Jump to content

Twitter Q/a For Russ


42 replies to this topic

#21 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 22 June 2016 - 08:45 PM

@Russ: Will the Name of the guy using VOIP be replaced so i can know whos talking? Down its impossible to look at it in time esp in battle.


@Mike_Forst If a vintage VLIX 771 model GP9 leave Vancouver every hours and i have a rendez-vous on sunday and i miss the 7:11 and go for a coffee where i meet a nice girl who can't find her purse so i buy her coffee but then her cel phone ring and she answer and walk away into the distance and i realize i dont have my man purse either and its raining and i know im going to be late, i guess what im trying to say is, how much money are you ready to put on the table that Trump is going to get elected or not elected?

Edited by DAYLEET, 22 June 2016 - 09:19 PM.


#22 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 23 June 2016 - 02:05 AM

BUMP

#23 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 23 June 2016 - 09:49 AM

I don't and won't use twitter, so I appreciate your taking up the burden, OP.

Some questions, phrased as neutrally as possible:


Any chance of folding PUG play into the overall CW gameplay, unifying playerbase?

Could we see a plan for CW going forward?

Could we see LRMs improved as discussed in this thread? http://goo.gl/RRn6dW

Any hope of fixing PXH hardpoints to canon? (2nd E on forearm instead of rifle)

Will we see Wasp/Stinger/Valkyrie/Crusader in 2016?

Will light mechs also be 20$ for 3 variants?

Could we get variable spawn points on maps to increase gameplay variety?

Thanks.

Edited by Malleus011, 23 June 2016 - 11:19 AM.


#24 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 23 June 2016 - 10:53 AM

@russ_bullock What do you think of using cap points on a FW map as activate-able spawn points closer to the map center, giving assault mechs a way to participate on large maps without having to walk for five minutes?

Edited by Rebas Kradd, 23 June 2016 - 10:55 AM.


#25 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 23 June 2016 - 10:56 AM

First person mechbay. When?

#26 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 23 June 2016 - 11:22 AM

Pilot character creation. When?

When for proper pilot skill tree?

What do I do with 300 mill creds? :)

Edited by Johnny Z, 23 June 2016 - 11:27 AM.


#27 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 23 June 2016 - 11:37 AM

@russ_bullock Timberwolf hero, ETA?

#28 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 23 June 2016 - 12:24 PM

Hey Bear, can you list on the OP , what has been asked and a link to it? Also if Russ answers, what he did to that question?

#29 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 23 June 2016 - 12:32 PM

View PostJohnny Z, on 23 June 2016 - 11:22 AM, said:

What do I do with 300 mill creds? Posted Image

Wait for a 'mech you want to be available for cbills? Unfortunately, good IS 'mechs come around so rarely that I'm back to 300 million cbills by the time I'm done leveling them. After that I only play if there's an Event worth playing or another rare good 'mech becomes available for cbills.

#30 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 23 June 2016 - 12:41 PM

View PostKisumiKitsune, on 22 June 2016 - 06:02 PM, said:

@russ_bullock What's your opinion on the idea of removing the Lance window at the top left in favor of a full-map with tactical info?

Also can it be adjusted transparently as well as size of map?

#31 Night Thastus

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 825 posts

Posted 23 June 2016 - 12:58 PM

These are all directed @Russ. (unless you think someone else would better suited, I leave that at your discretion) Sorry, I know it's a metric ****-ton. You can pick and choose whatever you feel you want to ask. I'll totally understand if some of this stuff is too long/complicated.

1: Will the next PTS have (in-game) incentives for joining? I know it seems unorthodox, but it might get you guys better data and keep a stable population. 4v4 matches may keep it alive a little longer, but it does not give representative data.

2: The Targeting Computer buff was nice, but it missed the core of the issue. I'll make an example:
Remember when you all decreased SRM spread? The lower-tier SRMs (which were used less) got a much more significant decrease to spread. That was the right approach. The less-used weapons got a much more significant change.
Targeting Computers needed the same treatment. The TC MK1 was fine before the buff. But as you went up in size, they became more and more worthless. And despite the buffs, they still are, because the buffs from TCs increase lineally with each larger size.
They need to scale almost exponentially. The TC MK1 and 2 should go down, but the MK5-7 need to go significantly higher. Currently, there is no reason to take anything above a MK1. It's far too much tonnage and slots (and few 'Mechs or builds can, anyways) to fit a MK3 or above.
I know that's long winded, but that's the issue in a nutshell. The cost/reward of taking larger TCs doesn't scale linearly like the benefits assume. Putting a 7-ton 7-slot item in your 'Mech is much more of a burden then 7 1-slot 1-ton items.

3: The Flamer buff was also appreciated, but it's not seeing a lot of use right now. The issue is that it requires what players refer to as "face-tanking". You need to non-stop face the target in order for it to work. That dramatically reduces the survivability of the 'Mech using it. The limited (90m max) range is a big issue as well.
Suggestion: Set the range to 120m, 240 max (same as MG) and have the weapon be an almost auto-cannon like weapon. It fires once to dump a sum of heat on the target, and then needs to recharge before using again. You can balance the amount of heat dumped, the cooldown and otherwise as you want. But that would massively improve the weapon.

4: Will Clan ER PPCs do 15 pinpoint damage with the new Energy Draw system? It was rumored, not sure if confirmed.

5: Clan Autocannons (Not UACs) are useless. When can we see some change to them? It would be nice if non-Ultra autocannons had a different but still effective role. Currently, they have a longer cooldown, take up one more slot, can't double tap and cost significantly more. They're significantly worse in every department. Either remove them, or make them better, please.

6: Will we see Clan Laser AMS in-game anytime soon? We're in the time period to allow it.

7: With the new energy draw system, how will Guass be treated? Can we see a removal of the charge mechanic? It would make a lot of builds with a single Guass (like a Dragon) much more of a "viable" option. Currently, only dual Guass is a viable option in matches, since you need to position and time so carefully.

8: I think that tweaks need to be made to the cooldown, heat or otherwise of small weapons such as the small laser, small pulse laser, srm-2, streak-2, etc These weapons always get the short end of the stick. A streak-6 has a cooldown of 6 seconds. You would think that a streak-2 would have a cooldown of 2.0 seconds, right? (2/6ths of 6)
But it doesn't. It has a 3.5 second cooldown. This, combined with it's low damage, make it worthless. No-one ever takes weapons like the SRM-2 or the Streak-2 into battle. Giving them more appropriate (ratio-based) cooldown and heat values would help put them in line with larger weapons and make them more effective.

9: The AC-2 buffs were appreciated. However, it also suffers from the same issue with the flamer, face-tanking necessity. It requires constantly facing your target, reducing your tanking ability by a significant amount. As well, the damage gets spread out far too much to be effective.

Suggestion: make it fire in a several-round burst. This would be something like a 3-round or 5-round burst with the shells having a very short space between them. Then, just increase the cooldown proportionally. If it's 3-round burst, triple the cooldown time. This would allow the user to twist away, allow more focused damage and make the weapon viable on 'Mechs other than those with a 30% cooldown quirk.

10. Fixed Equipment on Clan 'Mechs:

Firstly, I support Kanajashi's suggestion here:

However, I also created a much more in-depth topic here: https://www.reddit.c...ipment_on_clan/

As for a simple question that can be asked: Can we please consider a re-evaluation of locked equipment on clan 'Mechs. Not endo-steel or ferro-fibrous, nor engines. JUST heatsinks/MASC/JJs/CAP. If you want to see the reasoning behind it and *why* it is so important as well as why it *won't* make "clam mechs OP" then you can see my post.

(Mainly let's just increase 'Mech diversity on the field. Quirks are NOT enough!)

Edited by Night Thastus, 23 June 2016 - 01:03 PM.


#32 The Amazing Spider Man

    Member

  • PipPipPipPipPip
  • 102 posts

Posted 23 June 2016 - 01:57 PM

JJ stuck in map/slingshot bugs fixed when?

#33 Not A Real RAbbi

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,688 posts
  • LocationDeath to Aladeen Cafe

Posted 23 June 2016 - 03:11 PM

Stats page(s) fix when? (I mean, it's HIGHLY unlikely that I killed over a dozen mechs on a new (un-BASICd) mech with an average of ~20 damage per kill.

Oh, what's that? FW kills/deaths import, but not damage? Huh? ALL Ks and Ds for a match count for EACH mech that was in the match, not their individual Ks and Ds per mech?

STATS PAGE WORTHLESS NOW, since Phase 3 dropped. PGIPLZFIX

#34 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 23 June 2016 - 03:16 PM

@Paul_Inouye

Why does the Flame has an armor bonus to the RA where the other dragons have their dakka instead of the LT where the Flame has its dakka?

Ok, that's it. Rather that's the only one I think I might possibly get a useful response out of. My others ultimately amount to a difference in vision between PGI and I.

View PostN0ni, on 23 June 2016 - 11:37 AM, said:

@russ_bullock Timberwolf hero, ETA?


As soon as PGI needs more money.

Edited by Narcissistic Martyr, 23 June 2016 - 03:18 PM.


#35 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,587 posts

Posted 23 June 2016 - 03:51 PM

@russ_bullock

Awhile ago there was a poll which included an option for choosing where a weapon was mounted for a hardpoint in multi-hardpoint locations for a weapon type. Is that feature still coming?

#36 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 23 June 2016 - 03:56 PM

I don't know who sets mech pricing, so I don't know who to address this to:

When are they going to simply make "three of a kind" basic variants for ALL mechs available for $20 or less?

The purchasing scheme in this game is needlessly convoluted. Some mechs you can get for $20 for three, some you can get for way more, but you get a Hero or Champion that you may or may not want, and some mechs you have to buy individually for way too much money, IMHO.

$20 for three mechs of a chassis (to allow mastering) is a perfectly reasonable price for the game's target population and would keep things consistent and easy when it comes to buying things.

Edited by oldradagast, 23 June 2016 - 03:57 PM.


#37 Raubwurst

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,284 posts
  • LocationGermany

Posted 24 June 2016 - 01:17 AM

Just on a side note: You should now, that too many auestions twittered at him won't be a good idea. I cannot imagine him being more open to answer, if he suddenly gets double the amount of question as before.
Thus, maybe let us focus on the really inportant ones and not make posts with tons of different questions :)

Edited by Raubwurst, 24 June 2016 - 01:17 AM.


#38 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,954 posts

Posted 24 June 2016 - 01:27 AM

@Russ
You were talking about ammo quirks form summoners back in February. Any update on that?


@Russ
Why machine guns are being ignored for more than 2 years?

@Russ
What is your take on this suggestion for LRM15 and LRM20?
Spoiler


@Russ
What is your opinion on 1ton=200 damage approach to ammo for ballistic weapons?

#39 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 24 June 2016 - 01:59 AM

@russ: Can I have pink flapping wings (faery style) on the back of my direwolves? Will pay for that.

#40 Kasumi Sumika

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,118 posts
  • LocationFeeding the Fires of Rubicon

Posted 24 June 2016 - 03:01 AM

I don't have Twitter account so this want to speak my thought :

@russ About Command Voices, Can we get more command wheels like "Group Up", "Hold this Position", "Fall Back", "Go Go Go", "UAV Above Us", etc?.

@russ Can we also get keybind commands just like Counter-Strike or Team Fortress 2 for much quicker respond?

@russ How about every couple weeks or a month we get our Community Manager, or any key people on PGI do some Stream Quickplay or Demonstrating new released Mech on Quickplay and uploaded on Youtube not just Twitch for more views and advertisement?

@russ How about we get actual Dev Stream at couch discussing within PGI Key Peoples that talking about hows development going on and video demonstration about new features and Contents not just still images?

@russ About Decals in the future, if we have Custom Decals can we just upload from our files or make with in-game decals editor? And also can Custom Decals can be our Forum Profile Picture someday?

@russ About Camo Customization, can we have increase Camo Slots to Four and Fifth Camo Slot as cockpit color?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users