Battlemaster56, on 26 June 2016 - 02:20 PM, said:
Woah you lost me after only tiers 3-1 can play FP that utterly stupid gated off a majority of the community their some people in 5-4 who join their unit in FP and now giving them the middle finger should never be a thing at all, I rather see MWO burn, freeze, and burned again before gating off the community from a game mode
oldradagast, on 26 June 2016 - 02:29 PM, said:
Agreed. I'd rather watch paint dry than play FP, a meaningless pit of horribly designed maps, stale objectives, idiotic seal-clubbing, foul attitudes, epeen comparisons, and all around worthless game play. Maybe it's "gotten better," but given how bad it was before, that's not saying much. So forcing people to play that train-wreck after they reach a certain tier is a bad idea. Give me a reason to want to be bothered with it vs. forcing it upon me.
Red Shrike, on 26 June 2016 - 03:28 PM, said:
Whoa there, I like to disagree.
I want to say that that's like making a WWII game that's only Axis vs Allies (russians and americans fighting alongside each other in the pacific against the germans and japanese o.O)
Also, a part of the MWO playerbase comes from BT fans. As such you might lose a couple if you throw the factions onto the same pile. IMO it would also make FP less interesting and less immersive, hurting the mode only more instead of less.
I also feel that smashing the factions together is something that tries to fix the symptom, not the problem. The problem being that FP is not engaging enough over QP to have any kind of player retention other than BT fans who don't want to give up on their faction, whom will probably leave if you dissolve their faction. (I fight for Clan Wolf, but if I were to fight for a nameless faction called "Clans" I don't think I'd put the same amount of effort into it)
In short, I feel that consolidating the factions into 2 will probably do more damage than it fixes.
The other FP changes I'd most likely be down with.
The point is to keep the tiers 6-4 players into a specific area so that they can learn the game. One of the biggest issues with the game is that so many people suck at it.
As to turning the entire game into Faction Warfare, that would only be done so that everyone is working towards that end goal. Quick Play would still exist but it would end up being skirmish games to hit various logistical points on a given planet. Think of it like this, it would be Quick Play with normal QP returns along with FW returns BUT
the game goals would actually along the lines of Faction Warfare (read: taking a weapons production facility) instead of humping a satellite dish in a big green circle. What I'm talking about is turning Quick Play into something meaningful for the masses while also turning the current FW into something that the big units actually want to play. On top of that, I'm talking about, once a planet's defense are down, having a 2-3 day battle royale for the actual planet which would be something that everyone could participate in if they queued for it. Think of it like this: <insert unit here> takes out a planet's 5 (random number) planetary defense guns. Doing so opens up 6 (another random number) different zones that can be fought over Saturday and Sunday, within certain times for each server, with different game goals depending upon that zone. Everyone can queue into it with a drop deck of 4 mechs. When someone uses up their 4th mech, they queue out and someone new drops in. That continues on until all 6 zones are taken which opens up the planetary capitol zone. Once that is taken, the IS/Clan takes the planet. If the capitol isn't taken, the planet reverts back to the owner and the new weeks starts. On top of that, more games modes for smaller groups would be added beyond Scouting.
And to keep things lively, IS and Clan factions could do inter-faction battles. It would just be limited so that there would be no taking of planets because that should be the sole focus of FW - protect the inner core and push the IS/Clan back to their primary planet.
Does that make more sense?