Darth Futuza, on 22 June 2016 - 12:52 AM, said:
Light > Assault & Heavy
Assault > Heavy & Medium
Heavy > Medium
Medium > Light
Is basically how the 1 v 1 match up usually goes. However...
Team coordination > All mechs.
That is part of the balance problem. No one class should be better than 2 of the other classes unless each class is better than two others. For example, it should be:
(assume 1 on 1 match with pilots of equal skill and good “general purpose” loadouts)
“>” means the greater than mech wins.
“=” means that there is a 50/50 chance of either mech winning (but likely the survivor will be in bad shape).
Light > Assault
Medium> Light
Heavy > Medium
Assault > Heavy
Light = Heavy
Medium = Assault
Otherwise you lights seem OP to the heavy and assault pilots and the assaults seem OP to the medium and heavy pilots. Which makes the heavy pilots, arguably the largest portion of the player base, alternately complain about lights or assaults.
It’s not a light mech issue, it’s a game balance issue.
All should be “combat viable” but in different advantages.
Light: Fast and maneuverable, hits decent but fragile. Like a Japanese Zero or a F-16 (gun only)
Medium: Almost as fast and maneuverable as a light, but with more firepower and better armor. Think Supermarine Spitfire or an F-18 (gun & Aim 9 missiles only)
Heavy: Not quite as fast or maneuverable as a Medium, but hits a lot harder and with more armor. Think Fockewulfe 190 or a F-14 (gun, Aim 9s and AIM 7s only)
Assault: Slower and less maneuverable, but heavily armored and hard hitting. Think WWII Thunderbolt or a A-10 (all possible armament, including AIM 120s)
(note: obviously the planes are not perfect examples, as the “balance” between them doesn’t match, but look at it as comparing the way the handle / fly and how they survive damage and dish it out.)