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Are Srms Useless?
#1
Posted 23 June 2016 - 11:42 AM
#2
Posted 23 June 2016 - 11:43 AM
#3
Posted 23 June 2016 - 11:49 AM
#4
Posted 23 June 2016 - 11:53 AM
The likely explanation is you were just slightly out of range. I mean, SRM hit detection isn't perfect but you shouldn't repeatedly fail to do any damage across multiple matches. SRMs have a hard range limit of 270 meters, even 5 meters outside of that they would do 0 damage as they detonate at 270 meters, regardless of impact. Also bear in mind that due to spread, it's more beneficial to use srms at very close ranges. Using SRM6s (even with Artemis) at 200+ meters will still spread the damage a lot and not be that useful.
Oh, and I'd absolutely avoid using non-artemis SRM 6s on anything but a fast mech (120 kph+) that's capable of closing distance very quickly, since the spread is so extreme. Generally I prefer using SRM4A over vanilla SRM6s when tonnage doesn't allow for the artemis on the 6s.
I'd also say having just 2 SRM racks isn't really worth it. Without cooldown quirks (such as on the HBK-4SP), I think 3 is the minimum to use SRMs as any sort of primary firepower. 4 is ideal, and generally the most common number of launchers you'll see.
Edited by Chimera11, 23 June 2016 - 11:56 AM.
#5
Posted 23 June 2016 - 11:54 AM
Some people prefer 2x SRM4 if they can't get the Artemis upgrade on 2x SRM6 (often abbreviated ASRM6), just for a tighter spread.
#6
Posted 23 June 2016 - 11:55 AM
Definitely prefer SRM4's even over SRM6A
#7
Posted 23 June 2016 - 11:55 AM
Teflon Don515, on 23 June 2016 - 11:42 AM, said:
Sometimes, particularly when both shooter and target are moving at high speeds, you may encounter hit detection issues with SRMs. It is in my experience pretty rare though and I run SRMs on the vast majority of my 130 mechs. SRMs are an excellent weapon for their weight (especially 4s).
#8
Posted 23 June 2016 - 11:56 AM
6x2 is quite low firepower for an assault class mech, 6x3 + an ac20 is okay though.
Edited by QuantumButler, 23 June 2016 - 11:58 AM.
#9
Posted 23 June 2016 - 11:59 AM
#10
Posted 23 June 2016 - 12:02 PM
on the other hand...dont faceug. Ive noticed wonky hit detection if you are trading paint. Keep em nice at medium, medium short range and stomp them back to garage.
Edited by xXBagheeraXx, 23 June 2016 - 12:04 PM.
#11
Posted 23 June 2016 - 12:18 PM
#12
Posted 23 June 2016 - 12:25 PM
Teflon Don515, on 23 June 2016 - 12:18 PM, said:
Ah that's one of your problems then, srms really don't go well with ppcs, since ppcs have that minimum range and srms have that hard maximum.
the LB10 is also kind of anemic power wise as well, I would honestly reccomend a standard AC10 over the LBX, and if you swap those ppcs for large pulse lasers they'd work much better at srm ranges, have more dps than ppcs, and run cooler, all for the same tonnage.
#13
Posted 23 June 2016 - 12:34 PM
#14
Posted 23 June 2016 - 12:36 PM
found the forum thread ...
http://mwomercs.com/...a-boiling-ball/
Edited by Captain Luffy, 23 June 2016 - 12:38 PM.
#15
Posted 23 June 2016 - 12:45 PM
when an assault has only 2 srm launchers it means they are backup weapons to something else.
usually a gauss, etc. so they can use it before moving out or when the enemy charges.
or to add firepower to their lasers as they move into range.
if you really want to fight enemies up close get 3 or 4 launchers.
Edited by Mazzyplz, 23 June 2016 - 12:45 PM.
#16
Posted 23 June 2016 - 12:50 PM
#17
Posted 23 June 2016 - 12:52 PM
18*4=72
That sounds like a good spread alpha for 480 Meters.
SRM
3 Damage/Missile
480 Meter Range
Must have XD
#18
Posted 23 June 2016 - 01:16 PM
QuantumButler, on 23 June 2016 - 12:25 PM, said:
Ah that's one of your problems then, srms really don't go well with ppcs, since ppcs have that minimum range and srms have that hard maximum.
the LB10 is also kind of anemic power wise as well, I would honestly reccomend a standard AC10 over the LBX, and if you swap those ppcs for large pulse lasers they'd work much better at srm ranges, have more dps than ppcs, and run cooler, all for the same tonnage.
Oh dang I never realized ppc had a minimum range! Thanks!
#19
Posted 23 June 2016 - 01:28 PM
Teflon Don515, on 23 June 2016 - 01:16 PM, said:
If you hover the weapon in mechlab, it'll give you a range chart and some stats. Lasers and ballistics have gradual damage drop-off, but regular PPCs will show no damage until their min range. SRMs will show a shear drop to 0 damage at 270m.
I think the minimum range is 90m.
#20
Posted 23 June 2016 - 01:55 PM
if you dont like the accuracy install artemis.
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