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Quirks & Rescale


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#1 Jack N Dew

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Posted 22 June 2016 - 01:58 PM

So looking at the Qwirks and rescale it seems.............
Many IS Mechs
-got bigger
-lost range
-lost cool down
-lost structure
-lost manuverability
Many Clan Mechs
-got smaller
-gained structure
Am I wrong?

#2 Deltree Zero

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Posted 22 June 2016 - 03:03 PM

No you are not wrong. Stand a Firestarter (35 ton light mech) next to a Catapult (65 ton heavy mech) while trying not to laugh.

#3 Hannibal Chow

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Posted 24 June 2016 - 06:17 PM

Nice how Russ just killed all the lights except the Locust, well played PGI , why is it that the game gets worse and worse every patch?

#4 MrVei

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Posted 24 June 2016 - 08:53 PM

when do they plan on the post scale fixes?? the new MADs are useless as a 75ton, not much misses this mech now. it was okish pre-patch, now its a stalker with fat legs and less armor... T_T

#5 The Brave Plumbus

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Posted 25 June 2016 - 01:11 AM

It wouldn't be inaccurate to say every IS mech is damn near unplayable in Faction due to these adjustments and the highly invested clanners simply owning the battlefield as a team. All things considered, I have to ask: are they trying to make an outdated and unfair board game?





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