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Scale


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#1 ToxicSocksWarrior

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Posted 21 June 2016 - 09:13 PM

I would like to point out the armor to scale ratio inconsistency.

If my eyes did not deceive me, the CATAPULT is now a midget, but has the armor of a heavy class mech.
The JENNER on the other hand, is now MASSIVE and has the armor of a light class mech.
Both the CATAPULT and the JENNER are now about the same size.

If you play with any sort of missiles be it LRM or SRM, you will find that they spread more the further they fly.
When you fire SRMs for example, at close range at a "big" target, lets say the ATLAS, then you can have most of your missiles hit a certain part like the CT, RT, LT, leg.. eventually destroying the part, crippling the mech, making it loose half its weapons etc.
When you fire SRMs at a "small" target like the SPIDER or FIRESTARTER, then you can't have them focused enough on a certain part because of the small scale of that mech.
SRM and LRM damage is spread around most of the body of a light, however, they still die because of the smaller in comparison amount of armor!

Now look at the JENNER:
You can see in mechlab, that its 2-3 times bigger than it was before, but retained the same amount of armor.
That makes it an easy target to focus fire on the CT.
Since the last patch, my OXIDE's CT was being cored and destroyed EVERY single match.
Speaking of OXIDE: its acceleration/deceleration rate is now reduced to such a level, that in the moment between decelerating to STOP and accelerating to RUN, it basically stands still, allowing everyone to calmly drink their coffee, aim carefully, think bout life for a moment and whether they left the stove on or not and then shoot and kill it.

Now look at the CATAPULT:
Its small scale, with heavy class amount of armor.
Shoot it with anything you like, it will be easy for that mech to spread the damage by "torso twisting". LRMs and SRMs have little to no effect on it.
It can last under fire a lot longer.

I think that affects any mech that was re-scaled in one way or the other.
Not to mention that it looks ridiculous.

Dear fellow pilots with no life!
Please leave only hate comments and call me stupid, oh wise old farts "#¤! ,I mean, gods of the battletech saga.
Also, don't forget to mention how much you hate the OXIDE and that its OP of course.
Other wise there was no point in writing this "dissertation".
I live of your tears, now give them to me !

Tox

#2 Darth Futuza

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Posted 21 June 2016 - 09:48 PM

I don't think Jenner's fit underneath the HPG ramps anymore either, which is for me, majorly game breaking. If you're going to increase the size of my Jenners to be this large, at least change the weight class to medium and give me 20 extra tons to work with.

#3 Wibbledtodeath

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Posted 22 June 2016 - 05:06 AM

Hot tip: Play a Catapult!

Really don't think the changes are as dramatic as you are though.

#4 rolly

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Posted 22 June 2016 - 07:02 AM

Yep scale is pretty much messed up all across the board.

Grasshopper is as tall as a Zeus, Nova is half the mass and size of a Ryoken/Stormcrow despite a 5 ton difference. Phoenix Hawk (45t) is now as big as a 60t Catapult

Great work on the attempt, scaling has a LONG way to go.

#5 Lily from animove

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Posted 22 June 2016 - 01:52 PM

it's about surface and how easy you hit them, and jenner is still not like the catapult, what eyes do you people use to say this? So much exaggeration, try to stay truly objectively.

Edited by Lily from animove, 22 June 2016 - 01:53 PM.


#6 deadmt

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Posted 22 June 2016 - 02:11 PM

they shouldve made the jenner smaller just like the locust.. it has been easy enough to get a jenner down befo

#7 DemonRaziel

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Posted 22 June 2016 - 02:37 PM

View PostLily from animove, on 22 June 2016 - 01:52 PM, said:

it's about surface and how easy you hit them, and jenner is still not like the catapult, what eyes do you people use to say this? So much exaggeration, try to stay truly objectively.

I have not played Jennys for ages, so I might have missed a buff or two, but as far as I remember, Jenny was always a CT on legs. A bigger CT on legs is an even deader CT on legs.

The fact that Oxide is broken, or the fact that IIC can pack all the weapons in the world should be balanced in a different way, IMO.

#8 Tarl Cabot

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Posted 22 June 2016 - 03:01 PM

The rescale needed to be done and a process set in place for future mechs, but the formula may need to be reviewed and revised. Size does matter, and PGI said as much when the first set of mechs were created with lights being as small as they were for game play reasons, even though lore-wise they would have been larger, size they are all equipped with fusion engines and their related components. That does not mean though that assaults need to be 5-6x larger in this game, as it currently appears, such as the difference between a Locust and Atlas.

Was the formula used the same whether it was the Locust, the Catapult or the Atlas? If so imho that was the wrong approach. The volume formula should have been broken up into tables or steps, and having the smaller modifier when moving up in tonnage. It would not need to be broken up into weight classes but a set of weights, from 20-25, 30-35, 40-45, 50-55, 60-65, 70-75, 80-90, 95-100. And part of the rescaling would also need to reconsider the depth, the thickness of some mechs, such as Grasshopper. Once set then future mechs could be scaled and created with that in mind.





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