

Keyboard and mouse/or joystick/periphials. How will YOU play?
#21
Posted 16 July 2012 - 02:03 PM
#23
Posted 16 July 2012 - 02:09 PM
#24
Posted 16 July 2012 - 02:12 PM
#25
Posted 16 July 2012 - 02:14 PM
#26
Posted 16 July 2012 - 02:24 PM

You needed a frakkin FAA license to drive these.
#27
Posted 16 July 2012 - 02:27 PM
.... keyboard for chat
Joys/kbd/mice for control (situation specific)
ultimately in battle my hands and feet do not leave the joysticks.
(This is typically because I am into space flightsims and MW)
#28
Posted 16 July 2012 - 02:45 PM
However, some games (primarily games which call themselves simulators) have player controlled vehicles which have a maximum turning rate. One of the mouse's largest advantages - the near-instantaneous 180-degree turn - is rendered null and void. The player cannot turn 180 degrees instantaneously no matter what the size and speed of the mouse input is. In fact, with a mouse, the player may even need to pick up the mouse and reposition it, in order to make a prolonged, hard turn. Mechwarrior games fall into this category.
However, Mechwarrior games also reward precision, since individual parts of a mech can be targeted for eliminating weapons, slowing the opponet, or scoring rapid kills. In this case, the mouse's absolute zero deadzone and precision is quite useful.
With Mechwarrior games, it can go either way. Both the mouse and joystick are viable input apparatuses, and both have their strengths and weaknesses. Overwhelmingly, I would predict that fire support sniper-style mechwarriors will favor the mouse and its precision, where aiming just a few pixels will be crucial. Short-range brawler pilots will more than likely favor the joystick, since turning for several seconds on end at maximum speed will be paramount, and where proximity to hostile targets will not require extreme precision.
Different peripherals to suit different playstyles.
#30
Posted 16 July 2012 - 03:00 PM
#31
Posted 16 July 2012 - 03:02 PM
#32
Posted 16 July 2012 - 03:50 PM
Bongo TauKat Talasko, on 16 July 2012 - 02:24 PM, said:

You needed a frakkin FAA license to drive these.
You know, the local "Fun Center" still has 4-5 of these running.. can't help but waste some money playing them when we stop by. That really is the way to play MW...

#33
Posted 16 July 2012 - 03:54 PM
#34
Posted 16 July 2012 - 03:58 PM
Xandralkus, on 16 July 2012 - 02:45 PM, said:
However, some games (primarily games which call themselves simulators) have player controlled vehicles which have a maximum turning rate. One of the mouse's largest advantages - the near-instantaneous 180-degree turn - is rendered null and void. The player cannot turn 180 degrees instantaneously no matter what the size and speed of the mouse input is. In fact, with a mouse, the player may even need to pick up the mouse and reposition it, in order to make a prolonged, hard turn. Mechwarrior games fall into this category.
True that.. but it's a compromise.. and depending on how the control scheme is implemented, you may not actually need to lift the mouse.
Quote
Indeed.
#35
Posted 16 July 2012 - 04:03 PM
Divine Madcat, on 16 July 2012 - 03:50 PM, said:

I hate you. I lived in Austin for awhile. San Antonio had a set, then got rid of them after I got about 3 visits in, They used to have them here in Cleveland, OH, USA, but they were at a place called Dave and Busters. After a couple of times of having no lounge like the VW sites and having drunk office people stumbling into me at mission review I pouted and have been without Tesla ever since.

#37
Posted 16 July 2012 - 04:10 PM
If I did own one, I think I'd like to give it a try. Doubt I'd go out and buy one for just this game, though that remains to be seen. Check back in October or so.
#39
Posted 16 July 2012 - 04:25 PM
#40
Posted 16 July 2012 - 05:04 PM
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