I understand the scaling for tonnage, but why not scale everything to the previous Assault sizes? Use the previous Atlas and Executioner, for instance and adjust everything according to that?
As the game was, it evolved towards a more playable experience that played best with some mechs utilizing structure quirks. So now that nearly every mech is bigger, and all the more easier to hit are you going to add more structure quirks for similar time to kills?
The PGI decision making process just leaves me??????
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Mech Sizes?
Started by Star Dust, Jun 21 2016 01:44 PM
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