Steel Raven, on 02 July 2016 - 03:52 PM, said:
Surprised not to see more love for the Banshee.
Also, what happen to all the Zeus pilots? That seemed to be one of the most popular IS mechs until the Marauder dropped.
BNC always had a bigger torso than EXE, but since PGI gave it hardpoint inflation and made it T1, they're afraid of going back to that period when it had LPL quirks and s*** over every other mech in the game without effort.
The Zeus was really popular because it was undersized (70 tonner size) and had LOTS of armour. PGI changed it all to structure, the popularity dropped, and now they made it the right size. The popularity tanked again.
Kimberm1911, on 02 July 2016 - 02:57 PM, said:
BLR's are good, but despite the patch I still haven't seen them pulling their weight in public drops. I've mastered them, and I like them, but I don't think they are as good as people think they are. They are square, easy to hit, and if you want to run decent firepower on them, extremely squishy with an XL. I much prefer the stalkers. They can all run lasers, have been extremely relevant throughout the course of this game, and can tank MASSIVE amounts of damage. The Stalker 5m is THE best brawler in the game, IMO. It's one of the few mechs that can successfully brawl with the AS7-S and win.
The banshee is pretty good. The nice thing about the banshee is that all variants can be run well. Unlike the battlemaster or stalker, which both have useless variants. The 3m is still probably the strongest, as it can run every laser build under the sun, but with the meta subtly shifting to dakka, the 3e might be making a come back in the future.
I would stay away from the King Crab and Atlas. I love the Atlas, it is my favorite mech, but it takes a while to get used to. The King Crab just has too many negatives to it, and since there is a sizable penalty to firing 2 AC/20's, it's not exactly super useful as a brawler. Some will run 4 SRM6's, but it doesn't shield well and usually gets killed before reaching the front.
In terms of clan assaults, I wouldn't recommend the Dire Wolf. I absolutely hated that mech, but some run it really well. It's ridiculously slow, and due to its torso twist, if you are getting shot at, you will die.The warhawk is very difficult to play, but with S-SRM 6's and full laser vomit it's workable. Also, Dual LB-20x is a fun build since it doesn't have ghost heat. Wait for around 4 minutes skirmishing, and then once everyone is ding up, come and and eat components.
Overall I'd recommend the Stalker, Battlemaster, or Banshee as a good IS assault. Clan assaults are kind of in a sad state, besides the Kodiak. It' partly due to how difficult they are to play, but also due to the fact that they tend to have bad hardpoints and weird weapon placements.
Peace, and have fun
The BLR-2C is positively OP. The 1G, 3S, 1S and 3M are all great mechs. I'm not sure how you've not seen them pulling their weight, because I'd surely attribute it to pilot inexperience or error. They're devastatingly effective.
The BNC-3E, I've always had 3AC5 2PPC on it, it was a GREAT mech, if slow, and its only drawback was that it was not as consistent as the 3M. There was nothing ever wrong with it, what, with cooldown quirks as well.
The Dire, it feels so dirty to pilot if you manage to get in position. (emphasis on managing to actually get your butt in an okay place
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/ph34r.png)
). A few clicks and you've crossed 400 damage. Frigging monster.