invernomuto, on 22 June 2016 - 05:17 AM, said:
invernomuto asked this in another thread and I thought I'd make a thread about this. Maybe he was being sardonic, but I'll just assume he was asking the question sincerely. And it wouldn't be very surprising if he did. Here's a short history lesson, for all the people who joined MWO late or who forgot all about how it started.
Way back in 2011 and 2012, the Four Pillars was basically how PGI described the game to sell it to the Founders and future customers, from the very start of Closed Beta. The game wasn't ready yet, people didn't know what to expect, people didn't know what the game would be like upon release. And PGI's vision for MWO was the Four Pillars.
- Mech warfare
- Information warfare
- Role warfare
- Community warfare
To make a long story short (and I know a lot of white knights will disagree with this, but bear with me), PGI basically ignored Role Warfare and Information Warfare because Community Warfare (CW) became a top priority and took longer than expected. I think PGI wanted CW so badly because MWO is a niche game with a very split playerbase and the 'endless arena deathmatch' of Quick Play didn't appeal to a huge chunk of their target demographic, so they felt that CW was needed to capture the rest of the Mechwarrior fans. Better to finish CW quickly and keep everyone interested, instead of losing all those players now and trying to bring them back later.
In the end, Information Warfare (IW) was reduced to TAG and ECM (basically) and Role warfare (RW) was reduced to "Lights cap bases" In other words, a lot of players felt that MWO didn't really have IW or RW at all.
Here's why I'm starting this thread. <drumroll>
In 2016, we're finally starting to see the Four Pillars being delivered.
A lot of players are asking why some of us are so thrilled about the developments this summer.
"But the rescaling is terrible, just look at my Jenner."
"But weapon balance is crap and power draw won't fix anything!"
"But the game modes are awful, everything is basically just team deathmatch!"
Forget all that for a minute. We're now getting real information warfare. Not just ECM and TAG and "Press R to hold locks". That's not information warfare. We're getting:
- Infotech that determines how easy it is to detect your mech, how easy you detect other mechs, at what range you can detect other mechs, etc.
- New minimap where scouts can point out enemies, where we can see teammates asking for help, where we can identify different mech types (heavy, assault, etc) at a glance, where certain upgrades (such as command console) will increase available information (e.g. turning directionless diamonds into doritos so you can see where mechs are going)
- Command wheel that both facilitates communication and integrates with the minimap, so your commander can call artillery and call for UAV on specific locations, designate primary targets, etc.
Read this and get a sense of what some of us were expecting to see in MWO:
https://mwomercs.com...-3-role-warfare
http://mwomercs.com/...rmation-warfare
This post is getting too long and too disorganized and I apologize. I wanted to keep it short, but I could probably write 30,000 words about this without breaking a sweat.
TL;DR - Some of us are very excited about the prospect of PGI finally delivering Role Warfare and Information Warfare, as described many years ago. This makes us more excited than PGI buffing PPCs or releasing a new mech pack. It makes us so excited, we're kind of overlooking the fact that rescaling had some nasty side effects (like nerfing light mechs) and that PGI rolled a critical fumble when they tried to update the minimap (especially since it's getting hotfixed this week). We're just really excited about PGI finally delivering what we considered to be the core of MWO, namely the Four Pillars. Even though it's just promises and words are wind - at least it's promises about something we care about, instead of new mech packs and light gauss rifles or whatever.
Jesus, even my TL;DR turned out too long.