

Please Bring Back The Old "frozen City".
#1
Posted 24 June 2016 - 06:07 PM
Please bring back the old "frozen city".
I am sure there are plenty of people who like the new Frozen city but I think it is terrible for short range Oxides and other short range only mechs (mechs without a single medium or long rage weapon) . While brawling can happen on any map, its to big of a map now with too many open spaces to really benefit short range lights (again mechs without a single medium or long rang weapon) but more heavily favorite medium to long range weapons.
You can keep the new frozen city but please bring back the old frozen city. The old Frozen city was one of the only maps that favored brawling short range mechs. It was a small map with plenty of building and obstacles to hide under and behind. The buildings were like 60 meters apart. The rest of the maps favor medium to long range and now this one does too. Its nice to have at least one map favor a particular type of mech (polar highlands for LRMs, Alpine peaks for ranged, Terra therma for medium heat managed mechs, HPG manifold for medium to ranged mechs) etc.
I expect most to disagree with me because most PUGs pick/favor mechs that have at least one (or more) medium to long range weapons but Id like to see PGI bring back the old frozen city and keep this frozen city if most like it (as I think they do).
#2
Posted 24 June 2016 - 06:38 PM
~Leone.
#3
Posted 24 June 2016 - 06:38 PM
Yes, a lot of people had gripes about old Frozen City, but look at it this way. What map is good or best is subjective. There is no true measure when we come down to it. Following the majority opinion on the subject of maps always gives the most people the most benefit (in that said map is what they want to play,) and that is really the only factor that should be considered. If most people want to play a map like Frozen, so be it. That is what is best for most people. The only thing replacing it with a less popular map does is not give most people what they want. We can't tell them that they're just flat wrong and that the maps 'we' like are better. People like their maps a certain way, and in the end, the only objective thing that can be said about replacing a map is whether or not more or less people like the new one or old one.
I think PGI flopped in that regard with the Caustic and Forest Colony redux, but in this case, both the new and old Frozen City are well-liked and I don't see why they ought not to exist side by side in some form or another.
#4
Posted 24 June 2016 - 06:44 PM
#5
Posted 25 June 2016 - 05:48 AM
#6
Posted 25 June 2016 - 05:52 AM
I suppose you can argue that by removing the old frozen, it took away one of the few decent brawling maps (are there any decent brawling maps?), so yeah, all in all it's probably a negative for the game.

Looks pretty though, and we all know that looks are all that counts.
Edited by BigJim, 25 June 2016 - 05:54 AM.
#7
Posted 25 June 2016 - 05:55 AM
With polar and grim plexus it make 3 goods map for a battlemechs game.
PGI seem stop to wanna focus all battles in middle .. its a good thing keep doing this!
Edited by Idealsuspect, 25 June 2016 - 06:04 AM.
#8
Posted 25 June 2016 - 06:09 AM
Not to mention PGI already said its gone now.. not bringing it back. After all that was the first map ever made for the game, it was well over due for an upgrade. Now they need to update Terra Therma, The crater of death can stay of course, but instead of it being smack dab in the middle of the map they could move it to one side so that its more of a feature instead of a death magnet.
#9
Posted 25 June 2016 - 06:12 AM
Nyte Kitsune, on 25 June 2016 - 06:09 AM, said:
Wasn't it the second? I'm sure I recall the original Forest Colony being the first map, with Frozen being #2.
I'd still rate the old frozen as having been the bet map to date though, including the do-overs.

#10
Posted 25 June 2016 - 06:37 AM
Kissamies, on 25 June 2016 - 05:48 AM, said:
What is this "toggle" you speak of? Even perfectly clear conditions on Frozen City Day were bad enough that you may as well have spent the entire match in thermal.
Come to think of it, I don't even remember what Frozen City Day looked like. It was purple, right?
#11
Posted 25 June 2016 - 06:39 AM
Blue Pheonix, on 24 June 2016 - 06:07 PM, said:
Please bring back the old "frozen city".
I am sure there are plenty of people who like the new Frozen city but I think it is terrible for short range Oxides and other short range only mechs (mechs without a single medium or long rage weapon) . While brawling can happen on any map, its to big of a map now with too many open spaces to really benefit short range lights (again mechs without a single medium or long rang weapon) but more heavily favorite medium to long range weapons.
You can keep the new frozen city but please bring back the old frozen city. The old Frozen city was one of the only maps that favored brawling short range mechs. It was a small map with plenty of building and obstacles to hide under and behind. The buildings were like 60 meters apart. The rest of the maps favor medium to long range and now this one does too. Its nice to have at least one map favor a particular type of mech (polar highlands for LRMs, Alpine peaks for ranged, Terra therma for medium heat managed mechs, HPG manifold for medium to ranged mechs) etc.
I expect most to disagree with me because most PUGs pick/favor mechs that have at least one (or more) medium to long range weapons but Id like to see PGI bring back the old frozen city and keep this frozen city if most like it (as I think they do).
i agree..the new frozen city is ok but imo its a stand off map..90% of time 1st team to rush loses....i prefer the old frozen city map..it had it all..long/med/short range terrain
#12
Posted 25 June 2016 - 07:20 AM
BigJim, on 25 June 2016 - 05:52 AM, said:
Spot on, this map sucks donkey c*ck.
Yes, you can skirt along the edges trying to close-in for a brawl, but half your team is usually dead by the time you succeed, rendering your sightseeing tour utterly moot.
#13
Posted 25 June 2016 - 07:21 AM
Old Frozen City was extremely repetitive.
We already have over 9000 brawling maps in the game. To have one map where both brawling and sniping can be succesful is a breath of fresh air.
Please don't change a thing, PGI. Give your new map designers a pat on the back.
#14
Posted 25 June 2016 - 07:22 AM

#15
Posted 25 June 2016 - 07:23 AM
#17
Posted 25 June 2016 - 09:40 AM
They have said it before that it isn't an option, unlike the mini map which they let us know they were open to. If you want to improve the map with suggestions like they did with Forest Colony then I'm sure they will listen but as far as regressing to the old. Out of the question.
#18
Posted 26 June 2016 - 02:19 AM
Aresye, on 25 June 2016 - 06:37 AM, said:
Come to think of it, I don't even remember what Frozen City Day looked like. It was purple, right?
No, I toggled it back and forth all the time for better visibility. It was not all brawl and sometimes I had targets beynd thermal's range. But anyways, it seems the fog can still happen in the new Frozen City so I draw my complaint back.
#19
Posted 26 June 2016 - 03:26 AM
Blue Pheonix, on 24 June 2016 - 06:07 PM, said:
Please bring back the old "frozen city".
I am sure there are plenty of people who like the new Frozen city but I think it is terrible for short range Oxides and other short range only mechs (mechs without a single medium or long rage weapon) . While brawling can happen on any map, its to big of a map now with too many open spaces to really benefit short range lights (again mechs without a single medium or long rang weapon) but more heavily favorite medium to long range weapons.
You can keep the new frozen city but please bring back the old frozen city. The old Frozen city was one of the only maps that favored brawling short range mechs. It was a small map with plenty of building and obstacles to hide under and behind. The buildings were like 60 meters apart. The rest of the maps favor medium to long range and now this one does too. Its nice to have at least one map favor a particular type of mech (polar highlands for LRMs, Alpine peaks for ranged, Terra therma for medium heat managed mechs, HPG manifold for medium to ranged mechs) etc.
I expect most to disagree with me because most PUGs pick/favor mechs that have at least one (or more) medium to long range weapons but Id like to see PGI bring back the old frozen city and keep this frozen city if most like it (as I think they do).
I'm not sure why they keep thinking bigger maps are better? Polar highlands is barren and massive. Grim plexus is massive crater surrounded by hills. Both of these maps are visually very nice but they play like a WoT map. You can literally hard flank both of these maps and never see an enemy. The amount of times on polar where both teams rush the base in assault and never engage is insane.
I could draw comparisons between other games I have played, but instead here is the reason people liked frozen city night, because there were 3 very direct paths (tunnel, saddle and city) therefore it wasn't 5 mins before the action started and the assaults wouldn't get nascar'ed.
It's a 12v12 game not a 64v64 game. Some mech's can only move 40kmp/h, therefore having a map that's 5km is useless to 1/3 of the team.
This is the same reason a lot of people don't like alpine peaks, unless you are running ERLL's or Lurms your not going to have a good time. All the other maps allow that playstyle, but allow for other playstyles to coexist. These new maps have made ERLL's and Lurms the new meta because there is no incentive not to.
Why should new players bother flanking or pushing (to help the brawlers do damage) when you can chill on a hill near cover? I hope you can see how when the maps dictate this type of playstyle it is antithetical to teamwork.
Bring back old frozen, There was nothing wrong with it. Fix alpine (might I suggest a chairlift and mech-ski's).
Edited by Blerome Jake, 26 June 2016 - 03:27 AM.
#20
Posted 26 June 2016 - 05:53 AM

~D. V. "Really all I need to say on the matter..." Devnull
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users