Meppoy, on 22 June 2016 - 11:15 PM, said:
Thanks for the patch and for the hotfix! It's just amazing now. I want to ask only one thing: for which reason you made the overpowered indestructible killer machine from the Locust? It was horrible enough to see all of this invulnerable Oxides, but now... Locusts are making more damage (an average) than Black Knights. What a hell? o___o
Locusts have been this way for a long time. And their damage potential is directly related to their pilots skill/luck and the build they choose. And how much they might be ignored too. (same goes for other fast small light mechs)
Eg. I can do 400+ damage quite often with them, but at least 25% of the games I play I only get double digit damage too. Due to the Locusts being so squishy. One good hit (with full armor) and they are toast. They don't like missiles either.....I miss the days when LRMs could be outrun.
I think the fact that they got smaller is why people are checking them out and we're seeing more of them right now.
If a few guys can pull top damage once in a while, I don't think it calls for the nurf-hammer.
The new mini-map may have also contributed to their recent success. aka..seismic not being useful, people being a bit disorientated, etc.
There also seems to be an abnormal amount of lower tier people playing higher tier during this event. That mixed with the mini-map issue = some uber scores.