Jables McBarty, on 29 June 2016 - 01:39 PM, said:
My response was to the idea that you should be able to kick or punch a locust. If that was intended as a rhetorical flourish, then I apologize...but it really did sound like you were saying that you need to be able punch/kick locusts to be able to increase TTK.
As for the BLKNT, it got hit by the nerfbat, but it had also been amply endowed by the buffwand before that. It's a lot at once--hence all the outcry--but I do think that where it is now is closer to balanced than where it was before.
I guess the question is, how much structure? It already gets 12/17/12 to the torsos, and unlike an Atlas can go up to 89kph, and gets the agility buff that goes along with larger engines.
So we misunderstand each other, fine, lets start from the beginning.
It's the same discussion as it was with "Victor and Atlas" back in the days when my old friend got hit by the hammer. Here is the same. It's still 25 tons, it's more than AC20 difference. A heavy BattleMech is not an assault BattleMech, nor it should, the bigger one in this case eat smaller.
I bring here Atlas, not because I want my beauty to become one, but they share their role and characteristics, as BattleMechs with lower placed hardpoints, but in the different categories.
Mechs should be designed with specific pattern from the beginning, and I'm disappointed that even most resent mechs, like Black Knight, Warhammer, Marauder, Rifleman, Mauler were not created in the proper scale. In case of Knight, rescale should not involve making him bigger, proper rescale of this BattleMech should be about making his arms bigger, just like in the concept art, those shield arms would suit it's roll greatly.