Biadetic, on 27 June 2016 - 11:24 PM, said:
Yeah I think I want to give the assault route a go. You got a particular BattleMaster build that's meant to be good?
Rich mans mech:
http://mwo.smurfy-ne...94f26bd2fa1ab11
Poor mans mech:
http://mwo.smurfy-ne...44eedee90914e82
Now- for the explination why I recommend this mech.
If you are both running 3+ Large Pulse Lasers, it makes focusing down targets much easier!
The height allows you to fire over your homie should the situation forces yo to do so (like when manuvering around him, or if he is reversing into cover and accidentally reverses into you at some angle, at least you can support him without clipping into his rear).
You can also shield for him should the need arises, since the 2C varient has some pretty nice armor values.
Just make sure to control your heat- by using peaka-boo tacktics!
Edit: for the 5LPL mech, group the top 3 to group 1 and the bottom 2 to group 2. Thats seperated left torso and right torso. Bring coolshots- cuz this mech runs hot!!! And try not to fire all 5 simultaneously unless its desperate (or you can hide and cool off after), instead stagger fire between groups 1 and 2.
Also, on a side note, I recommend a low sensitivity; I personally run .16 to .18 depending on my mech. (Very close to the left end of the bar).
Biadetic, on 27 June 2016 - 11:24 PM, said:
On the topic of Assault mechs, do you want to be in medium / short range? Obviously being a noob, an Assault mech sitting back shooting seems quite the opposite of what it is meant to do? Thanks

Ok so here we have a common misunderstanding of peeka-boo tactics.
First of, theres a difference between a "push" and a "rush".
A rush is a strategy where, like the name implies, you rush to your opponents as fast as possible before they can defensively setup.
A push is a strategy where you take your teams forces in a coordinated attack against the enemy in the form of a strong united front and "push" into the enemy forces (hopefully trying to exploit some form of advantage like out numbering their force).
Now to discuss peeka-boo tactics. This is done by hiding behind cover, then bearing just enough of your profile to unload your firepower, in a surprise attack fashion, and then proceeding to return behind cover. (With laser boats, you use this time to cool of your heat). You then continue to "Trade" blows with your opponents until you can create a advantageous situation where your team can then push into your opponents and overwhelm them with superiority.
Now keep in mind, being an assault pilot does not mean you haphazardly sacrifice your mech for no reason. This is a common misconception among many non-assault players. While it is true, an assault mech generally has more armor value then other weight classes, it does not have an infinant supply of armor. This leads us to the next topic:
Sharing armor values among team mates is vital to creating the snow ball effect of superiority through numbers! All mechs, especially heavies AND assaults should be present at the front lines should a push occure, with the mechs with the most armor value (regardless of weight class) at the front. And when those team mates rapidly loose armor, other team mates should then pick up the role and move to the front- once again- regardless of weight class.
The team with the numbers advantage usually has a firepower advantage, and thats how you create snowball effects. 12 x 11 means you have 1 more person that can contribute to focus fire, while also giving thr opponent 1 more variable to target!
Because of this, most games at the higher tiers, start off with a phase where both teams will trade against each other while at the same time trying to out-maneuver their opponent. And once an advantages situation arrives, a quick deciding push will usually ensue.
Edit: on a side note- a common tactic a lot of teams employ- is to send out the extremelly fast and mobile light mechs first during the push. They try to have the enemies fire their first alpha- (and hopfully dodge the incomming fire) while also creating mass confusion or panic among the enemy ranks; so that when the heavies and assaults come in, they only have to deal with one or two incomming alpha strikes. This maneuver allows the heavies and assaults to have superiority in number of outgoing alpha strikes. This also allows scouting for focus targeting- since the lights can visually coordinate with the team who to target, while the enemy must frantically try and find their focus targets while also manuvering so they dont get assassinated by the light mechs that are now at their rear armor.
Edited by Aleksandr Sergeyevich Kerensky, 29 June 2016 - 04:09 PM.