Captain Artemis, on 29 June 2016 - 06:41 AM, said:
Yes, truly what this game needs is to even more reduce TTK.
I honestly have no idea how this relates to my comment.
But looking at several threads, I'm guessing that you are suggesting that a BLKNT/GHR being unable to hit a Locust is lowering TTK. If that is in fact what you are suggesting, then once again I have to refer back to
The Epic Locust Hate Thread:
Jables McBarty, on 27 June 2016 - 08:50 AM, said:
[...]
These leg-humping lights OP qq threads baffle me given that they are nestled among the "TTK too short" threads.
TTK is never too short if you are getting killed by a leg humper with 1LPL. It takes forever to get legged by 1 LPL. If you are in an assault and are getting killed by the LCT-IV, it's because either:
a) You are bad at shooting, or
b ) You are bad at positioning, or
c) Both A and B.
My first kill this patch was a solo kill against a locust in my Highlander IIC.
Let me repeat that.
My first kill in this patch was a solo kill against a locust in my HGN-IIC.
I went PPC, PPC, UAC/5, Streaks. And somehow that combination of hits and misses solo killed it. In my assault.
Did I say my first kill? I meant the first kill of any game I played on this patch happened to be me, in a 90-ton assault, killing a locust, doing both the KMDD and the killing blow, possibly being the only one to do any damage to it at all.
Before I killed that locust, it was 0-0.
Afterwards, it was 1-0.
It can be done.
(In my assault)
If you have only high-mounted lasers, recognize that you can't be alone. Make sure you stay with the team and the team stays with you.
Again, sub "75-ton laserboat" for "assault" and the message is the same.
But if I misinterpret your comment, please let me know and I will try to address it properly.
EDIT: I'm honestly baffled how somebody can claim they are for higher TTK while also advocating for changes that would be a hard nerf to the Locust--
the most fragile 'mech in the game.
"I can't hit Locusts with my all-torso-mounted laservomit! I should be able to strip armor* off their legs instead!"
"Uh, that would just make Locusts even more vulnerable...?"
"OMG TTK Is too low how dare you suggest not making Locusts more vulnerable GG PGI PLS
GIVE ME MY MONEY BACK QQQQQQQ...."
*I want to note that these arguments to "add collision damage" suggest that lights don't already lose armor due to collisions....except they do. You don't notice it in your max-armor 75-tonner, but we notice it in our half-armor 20-tonners. We lose it when we bump friendlies, when friendlies bump us, when hitting hostiles, and, for non-JJ lights, when we fall/jump off ledges at 100+ kph trying to dodge your poorly-aimed PPC shots (and for JJ lights, when the buggy JJ code slams you into surfaces at -140 kph stripping 4% of your total HP and turning your leg armor a nice ochre)
Edited by Jables McBarty, 29 June 2016 - 10:26 AM.