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Mech Sizes?


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#1 Star Dust

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Posted 21 June 2016 - 01:44 PM

I understand the scaling for tonnage, but why not scale everything to the previous Assault sizes? Use the previous Atlas and Executioner, for instance and adjust everything according to that?

As the game was, it evolved towards a more playable experience that played best with some mechs utilizing structure quirks. So now that nearly every mech is bigger, and all the more easier to hit are you going to add more structure quirks for similar time to kills?

The PGI decision making process just leaves me??????

#2 PraetorGix

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Posted 21 June 2016 - 03:00 PM

On a related comment, I wondered from the get go what did they use as a point of comparison. All the mechs now have "correct" relative sizes between them, but relative to what exterior reference?





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