Alistair Winter, on 26 June 2016 - 03:29 AM, said:
Agreed. Maybe not straight to 50%, but they should start buffing projectile speed. Maybe bringing it up to a ~50% increase over two months, to see how the game changes.
I don't know, i like 50%.
Pretty much every mech with which i feel comfortable using PPCs have 50% velocity quirks on them (Vindicators and Warhammer-6R). But this is talking about the Standard PPCs and not ERPPCs (which i do not use, because of how insanely HOT they are).
I also think we should re-work the minimum range on PPCs. The current solution is not only really stupid, but also incredibly boring. If we want to make it more interesting, i've been a fan of the idea of having them without the "field inhibitors", basically having them deal full damage at all ranges, however when used at minimum range, they'd deal minor "feedback" damage back to the mech itself.
Basically dealing small amounts of internal damage in the components with PPCs.
Wrathful Scythe, on 26 June 2016 - 03:42 AM, said:
I would like to see a test on the PTS were the ERPPC would be a hitscan weapon. The normal PPC gets a higher velocity while the ERPPC becomes hitscan. It would make the ERPPC a valuable choice because you pay the price of more heat for precise damage.
Could be an interesting solution, would definitely like to test it out. Hmmm... Maybe it could also be away of making AC2s more useful too? Making them hitscan that is.
Nonetheless, it'd be worth a PTS to see how it'd work out.
Edited by Juodas Varnas, 26 June 2016 - 03:50 AM.