UPDATED Regarding The New Mini Map
#101
Posted 22 June 2016 - 03:18 PM
#102
Posted 22 June 2016 - 03:32 PM
1) break minimap
2) ????
3) declare bankrupcy
#103
Posted 22 June 2016 - 03:35 PM
#104
Posted 22 June 2016 - 03:43 PM
#106
Posted 22 June 2016 - 03:58 PM
PGI, you had better get that fix out soon. I'm feeling massive disorientation being unable to see where my own team is pointed and my local surroundings relative to my own Mech.
<*falls off the side of their Mech, half-dizzy*>
~D. V. "Uuuuuuuuggggggghhhhhhh..." Devnull
#107
Posted 22 June 2016 - 04:21 PM
#108
Posted 22 June 2016 - 04:21 PM
#111
Posted 22 June 2016 - 05:24 PM
#112
Posted 22 June 2016 - 05:32 PM
Don't forget that there were more changes done in the last patch that we may or may not have problems with. Outrage on rescale, commence!!!
And rage about crap Phoenix Hawk, begin as well...
#113
Posted 22 June 2016 - 05:35 PM
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Cool, why not put them on the edge of the minimap if they are out of range? Terrain information is often required quicker than communication. A quick glance at the battlegrid is all that would be required to plan a path to the target.
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I appreciate you thinking about us but... Why? Did anyone really complain about the minimap? I mean you just added the Player Torso Orientation Cone and Leg Orientation arrow to much praise, why undo your own work? How much player consultation did you do?
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Thanks for the effort, you should have showed screenshots though. More baby steps guys, treat it like consent, we love the game and want to help you take it to the right place, help us help you!
#114
Posted 22 June 2016 - 06:06 PM
In my opinion, you need test more your patches, take more time in the releases if you do not have so much workers for it, stop monthly! Try releases of 3 months for example. Test it more, solve more in game bug(it still has a lot!), latency, in game disconnections because of the game (and after it you are punished and need wait until the time of the punishment's end).
And please, my old father always says: "Do not touch in team that are winning". Do not change the good stuffs (like minimap), only the bads.
Best Regards.
Edited by Mineirinho, 22 June 2016 - 06:06 PM.
#115
Posted 22 June 2016 - 06:14 PM
And thank you for fixing the minimap. Have not seen it yet, but hoping they did it right. I went to see Xmen Apocalypse since I did not know when the patch was coming.
#116
Posted 22 June 2016 - 06:23 PM
- Ker
#117
Posted 22 June 2016 - 06:48 PM
You guys have a strong gamers community, could've asked them for a prior opinion.
Would've been a win win, PGI - save time/money, players - save on frustration.
#118
Posted 22 June 2016 - 08:23 PM
The new map profile combined with the 'old' features works very well. The new mech info. feature is very useful combined with the zoomed in size and restored 'rotation'.
Very well done!
#119
Posted 22 June 2016 - 10:57 PM
#120
Posted 23 June 2016 - 01:12 AM
Minimally Viable ProductTM.
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