Guillotine: How Close Are You?
#1
Posted 21 June 2016 - 11:54 PM
That was my 13th headshot since I started playing MWO, and it got me wondering.
How many headshots do you have?
Does anyone reading have the Guillotine title?
Have you ever even seen anyone with the Guillotine title?
And of course, we can always discuss consumables headshotting people.
#2
Posted 21 June 2016 - 11:58 PM
Been playing since forever
#3
Posted 22 June 2016 - 12:23 AM
#4
Posted 22 June 2016 - 01:01 AM
In short, there are a whole host of reasons that you should rarely go for an enemy's cockpit. Sure, purposely shooting at cockpits just to try and troll people is fun, but it's far from the most effective way to play the game. I don't think the devs took all this into account when they set the guillotine challenge numbers. They should have set it lower, because almost nobody is actually ever going to achieve this. Maybe a select few REAL tryhards at most.
Edit: Forgot to point out that I use heat vision a lot, which doesn't help promote headshots either. The cockpit doesn't show up well at all in thermal, so actively targeting it is hard. Thermal makes up for it with some powerful advantages though. It's great for dark maps, or any map where there is a lot of smoke/brush/falling snow/etc. It has better range than night vision. It makes mechs you might not notice immediately or at all instantly stand out like a sore thumb, and I know there have been many times I have smacked someone with an alpha and gotten away with it unscathed because I was using heat vision and the enemy wasn't. Seriously, try it out on Caustic if you haven't figured that trick out yet. I have blasted so many people that couldn't see me through the caldera smoke it's sad. Really, the only times you shouldn't be using heat vision are: On Terra Therma (it just whites out because it's too hot), if you are sniping at long range where targets are too far away to show up on thermal, or if you are on a brightly-lit map without a lot of confusing cover such as Polar Highlands, Alpine Peaks, or the Frozen City daytime and clear version. Even then I often run it when I don't have to just because it highlights people so I notice them a fraction of a second more quickly when peeking, and sometimes that makes all the difference.
Edited by Mcchuggernaut, 22 June 2016 - 02:12 AM.
#5
Posted 22 June 2016 - 01:05 AM
I shoot at either the arms, legs or center mass. But never the head. Too small.
#6
Posted 22 June 2016 - 01:16 AM
Maybe I should consider playing with gauss, I simply don't like it's mechanic.
#7
Posted 22 June 2016 - 02:04 AM
#8
Posted 22 June 2016 - 02:30 AM
Typically speaking when I whack someone in the head with the AC/20 that's 20 damage that didn't end up in their CT, and is strictly a negative event to be avoided at all costs.
#9
Posted 22 June 2016 - 02:36 AM
A linear extrapolation predicts that I'll get the achievement sometime in December, year 3919.
#10
Posted 22 June 2016 - 02:39 AM
#11
Posted 22 June 2016 - 04:16 AM
My most lucky head kill is one time I destroyed a jumping Timberwolf mid air from 500 meters distance just as the battle started, both me and the poor unfortunate target had some laughs about it. Good sportsmanship of him.
#12
Posted 22 June 2016 - 04:37 AM
#13
Posted 22 June 2016 - 05:35 AM
#14
Posted 29 November 2017 - 09:13 AM
Used Flamers in combination with lasers so far, in mediums mostly (shut them down and then aim for the cockpit)
#15
Posted 29 November 2017 - 09:23 AM
#16
Posted 29 November 2017 - 09:24 AM
The rest of the time, I shoot for open components or CT. It's not worth the extra aiming time.
#17
Posted 29 November 2017 - 01:27 PM
#18
Posted 01 December 2017 - 05:02 AM
Zarock, on 29 November 2017 - 09:13 AM, said:
Used Flamers in combination with lasers so far, in mediums mostly (shut them down and then aim for the cockpit)
Meh easy way - do it the double gauss long range way....
#19
Posted 01 December 2017 - 10:08 AM
Cara Carcass, on 01 December 2017 - 05:02 AM, said:
Oh yes, its sooo easy, it can like, never fail, Im getting 4 headshots per game at least.. Except if Im the first one spotted and they run after me. Or when I shut one down, my team kills him. Or if another enemy is nearby and shoots me, so my cockpit shakes too much, or shoots off my weapons. Or my team is lurming the enemy and I cant see ****. Or he has non-heat-weapons. Or if he just walks away without shooting. Or he calls for help and gets assistance. Or I aim 3 pixels too high or too low and the enemy now knows my plan. Or I try to flank and my team just dies within 2 minutes. Or there is no enemy alone, all in a pack and I cant get one alone. Also I have to facetank them so close, I sometimes get teamkilled. So yes, its the super easy way, thats why we see everyone running around with the Achievemnt ;:
Dual Gauss only works if the enemy stripped cockpit armor. Especially since the skill tree, mechs can have up to 41 (or 42?) Cockpit Hitpoints with maxed out armor quirks. Dual Heavy Gauss works, but then you dont have llong range, have to get into Brawl And its way harder to hit the enemys head when youre being shot than waiting for the right moment 600m away from him while he didnt even noptice you. So.. meh to the dual gauss idea.
#20
Posted 01 December 2017 - 11:06 AM
someone did get a head shot against me this morning
as usual I was pretty shocked since I was moving
but all I did was type "nice head shot"
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