever. So, tell me - who, exactly, is supposed to play light mechs if they are basically junk in combat? I know "somebody else," which is the default answer every time somebody goes spouting off about how some faction or weight class needs to be rendered worthless in a PvP game. Laughable lunacy; as if people are going to sign up to play a mech that runs around, presses "R," stands in squares, and then dies to embiggen the epeen of some assault player. Posted Image

Edited by oldradagast, 21 June 2016 - 06:39 PM.


#25 Ex Atlas Overlord

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Posted 21 June 2016 - 06:41 PM

View Postoldradagast, on 21 June 2016 - 06:38 PM, said:

So, tell me - who, exactly, is supposed to play light mechs if they are basically junk in combat?


Someone that enjoys a play style other than "Charge kill repeat"......Just b/c you don't want lights to be spotters and info gatherers doesn't mean others don't.

Inb4 "but why can't I have what I want, aka lights to be good at fighting".....well the difference is someone that wants to be an invisible scout or spotter can only choose a light (maybe a small medium)....they can't hop in an 90 ton mech and make do.

Therefore, why should the opposite end of the spectrum be able to hop in and do the assaults / heavy heavies job?

Or are you insinuating that this game should always and forever be literally nothing but a death match skirmish with no hope for more depth or variety?

B/c that's what allowing every mech to be good at killing gets you..... as we've seen for years.

Edit: I'm aware part of that is based on PGI not really giving us more things to focus on.... but only partially. The rest is small minded players that think every mech class deserves to be good at killing and refusing to play things if they aren't / spreading their opinion with venom at anyone that they disagree with.

Edited by Ex Atlas Overlord, 21 June 2016 - 06:49 PM.


#26 Darian DelFord

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Posted 21 June 2016 - 07:18 PM

View PostEx Atlas Overlord, on 21 June 2016 - 06:41 PM, said:


Someone that enjoys a play style other than "Charge kill repeat"......Just b/c you don't want lights to be spotters and info gatherers doesn't mean others don't.

Inb4 "but why can't I have what I want, aka lights to be good at fighting".....well the difference is someone that wants to be an invisible scout or spotter can only choose a light (maybe a small medium)....they can't hop in an 90 ton mech and make do.

Therefore, why should the opposite end of the spectrum be able to hop in and do the assaults / heavy heavies job?

Or are you insinuating that this game should always and forever be literally nothing but a death match skirmish with no hope for more depth or variety?

B/c that's what allowing every mech to be good at killing gets you..... as we've seen for years.

Edit: I'm aware part of that is based on PGI not really giving us more things to focus on.... but only partially. The rest is small minded players that think every mech class deserves to be good at killing and refusing to play things if they aren't / spreading their opinion with venom at anyone that they disagree with.



Just as soon as Heavies and Assault mechs MOVE like heavy and assault mechs and not Ballerina's on steroids.

#27 Moldur

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Posted 21 June 2016 - 07:38 PM

View Postnehebkau, on 21 June 2016 - 02:01 PM, said:


Never known any light that has been able to do that unless:

1. there was a nearly dead enemy in the pack and

2. the people with the nearly dead enemy were so incompetent that they were unable to notice the charging light and so poor at firing that they were unable to shoot said light in the leg to disable it.





Stop making stupid global references that are simply NOT true except in specific cases where there are HUGE extenuating circumstances.


I've sat there on multiple occasion getting eating alive from nearly full health by an ecm light or two while a teammate sat there 200m away in the open. I've also been the light in that situation. You give too much credit to the player base. His statement was not really that unbelievable.

View PostUltimax, on 21 June 2016 - 04:45 PM, said:

Don't worry guys, all the mechs are volumetrically accurate relative to one another!

This means everything is totally fine!


Posted Image


The catapult has arms that are virtually the same height and width + half the depth of the side and center torso put together. If I squint hard enough, I guess the Jenner IIC and Catapult are almost the same.

Edited by Moldur, 21 June 2016 - 07:39 PM.


#28 XxXAbsolutZeroXxX

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Posted 21 June 2016 - 07:39 PM

View PostPoundcake, on 21 June 2016 - 01:35 PM, said:

Lights need to be "fixed" they shouldn't be viable as forward attacking elements. They are spotters, they are wolfpacks, they are cappers, they are not solo attackers that can run into groups and kill things and get out. That's gone on too long.


According to you an F-22 shouldn't be able to destroy a battleship with a missile. F-22's are for scouting and spotting only, they shouldn't fulfill a forward attack role.

And battleships and carriers should attack before helicopters, jets, soldiers and tanks because they're "bigger".

You really should learn a little about wars & world history before commenting.

#29 Carl Vickers

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Posted 21 June 2016 - 07:43 PM

View PostUltimax, on 21 June 2016 - 04:45 PM, said:

Don't worry guys, all the mechs are volumetrically accurate relative to one another!

This means everything is totally fine!


Posted Image


Looks to me like he is looking at the mechs from the default angle which is not straight. The default angle looks down a few degrees off straight.

Which is then going to make the Jenner look bigger than it actually is.

Im not saying it isnt bigger, just pointing out something I see in the above pic.

Edited by Carl Vickers, 21 June 2016 - 07:44 PM.


#30 Funkin Disher

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Posted 21 June 2016 - 07:43 PM

I think a lot of the volume disparity between mechs is because of their arms. Catapults have huge pods for arms that take up a lot of space where jenners don't, so their bodies are bigger to make up the difference volumetrically speaking.

'Least, thats how it looks. The stalker seems to prove me wrong though.

#31 Cy Mitchell

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Posted 21 June 2016 - 08:03 PM

I played for three hours tonight and there were some lights in the game doing work. I only own Kit Foxes and I am trying to Elite my Novas so I did not personally try any of the resized Lights. But there were a couple guys racking up some nice damage in Jenners, Ravins and those pesky little Locust.

#32 Revis Volek

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Posted 21 June 2016 - 08:10 PM

View PostMoldur, on 21 June 2016 - 07:38 PM, said:


I've sat there on multiple occasion getting eating alive from nearly full health by an ecm light or two while a teammate sat there 200m away in the open. I've also been the light in that situation. You give too much credit to the player base. His statement was not really that unbelievable.

The catapult has arms that are virtually the same height and width + half the depth of the side and center torso put together. If I squint hard enough, I guess the Jenner IIC and Catapult are almost the same.




So what about the the jester and k2?

#33 Weeny Machine

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Posted 21 June 2016 - 08:38 PM

View PostLily from animove, on 21 June 2016 - 04:37 PM, said:

I think the bus feeling coles from the step length chang the size brings with it. Your emchs now doign less baby steps, however my NVA now has a lot more babysteps. Feels weird faster and more stressy than the old relaxed shake.



Maybe that's the reason. It just feels so darn weird. As I said above: Jenner IIC feels the worst but even ACH feels a tick more sluggish. Does its movement archtype change as well? I thought it was linked to size and the ACH shouldn't have changed or am I mistaken?

#34 The Bountyhunter

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Posted 21 June 2016 - 09:02 PM

I don't know...the height of the locust and spider make them very hard to hit when they hug you now. A lot of my torso weapons cant even aim at them. Lights already take far more damage than they should in a fluff sense. Yes I understand they need to be tough for the game, but really now, even two very good pilots have a 50/50 it seems when its a lt vs a heavy. No, that's not reasonable for a light.

#35 Y E O N N E

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Posted 21 June 2016 - 09:04 PM

View PostThe Bountyhunter, on 21 June 2016 - 09:02 PM, said:

I don't know...the height of the locust and spider make them very hard to hit when they hug you now. A lot of my torso weapons cant even aim at them. Lights already take far more damage than they should in a fluff sense. Yes I understand they need to be tough for the game, but really now, even two very good pilots have a 50/50 it seems when its a lt vs a heavy. No, that's not reasonable for a light.


Sure it is. Every 1v1 should be 50/50 otherwise the game is broken.

#36 Chuck Jager

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Posted 21 June 2016 - 09:30 PM

View PostPoundcake, on 21 June 2016 - 01:35 PM, said:

Lights need to be "fixed" they shouldn't be viable as forward attacking elements. They are spotters, they are wolfpacks, they are cappers, they are not solo attackers that can run into groups and kill things and get out. That's gone on too long.

I want the team with ZERO lights then. ALL THAT MATTERS IS KILLING STUFF first. Spotting is just for speed at flanks and capping is only good in fast mechs that are hard to hit in games where the teams can not kill. IF you want different go play other BT games that I heard they exist in. Wait a second, I will say PLZ.

#37 DarthHias

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Posted 21 June 2016 - 09:50 PM

I stand to my old promise. Everytime one of those Antilight s*ckers shows up, next time I play QP I will run nothing except Lights until I have killed at least 300 tons worth of Assaults.

#38 Champion of Khorne Lord of Blood

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Posted 21 June 2016 - 10:07 PM

I gotta say, lights vs heavies and assaults really depends on what the heavy or assault is running and if that assault mech is a Dire Wolf or otherwise so impossibly slow that it gets left behind on average and is unable to defend itself properly.

For example if you have a clan heavy running a beam loadout with most mounts in the torso and their 1+ second beam duration you're going to have a much, much harder time killing that light than someone with an AC20, or a bunch of ASRMs, or even a mech with arm mounted small pulse lasers (or IS pulse lasers of any kind).

I mean trying to kill a light with a clan heavy running medium lasers and up is like trying to kill a light with an IS mech running triple ER large lasers. In many cases if a powerful light like an Oxide came at you and you happened to be in a Hellbringer you might as well give up right then if you are both full HP unless you can really focus heavily on that Oxide's side torso before hes able to punch a hole through your left torso and take out most of your firepower before finishing you off.

On the otherhand killing a light with a 12 small pulse laser Nova or even an Executioner with lower actuator and 6 small pulse lasers in the arms is arbitrarily easy. Also the lower tier lights like Panthers, non Oxide Jenners, Wolfhounds, etc were bad before the size increase and will now be even worse... though that's nothing new.

View PostDarthHias, on 21 June 2016 - 09:50 PM, said:

I stand to my old promise. Everytime one of those Antilight s*ckers shows up, next time I play QP I will run nothing except Lights until I have killed at least 300 tons worth of Assaults.


Isn't that like, one match? Posted Image

Edited by Dakota1000, 21 June 2016 - 10:08 PM.


#39 Ghostrider0067

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Posted 21 June 2016 - 10:56 PM

Lights are annoying but that's how they're supposed to be. I personally don't like the rescale as it's made them much smaller than they should be, but that's just my opinion. I'm sure those that favor lights are in heaven seeing how they're now more viable than they were previously.

#40 DarthHias

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Posted 21 June 2016 - 11:12 PM

View PostDakota1000, on 21 June 2016 - 10:07 PM, said:

Isn't that like, one match? Posted Image


Well, last week I got a really good Locust match in where I took out and Atlas (Lrms ^^) a King Crab (didn´t manage to get it´s guns on me long enough) and a Dire (cored and retreating. Ah the look on their faces when they see the tinycust and know there´s nothing that can save their CT Posted Image )

However, it´s not every game Posted Image

View PostGhostrider0067, on 21 June 2016 - 10:56 PM, said:

Lights are annoying but that's how they're supposed to be. I personally don't like the rescale as it's made them much smaller than they should be, but that's just my opinion. I'm sure those that favor lights are in heaven seeing how they're now more viable than they were previously.


You do realize that all Lights save for the Locust increased in size, some dramatically so?





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