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Russ On Twitter! Map Hot Fix Information!(Hotfix Tomorrow 5Pm)(Derek Please Pin This? Thanks)


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#1 Andi Nagasia

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Posted 21 June 2016 - 02:28 PM

Twiter said:

Russ Bullock@russ_bullock 10m10 minutes ago
Then in the coming month/s we will create a new "zoom out" button so people can look at the full map when needed.

Russ Bullock@russ_bullock 9m9 minutes ago
We failed to find the right spot default zoom level before going live, I accept that responsibility but we hope to hotfix later this week.

Russ Bullock@russ_bullock 8m8 minutes ago
After the hotfix I think everyone will be able to better understand and accept the new direction is positive.

Russ Bullock@russ_bullock 51s52 seconds ago
The new Default zoom level I think will go back to the same map rotation and torso indicators as before, all should be verified soon.

Russ Bullock@russ_bullock 1m1 minute ago
Official post I hope today but no later than tomorrow sometime.


Everything you Need to Know at this time,
I will Update this as Russ Tweets more Info,

Most Seem to Only Have 3 Problems with New MiniMap,
1) Zoomed Too Far Out(Additions Too Hard to See so Far Away)
2) Doesnt Rotate with Mech Rotation(North is always Direction of Feet)
3) No Cone to Show where Mech is Facing/Looking(Disorienting Problems)

Twiter said:

Russ Bullock@russ_bullock 51s52 seconds ago
The new Default zoom level I think will go back to the same map rotation and torso indicators as before, all should be verified soon.

Russ Bullock@russ_bullock 3h3 hours ago
Yes new default will rotate as before

Russ Bullock@russ_bullock 3h3 hours ago
New default view will have cone of vision yes


When is this all being Fixed?

Twiter said:

Russ Bullock@russ_bullock 20m20 minutes ago
Looking like hotfix may even be tomorrow around 5pm - that is the aim. Nice changes all will enjoy - official post sometime tomorrow


News- Regarding the new Mini Map

News said:

EXPLAINING OUR APPROACH TO THE NEW MINI MAP

The addition of the Command Wheel in the June 21st patch required essential updates to the Mini Map and BattleGrid to support the new Commands. Part of the reason for the drastically zoomed out appearance of the new Mini Map was to help account for that array of new Commands, and how we wanted them to be displayed: when a player was calling for Help with the new Command Wheel we wanted that alert to be visible to all teammates on the Mini Map itself, without a reliance on the Compass or BattleGrid.


Beyond implementing support for these new Commands, we used this opportunity to fundamentally re-evaluate the Mini Map as a whole: what kind of information was conveyed to players through it, how that information was conveyed, why that information was available to begin with, and how all of this information could relate to InfoTech mechanics.
The Mini Map was thus re-designed with those considerations in mind. It became abundantly clear once the patch was live however that too much of the redesigned Mini Map was in anticipation for features not yet implemented.

WHAT WE ARE DOING NOW TO FIX THE NEW MINI MAP


We are scheduling a hot-fix this week (exact ETA pending) with the following changes:
• The Player Torso Orientation Cone and Leg Orientation arrow are being restored. This is critical information to have, but was removed to account for the full-scale representation of the Map.
• The Mini Map will now again rotate with your ‘Mech, as it did with the previous Mini Map. It will no longer be locked in position, as it was with the initial June 21st patch.
• Rather than displaying the Map in its entirety, the Mini Map will now instead display a 2000m^2 area around your ‘Mech. This is a slightly larger area compared to the pre-patch Mini Map, which displayed an area of 1600m^2. To compensate for this larger size relative to the original, we have scaled down the size of ‘Mech, Command, and Capture/Control Markers in the new Mini Map to help prevent excessive overlap when in close quarters.
• In light of the above change to the Mini Map zoom we have restored the grid markers back onto the Mini Map itself; they are no longer placed on the border, as in the initial June 21st patch.
• With the placement of the grid markers back onto the Mini Map, we have slightly increased the size of the Mini Map UI element itself, to make use of that available space.
Posted Image

LOOKING AHEAD


Our next steps, in a future patch, will be to implement the acquisition of Enemy ‘Mech Orientation Intel through the use of intel-gathering systems such as TAG and UAVs.
We will also be adding the ability to toggle the level of zoom on the Mini Map, between the 2000^2 scale and the full-Map scale seen in the initial June 21st patch. We still want players to be able to quickly glance at the battlefield as a whole, without needing to rely on the BattleGrid.
Beyond that, future patches will see additional refinements to InfoTech mechanics and how they can relate to the Mini Map. Certain ‘Mechs with specific capacities, such as the Atlas D-DC and its Command Console, will be able to convey their own Enemy ‘Mech Orientation Intel. In addition, allied ‘Mechs within range of the D-DC will be able inherit the properties of its Command Console and convey their own Enemy ‘Mech Orientation Intel to their teammates. Mechanics such as those are still in the design phase, but hopefully that sheds some light on the direction we are looking to take the Mini Map and its relation to InfoTech in the future.

Thank you for your feedback, MechWarriors.
We look forward to seeing you on the battlefield!
- The MechWarrior Team



(Derek if you See this Please Pin it so we can Avoid MiniMap Clutter, Thanks)
Edit- Info Added

Edited by Andi Nagasia, 22 June 2016 - 08:46 AM.


#2 Lyoto Machida

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Posted 21 June 2016 - 02:29 PM

Hah...just saw the same thing.

#3 Speedy Plysitkos

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Posted 21 June 2016 - 02:31 PM

THEY ****** IT UP.

angryjoe.

#4 Triordinant

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Posted 21 June 2016 - 02:31 PM

https://twitter.com/russ_bullock

#5 Impyrium

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Posted 21 June 2016 - 02:33 PM

Oh look, he came to his senses. That didn't take long. :P

If they used the old zoom level, kept the torso rotation but also kept the new icons, I would actually consider the minimap an improvement.

#6 Petrothian Tong

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Posted 21 June 2016 - 02:35 PM

wow, that didn't take long... lol

#7 Andi Nagasia

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Posted 21 June 2016 - 02:36 PM

I think its that even though you can make an Improvement and it can look good,
forgetting something even a small something can lead to a Big Backlash,

i think most of us have had these Moements,
Person- and its Perfact,(Submits paper)
(5Minutes Later) Person- Did i remember to, O SH!T,
(Person Runs out to get to Paper before Boss/Teacher/Colleague)

#8 Poundcake

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Posted 21 June 2016 - 02:38 PM

Three cheer for the community! Three cheers for the devs taking action!!

See you whenever this is fixed, till then time for a break.

Edited by Poundcake, 21 June 2016 - 02:42 PM.


#9 Scout Derek

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Posted 21 June 2016 - 02:39 PM

Still merging threads, working on something. (Sucks to be the only Mod speaking to you all about this)

#10 Brizna

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Posted 21 June 2016 - 02:39 PM

I knew it was coming, I'll come back as soon as it is fixed without bad feelings for a honest mistake, but I am not coming back until the game is playable again.

#11 wanderer

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Posted 21 June 2016 - 02:39 PM

They're still not reversing the new map.

They're just changing the zoom setting. Still no pointers, no view indicator.

#12 The Zohan

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Posted 21 June 2016 - 02:42 PM

So stupid...raging idiots keep this game form developing, as always. GG complainers, gg

#13 Hydrocarbon

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Posted 21 June 2016 - 02:42 PM

"After the hotfix I think everyone will be able to better understand and accept the new direction is positive."

I've heard something like that before...

Posted Image

#14 Lostdragon

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Posted 21 June 2016 - 02:42 PM

View PostBrizna, on 21 June 2016 - 02:39 PM, said:

I knew it was coming, I'll come back as soon as it is fixed without bad feelings for a honest mistake, but I am not coming back until the game is playable again.


We told them this change was not good, they stuck their heads in the sand (as usual, Russ always knows best, right?), and now the forums and Russ' twitter have been set aflame due to this asinine change. Anyone with two brain cells to rub together saw this coming from a mile away but PGI still went live with it. This is not an honest mistake, this is PGI shooting itself in the foot once again.

#15 Lyoto Machida

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Posted 21 June 2016 - 02:43 PM

View PostAndi Nagasia, on 21 June 2016 - 02:36 PM, said:

I think its that even though you can make an Improvement and it can look good,
forgetting something even a small something can lead to a Big Backlash,

i think most of us have had these Moements,
Person- and its Perfact,(Submits paper)
(5Minutes Later) Person- Did i remember to, O SH!T,
(Person Runs out to get to Paper before Boss/Teacher/Colleague)


You had people QA'ing your papers before you turned them into your teachers??? Personally, I don't recall getting paid to write papers in school either...

#16 tenchugecko

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Posted 21 June 2016 - 02:45 PM

im out until its fixed

#17 M A N T I S

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Posted 21 June 2016 - 02:45 PM

View PostThe Zohan, on 21 June 2016 - 02:42 PM, said:

So stupid...raging idiots keep this game form developing, as always. GG complainers, gg


You must also be kidding. This is a severe mistake, and must be undone. I've posted many times about the 2 glaring errors.

#18 Egg Fu

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Posted 21 June 2016 - 02:46 PM

Russ Bullock [color=#999999]

[color=#CCCCCC]@[/color]russ_bullock

[/color][/left] 19m

The new Default zoom level I think will go back to the same map rotation and torso indicators as before, all should be verified soon.

[/left]


#19 Andi Nagasia

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Posted 21 June 2016 - 02:46 PM

View PostLyoto Machida, on 21 June 2016 - 02:43 PM, said:

You had people QA'ing your papers before you turned them into your teachers??? Personally, I don't recall getting paid to write papers in school either...

In Collage its Common to have others Read your Work,
if for nothing else then to ensure Spelling(Spell Check doesnt always work) and to make sure it reads right,
in Professional Jobs it happens too, Mistakes sometimes happen, not much you can do but fix the mistake, ;)

#20 Myke Pantera

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Posted 21 June 2016 - 02:47 PM

View PostDingo Red, on 21 June 2016 - 02:33 PM, said:

If they used the old zoom level, kept the torso rotation but also kept the new icons, I would actually consider the minimap an improvement.

Agreed. Main complaint is that it doesn't rotate with where i'm headed. Secondary complaint is too little zoom. I don't even need the close zoom from before, but it definitely needs to be zoomed more than it is now.





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