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Are Srms Useless?


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#1 Teflon Don515

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Posted 23 June 2016 - 11:42 AM

Hi guys! Had been using a warhammer and was doing pretty decent. Well over 1.0 kdr with it and averaging I would guess at least 400 damage or more per game. I decided to change it up a bit and build an assault with a pair of SRM6. There have been times when I was really lighting someone up and it seems like I wasnt even hurting them. I did some searching and found some old threads about srm hit detection. Is that still an issue? I like using srms but not if i am going to have hit detection issuses. Should i use something else? Any tips on srm use? Thanks in advance!

#2 Sader325

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Posted 23 June 2016 - 11:43 AM

Not even close,

#3 Barantor

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Posted 23 June 2016 - 11:49 AM

Make sure you aren't out of range, if you are then they do no damage to whatever you were firing them at.

#4 Chimera_

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Posted 23 June 2016 - 11:53 AM

Well, SRMs are still very powerful. I bought a Catapult yesterday and have been running around splatting everything I see.

The likely explanation is you were just slightly out of range. I mean, SRM hit detection isn't perfect but you shouldn't repeatedly fail to do any damage across multiple matches. SRMs have a hard range limit of 270 meters, even 5 meters outside of that they would do 0 damage as they detonate at 270 meters, regardless of impact. Also bear in mind that due to spread, it's more beneficial to use srms at very close ranges. Using SRM6s (even with Artemis) at 200+ meters will still spread the damage a lot and not be that useful.

Oh, and I'd absolutely avoid using non-artemis SRM 6s on anything but a fast mech (120 kph+) that's capable of closing distance very quickly, since the spread is so extreme. Generally I prefer using SRM4A over vanilla SRM6s when tonnage doesn't allow for the artemis on the 6s.

I'd also say having just 2 SRM racks isn't really worth it. Without cooldown quirks (such as on the HBK-4SP), I think 3 is the minimum to use SRMs as any sort of primary firepower. 4 is ideal, and generally the most common number of launchers you'll see.

Edited by Chimera11, 23 June 2016 - 11:56 AM.


#5 Felio

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Posted 23 June 2016 - 11:54 AM

They don't have the hit detection problems they used to, so don't worry about that.

Some people prefer 2x SRM4 if they can't get the Artemis upgrade on 2x SRM6 (often abbreviated ASRM6), just for a tighter spread.

#6 Lorian Sunrider

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Posted 23 June 2016 - 11:55 AM

SRM's are the best weapon for brawling mechs at the moment. Love em.

Definitely prefer SRM4's even over SRM6A

#7 Bud Crue

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Posted 23 June 2016 - 11:55 AM

View PostTeflon Don515, on 23 June 2016 - 11:42 AM, said:

Hi guys! Had been using a warhammer and was doing pretty decent. Well over 1.0 kdr with it and averaging I would guess at least 400 damage or more per game. I decided to change it up a bit and build an assault with a pair of SRM6. There have been times when I was really lighting someone up and it seems like I wasnt even hurting them. I did some searching and found some old threads about srm hit detection. Is that still an issue? I like using srms but not if i am going to have hit detection issuses. Should i use something else? Any tips on srm use? Thanks in advance!


Sometimes, particularly when both shooter and target are moving at high speeds, you may encounter hit detection issues with SRMs. It is in my experience pretty rare though and I run SRMs on the vast majority of my 130 mechs. SRMs are an excellent weapon for their weight (especially 4s).

#8 QuantumButler

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Posted 23 June 2016 - 11:56 AM

If you can't mount at least 6x2 with 4+ lasers [or a couple lasers and a nice big AC] or 6x3+ with less lasers don't bother.

6x2 is quite low firepower for an assault class mech, 6x3 + an ac20 is okay though.

Edited by QuantumButler, 23 June 2016 - 11:58 AM.


#9 Escef

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Posted 23 June 2016 - 11:59 AM

I've beat people like rented mules using 6xSRM6 on a Mad Dog. Though I have noticed that sometimes the missiles hit, yet fail to register damage (target under 100 meters range, missiles connected, wire diagram flashed, no change in damage level of target). It could be that trying to repeatedly process all those missiles does something weird to the server, but the incidences are fairly rare. And this certainly should not be affecting a mere pair of 6-packs (you're generally better off with an Artemis upgrade and twin 4-packs, though).

#10 xXBagheeraXx

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Posted 23 June 2016 - 12:02 PM

Hell no. If anything thier hit registration got better this patch. My splat cat one shotted a fairly healthy wolverine from the front. My Spirit bear with 4 Srm6es is also giving people the good news at short range.

on the other hand...dont faceug. Ive noticed wonky hit detection if you are trading paint. Keep em nice at medium, medium short range and stomp them back to garage.

Edited by xXBagheeraXx, 23 June 2016 - 12:04 PM.


#11 Teflon Don515

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Posted 23 June 2016 - 12:18 PM

Thanks for the tips guys! Ill hook up the artermis also for sure. To clarify, Im using a highlander with two ppc and an lbx ac10 and the srms. Definitely going to check out the other srm options also!

#12 QuantumButler

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Posted 23 June 2016 - 12:25 PM

View PostTeflon Don515, on 23 June 2016 - 12:18 PM, said:

Thanks for the tips guys! Ill hook up the artermis also for sure. To clarify, Im using a highlander with two ppc and an lbx ac10 and the srms. Definitely going to check out the other srm options also!


Ah that's one of your problems then, srms really don't go well with ppcs, since ppcs have that minimum range and srms have that hard maximum.

the LB10 is also kind of anemic power wise as well, I would honestly reccomend a standard AC10 over the LBX, and if you swap those ppcs for large pulse lasers they'd work much better at srm ranges, have more dps than ppcs, and run cooler, all for the same tonnage.

#13 Graugger

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Posted 23 June 2016 - 12:34 PM

Yeah SRMs could use a heft range buff and another point of damage per missile.

#14 Clownwarlord

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Posted 23 June 2016 - 12:36 PM

BUAHAHAHA no ... I just recently watched a splat cat dismantle the enemy on youtube. I think it is also posted here on the forums. This is also AFTER the re-scale so. Got might splat cat pounce on the enemy you wish to devour.

found the forum thread ...

http://mwomercs.com/...a-boiling-ball/

Edited by Captain Luffy, 23 June 2016 - 12:38 PM.


#15 Mazzyplz

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Posted 23 June 2016 - 12:45 PM

two srm launchers isn't great for an assault.
when an assault has only 2 srm launchers it means they are backup weapons to something else.

usually a gauss, etc. so they can use it before moving out or when the enemy charges.
or to add firepower to their lasers as they move into range.

if you really want to fight enemies up close get 3 or 4 launchers.

Edited by Mazzyplz, 23 June 2016 - 12:45 PM.


#16 L1f3H4ck

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Posted 23 June 2016 - 12:50 PM

Yes, yes they're utterly useless. Please don't nerf my Oxide any further.

#17 Graugger

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Posted 23 June 2016 - 12:52 PM

6*3=18
18*4=72

That sounds like a good spread alpha for 480 Meters.

SRM
3 Damage/Missile
480 Meter Range

Must have XD

#18 Teflon Don515

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Posted 23 June 2016 - 01:16 PM

View PostQuantumButler, on 23 June 2016 - 12:25 PM, said:


Ah that's one of your problems then, srms really don't go well with ppcs, since ppcs have that minimum range and srms have that hard maximum.

the LB10 is also kind of anemic power wise as well, I would honestly reccomend a standard AC10 over the LBX, and if you swap those ppcs for large pulse lasers they'd work much better at srm ranges, have more dps than ppcs, and run cooler, all for the same tonnage.


Oh dang I never realized ppc had a minimum range! Thanks!

#19 Moldur

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Posted 23 June 2016 - 01:28 PM

View PostTeflon Don515, on 23 June 2016 - 01:16 PM, said:

Oh dang I never realized ppc had a minimum range! Thanks!


If you hover the weapon in mechlab, it'll give you a range chart and some stats. Lasers and ballistics have gradual damage drop-off, but regular PPCs will show no damage until their min range. SRMs will show a shear drop to 0 damage at 270m.

I think the minimum range is 90m.

#20 LordNothing

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Posted 23 June 2016 - 01:55 PM

they are godlike mech shredding death inflictors of doom!

if you dont like the accuracy install artemis.





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