Jump to content

Return Of God Tom?


87 replies to this topic

#1 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 23 June 2016 - 05:26 AM

Was in a match last night where the enemy got Long Tom a minute or two into the match...

It took out 10-11 fresh mechs right there.







I'll have to go back and check the patch notes, but did LT get returned to its previous... glory?

#2 AnTi90d

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,229 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • Locationhttps://voat.co/

Posted 23 June 2016 - 05:33 AM

It's been like that for weeks.

If only we didn't live on an island, Russ might care.

So, we can either continue dropping against the Long John Thomas or we can boycott the match.

Either way, Russ still doesn't care.

Would you like to buy a mechpack? The Cyclops mechpack comes with free doritos!

#3 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,444 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 23 June 2016 - 05:40 AM

I know I haven't played in a while.. but damn.. so that's why I can't get 12 people together for a drop in my unit which used to be the one of the largest units in clan wolf..

Long tom made the mode broken?

#4 AnTi90d

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,229 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • Locationhttps://voat.co/

Posted 23 June 2016 - 05:43 AM

It honestly ran people entirely out of FP.

We asked PGI to put the LT into the game, but what we were asking was for the mech-equippable weapon that Mektek's MW4 had. Instead of understanding what we were asking for, Russ decided it would be a brilliant idea to have an NPC drop bombs on us.

#5 VanguardMk1

    Member

  • PipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 220 posts
  • LocationDid you check your rear?

Posted 23 June 2016 - 05:49 AM

The damage should just scale better. Right now, even at the edge of the blast, you get hit hard. I think it's way more reasonable that you just get scratched but don't lose over 10% of health when you're 10m from the edge of the blast. Long Tom should be an advantage but it shouldn't be the game changer it is right now.

Unless you run into the enemy team so they get damaged as well, you won't be able to turn the tide once you take a couple of long toms over the course of the match.

#6 MechPorn

    Member

  • PipPipPipPipPipPipPip
  • The Money Maker
  • The Money Maker
  • 897 posts
  • LocationThe Banzai Institute of Advanced Armored Warfare

Posted 23 June 2016 - 06:29 AM

I'll leave this right about.....here:

Posted Image



#7 KahnWongFuChung

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 362 posts
  • LocationLuthien

Posted 23 June 2016 - 06:39 AM

Long Toms and Arties & Air Strikes should never have been put in MWO it ruins the game emersion overall.

In Mechwarrior4 most private league owners banned them all from League game play because players would come into matches and just spam them until the match was a total garbage on both sides.

#8 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 23 June 2016 - 06:58 AM

Yeah, I played a game last night and we were getting wasted. Long Tom needs to be replaced. I know it's a fun concept and initially I was excited to see it too, but it's ruining invasion whenever it gets unlocked.

1. Drops too frequently
2. Does too much damage
3. scares off players from even wanting to show up. (the worst problem really)
4. Can be turned on its own players if the other team is coordinated

We need something less in-your-face. Maybe in keeping with the Long Tom Concept, getting to 90% would disable enemy Airstrike and Artillery Strike Consumables.

#9 AnTi90d

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,229 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • Locationhttps://voat.co/

Posted 23 June 2016 - 07:06 AM

View PostJman5, on 23 June 2016 - 06:58 AM, said:

We need something less in-your-face. Maybe in keeping with the Long Tom Concept, getting to 90% would disable enemy Airstrike and Artillery Strike Consumables.


Hey, I haven't heard that suggestion, before.

I say, include UAVs and make it disable all consumables. That seems about as powerful a setback to most teams as what the LT was supposed to be. Whether they justify it as air superiority or ECM or some other excuse, I think everyone would rather play that game than one with a Thomas ramming down your throat.

#10 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,955 posts
  • LocationOn the farm in central Minnesota

Posted 23 June 2016 - 07:10 AM

I know I am not supposed to care about lore (I know this game certainly doesn't). I know this isn't table top, and I know we have double armor values, and all that. But my recollection from TT and even from MW3 (I think it was MW3) the long tome did 20 points of damage on a direct hit and then 10 points of damage to anyone adjacent to the main strike. Am I remembering this wrong?

Anyway, what we have in MWO does not seem like it any relationship to the "long tom" from the lore, but more like a nuclear strike. Regardless however of its lore, its damage output in this game, or what anyone thinks of it; it is in fact a game mechanism that is actively encouraging teams and individuals of all skill levels to avoid playing the game. In my humble opinion that just seems like a really bad idea. Meh. Its Russ' game. He knows best, I guess.

#11 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 23 June 2016 - 07:10 AM

God Tom was never absent

#12 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 23 June 2016 - 07:13 AM

View PostBlack Ivan, on 23 June 2016 - 07:10 AM, said:

God Tom was never absent


No but it was nerfed for a while... It seems to be full strength now...

#13 AnTi90d

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,229 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • Locationhttps://voat.co/

Posted 23 June 2016 - 07:18 AM

I found the first topic after it magically reverted to ludicrous-tier BS levels of damage.

http://mwomercs.com/...super-long-tom/

It was slightly nerfed, but after May 26th, it went back into, "bend over and squeal like a pig," mode.

#14 VanguardMk1

    Member

  • PipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 220 posts
  • LocationDid you check your rear?

Posted 23 June 2016 - 07:21 AM

I second the idea to deactivate all consumables at 90% instead of the Long Tom. That way there's a definitive disadvantage but no free damage/deaths every 2 minutes.

#15 Khereg

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 919 posts
  • LocationDenver, CO

Posted 23 June 2016 - 07:54 AM

View PostMovinTarget, on 23 June 2016 - 05:26 AM, said:

Was in a match last night where the enemy got Long Tom a minute or two into the match...

It took out 10-11 fresh mechs right there.


I'll have to go back and check the patch notes, but did LT get returned to its previous... glory?


I think I was your opponent in that match and I must say we genuinely felt bad for you guys when it happened. I think we even asked our unit to stop scouting on the planet so it could be negated. IIRC, it was deactivated near the end of the match, but the damage was already done.

I am not a fan of nuclear long tom.

#16 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 23 June 2016 - 08:57 AM

I was there too. Long Tom is vicious, and it's actually detrimental to both sides.

Once the Long Tom comes online, all attacks on the planet stop.

Which means all matches stop.

That stupid thing needs to be removed.

#17 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 23 June 2016 - 09:30 AM

by doing scouting, it is possible to disable the Long Tom and the other stuff.

So that's why the LT is back to its original fire power.

Its to force player to play the scouting mode, which I really don't care about.

Edited by TheLuc, 23 June 2016 - 09:30 AM.


#18 Aylward

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 606 posts
  • Google+: Link
  • Twitter: Link
  • LocationCleveland, OH

Posted 23 June 2016 - 09:37 AM

View PostTheLuc, on 23 June 2016 - 09:30 AM, said:

by doing scouting, it is possible to disable the Long Tom and the other stuff.

So that's why the LT is back to its original fire power.

Its to force player to play the scouting mode, which I really don't care about.



No, it's back to its original state because PGI's version control is seemingly nonexistent and it appears they reintroduced older faulty code during a hotfix for something else. The alternative possibility is they cranked it back up just out of pure spite... but lets not try and think about that. The fact that they've known about it and still haven't corrected it in the last patch OR hotfix does make one wonder though..

#19 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 23 June 2016 - 09:41 AM

View PostAylward, on 23 June 2016 - 09:37 AM, said:



No, it's back to its original state because PGI's version control is seemingly nonexistent and it appears they reintroduced older faulty code during a hotfix for something else. The alternative possibility is they cranked it back up just out of pure spite... but lets not try and think about that. The fact that they've known about it and still haven't corrected it in the last patch OR hotfix does make one wonder though..


PGI? Spite? Psssssssssssssssssssssssssssssssssssssssssssssssssshhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Never!



minimap

#20 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 23 June 2016 - 09:42 AM

View PostVellron2005, on 23 June 2016 - 05:40 AM, said:

I know I haven't played in a while.. but damn.. so that's why I can't get 12 people together for a drop in my unit which used to be the one of the largest units in clan wolf..

Long tom made the mode broken?

That's why I'm not dropping FW's Invasion mode, at least. If it fired once per match, fine, but every couple minutes? By the time you respawn and make it to the gates, you die. Repeat.





15 user(s) are reading this topic

0 members, 15 guests, 0 anonymous users