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Lights Dead On Rescale...yet Queue Size Is The Same?


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#41 Quicksilver Aberration

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Posted 23 June 2016 - 01:58 PM

View PostYeonne Greene, on 22 June 2016 - 08:14 PM, said:

Cicadas are actually pretty good. They come and go within the top tier decks.

They fade out of top tier decks once people remember why they avoided them in the first place, glass jaw really hampers that mech, it's relatively easy to boop the Cicada.

Edited by Quicksilver Kalasa, 23 June 2016 - 01:59 PM.


#42 TercieI

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Posted 23 June 2016 - 02:02 PM

35 tonners out, LCTs in. Not complicated.

#43 Andi Nagasia

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Posted 23 June 2016 - 02:04 PM

Jenners may need Oxide level Structure and some more Hitbox Love,
but all in all im not seeing My Lights Playing Any Different, they are still Agile and Fast,

#44 Y E O N N E

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Posted 23 June 2016 - 02:07 PM

View PostQuicksilver Kalasa, on 23 June 2016 - 01:58 PM, said:

They fade out of top tier decks once people remember why they avoided them in the first place, glass jaw really hampers that mech, it's relatively easy to boop the Cicada.


Like the Shadow Cat.

When it's in, it's strictly for Conquest. Then the Ice Ferret was discovered and it kicked it out.

#45 Quicksilver Aberration

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Posted 23 June 2016 - 02:10 PM

View PostYeonne Greene, on 23 June 2016 - 02:07 PM, said:

Like the Shadow Cat.

When it's in, it's strictly for Conquest. Then the Ice Ferret was discovered and it kicked it out.

It depends on the map and the drop dec restrictions, if you already have lights, a Shadow Cat is probably the better option. If you don't have any lights, a Ferret or two can be useful.

#46 beerandasmoke

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Posted 23 June 2016 - 02:12 PM

Lights are the most skill intensive class in the game to run but also have the most loyal pilots. A good light pilot stays a good light pilot so i expect the que would stay much the same. Right now players are either trying out the locust or returning to the.....(gasp)....artic cheetah which didnt take a nerf and made all the bads cry. I look forward to all the posts in the coming days about how the locust now has a lag shield and needs to be nerfed because it makes the bad assualt pilots and lurmers manufacture salt at epic levels. Should be entertaining to see all this cheering about how 35 tonners got resized turn too whining again about how they cant kill lights. I will be the first to say it LOCUST OP PLZ NERF PGI!

#47 Narcissistic Martyr

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Posted 23 June 2016 - 02:22 PM

View PostBishop Steiner, on 22 June 2016 - 03:55 PM, said:

Just kind of curious how that can be the case?



*Deep inhale* I love the smell of butthurt in the morning!


because the whole 15 of us that play lights switched to lolcusts for the lolz?

View PostAndi Nagasia, on 23 June 2016 - 02:04 PM, said:

Jenners may need Oxide level Structure and some more Hitbox Love,
but all in all im not seeing My Lights Playing Any Different, they are still Agile and Fast,


Honestly, they probably need a remodel to give them a smaller front profile without such an easy to target CT. They're still useable for Boom and Zoom strikes but... without the tiny movement profile the JJ on the Jenner IIC makes it much much much better than the Oxide IMO.

Edited by Narcissistic Martyr, 23 June 2016 - 02:24 PM.


#48 Moonlight Grimoire

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Posted 23 June 2016 - 02:40 PM

I feel bad for a friend of mine, he was a spider pilot, love to harass in it with an LPL, due to the changes to the spider he feels it is just unable to keep up. I think with the movement profile change plus the size increase he has issues getting into the positions he liked to in the past so now the spider doesn't click anymore for what he enjoyed doing in it. This sucks of course, and I honestly find it funny how much hate apparently the spider has garnered when it is mostly a harassment mech.

#49 oldradagast

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Posted 23 June 2016 - 02:49 PM

Eh, both sides had valid points in this argument:

- Light mechs WERE objectively too small when you look at their tonnage and size vs. the next mechs up on the chain (Mediums.) This was particularly true of the 30 to 35 ton mechs, which were not much larger than the really tiny lights. This type of obvious and illogical scaling issue isn't good for the game.

- On the flip side, lights are already the hardest weight class to play well, so making them larger should make them even less popular, which also isn't really good for the game.

End result? I suspect most light players have simply switched over to the reduce number of viable lights. Jenners are junk now, but the Locust is rather good, etc.

It's too early to tell the long-term effects, but I think they will be somewhat negative for lights as a whole.

View PostQuicksilver Kalasa, on 23 June 2016 - 01:58 PM, said:

They fade out of top tier decks once people remember why they avoided them in the first place, glass jaw really hampers that mech, it's relatively easy to boop the Cicada.


Yep, though now the Jenner, with a similar "nothing but center torso" build can rot with the Cicada. Ugh.

Edited by oldradagast, 23 June 2016 - 02:49 PM.


#50 JediPanther

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Posted 23 June 2016 - 02:49 PM

My brother managed to pull a seven kill match in the jenner F but it seems the print screen key didn't work the few times he tried it in the cockpit while looking at the monitor of skulls or the end of match. He was very pissed that the only ones who believe him on the matter are me and the 23 other pilots in that match. Seven oh eight damage about for the seven kills so it took him about a hundred damage per mech since he was gunning on the run.

#51 adamts01

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Posted 23 June 2016 - 03:00 PM

View PostMystere, on 22 June 2016 - 03:57 PM, said:

Is it totally inconceivable that people are still testing/trying out the changes? It's been only a day, you know.
I agree. I've been playing every light in my stable and come to the conclusion there's no reason to play anything but the Locust. I can still make the other lights work, but why? The Locust has decent firepower, is half the size, moves like a light, is stupid fast, has good hitboxes and high mounts. Everyone mentions that it only has 20-ton armor, but it's also well established that not getting hit is more important than soaking damage..... It's a no-brainer.


View PostVanguard319, on 22 June 2016 - 04:56 PM, said:

Idk, I've been running some rescaled lights tonight. (mostly kitfox) ......
You do realize that you're one of the lucky ones that got smaller right?


View PostTarogato, on 22 June 2016 - 07:38 PM, said:

I've been playing a lot of Locust and ACH since the patch. I tried one match in a Jenner and I felt like I wasn't in a light mech anymore. I probably won't touch my 35-tonners again...
It's sad. The struggling light class really shrunk. Mediums handle as well with more firepower while some are about as fast. All lights had was their size. So now, playing a "light" pretty much means Locust, Cheetah or Commando. Everything else is either too big, too slow, or can't bring enough guns to really do the job.

#52 beerandasmoke

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Posted 23 June 2016 - 03:15 PM

View Postadamts01, on 23 June 2016 - 03:00 PM, said:

I agree. I've been playing every light in my stable and come to the conclusion there's no reason to play anything but the Locust. I can still make the other lights work, but why? The Locust has decent firepower, is half the size, moves like a light, is stupid fast, has good hitboxes and high mounts. Everyone mentions that it only has 20-ton armor, but it's also well established that not getting hit is more important than soaking damage..... It's a no-brainer.


You do realize that you're one of the lucky ones that got smaller right?


It's sad. The struggling light class really shrunk. Mediums handle as well with more firepower while some are about as fast. All lights had was their size. So now, playing a "light" pretty much means Locust, Cheetah or Commando. Everything else is either too big, too slow, or can't bring enough guns to really do the job.

But...But....But if your playing a light you should be scouting and holding locks for my lurm Atlas not brawling and making credits! Lights shouldnt be able to kill bad pilots in assaults and heavies!

Edited by beerandasmoke, 23 June 2016 - 04:04 PM.


#53 Deathlike

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Posted 23 June 2016 - 03:39 PM

View PostQuicksilver Kalasa, on 23 June 2016 - 02:10 PM, said:

It depends on the map and the drop dec restrictions, if you already have lights, a Shadow Cat is probably the better option. If you don't have any lights, a Ferret or two can be useful.


For this big thing in July, you need a nice big Ice Fridge to keep you and your beer cool. Until the summer quirks arrive...

#54 Quicksilver Aberration

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Posted 23 June 2016 - 04:08 PM

View PostDeathlike, on 23 June 2016 - 03:39 PM, said:


For this big thing in July, you need a nice big Ice Fridge to keep you and your beer cool. Until the summer quirks arrive...

If only MRBC was going on, you might seem them more on drop 3.

#55 Deathlike

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Posted 23 June 2016 - 04:22 PM

View PostQuicksilver Kalasa, on 23 June 2016 - 04:08 PM, said:

If only MRBC was going on, you might seem them more on drop 3.


Been there, done that.

Worst part was learning that PGI still has their quirks listed incorrectly for the Ice Ferret-A. It's not an ERLL heat gen quirk.. rather it's a general/generic energy heat gen quirk.

#56 Percimes

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Posted 23 June 2016 - 04:28 PM

I haven't played my light mechs that much since the patch, but so far, to be honest, haven't noticed much of a difference. Too soon to say though.

#57 feeWAIVER

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Posted 23 June 2016 - 05:34 PM

I logged onto com's last night and everyone in my unit was playing another game and complaining that they ruined Jenners.

So I logged into MWO and played all 3 of my Jenners.


And they were fine.

#58 Darian DelFord

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Posted 23 June 2016 - 06:07 PM

I am taking this time to rush behind as many assault players I can and just leg them and leave them. Its amazing the hate towards lights that do this and do not finish the job. The assault actually wants you to kill them.

Irony I guess hehe

#59 Lily from animove

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Posted 24 June 2016 - 06:49 AM

View PostBishop Steiner, on 22 June 2016 - 04:06 PM, said:

according to these forums? Light Queue should have been 0% within 15 minutes after patch.

Don't blame me for taking their hysteria at face value?


it probably was becasue patch may have taken 15> minutes to proceed with all the GB it had Posted Image

Edited by Lily from animove, 24 June 2016 - 06:50 AM.


#60 Bishop Steiner

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Posted 24 June 2016 - 07:11 AM

View PostfeeWAIVER, on 23 June 2016 - 05:34 PM, said:

I logged onto com's last night and everyone in my unit was playing another game and complaining that they ruined Jenners.

So I logged into MWO and played all 3 of my Jenners.


And they were fine.

learning to adapt.... it's hard work apparently.... which is funny considering how I know many people still literally just playign business as usual in their Lights, getting the same results as usual. Though Locusts definitely got a buff.





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