You Should Be Allowed To Switch To A Mech Of Equal Tonnage At The Map Choice Screen.
#81
Posted 28 June 2016 - 03:28 AM
I for one am in the first group (I have 128 mechs, I like that many are map and mode specific. I should not feel obligated to take the 20 or so that are "well rounded"), but I have to give PGI credit here. One may hate the voting scheme we now play under, but it does give both sides of this issue what they want, at least occasionally.
#82
Posted 28 June 2016 - 08:10 AM
2fast2stompy, on 26 June 2016 - 05:42 PM, said:
This is how I see this entire discussion, right down to the point that some people might enjoy this, but I personally don't think it'd make the game any better.
#83
Posted 28 June 2016 - 08:18 AM
#84
Posted 28 June 2016 - 08:31 AM
#85
Posted 28 June 2016 - 08:36 AM
Aetes Nakatomi, on 28 June 2016 - 02:08 AM, said:
NoiseCrypt, on 28 June 2016 - 01:24 AM, said:
I can probably live with either these, while holding my nose at the same time.
Edited by Mystere, 28 June 2016 - 08:36 AM.
#86
Posted 28 June 2016 - 08:39 AM
Omnimechs should be able to switch to an alternate (pre-built and in your Mechbay) configurationfrom the drop screen. But only Omnimechs.
That would mimic the TT flexibility of Omnimechs much better than the current system.
#87
Posted 28 June 2016 - 08:43 AM
Roadkill, on 28 June 2016 - 08:39 AM, said:
Omnimechs should be able to switch to an alternate (pre-built and in your Mechbay) configurationfrom the drop screen. But only Omnimechs.
That would mimic the TT flexibility of Omnimechs much better than the current system.
Although I like that very much as it brings more lore to the game, it just might start another IS vs. Clan threadnought.
#89
Posted 28 June 2016 - 11:49 AM
Also, one of the criteria the matchmaker uses to put teams together is weight class. If your first choice was a 100 tonner then you should only be allowed to pick another 100 tonner to replace it.
Personally I think the only change option you should get after the map choice is decided, is your camo.
Edited by SteelBruiser, 28 June 2016 - 11:50 AM.
#90
Posted 28 June 2016 - 12:26 PM
Omnimechs have a clear advantage. Since any base omnichassis can be fitted to suit any situation.Battlemechs are far less adaptable.
Maps that currently offer advantages to a particlar style of combat will always see mechs outfitted for that style and this will lead to even more stale and predictable game play on those maps. For example most players feel Alpine is a not for brawlers so if Alpine comes up they switch to a sniper mech. With both team composed of sniper builds the match will almost always be stand on a hill 700m away and poke. ALWAYS.
Some maps are by their nature very unforgiving to certain weapon systems while other are exceptional for using certain weapons. In a way this is also a way of forcing adaptation on players. If a map is fairly open and large and you are using a pile of small pulse lasers it looks like you are going to have to come up with some tactic for getting the range you need.
Also when you can choose what mech to bring to what map you can stack the deck so to speak in your favor by elliminating the strengths of certain weapons on certain maps. "oh look it's Polar looks like it's ECM/AMS mechs for me 'cause LRMs can be strong here" .
We can already vote on mode and map and since we have a clearly obvious culture in MWO that leans heavily towards Skirmish + smaller or cooler map we can already anticipate the needs for most maps we will likely get.
And if you haven't noticed it goes like this most of the time.
Skirmish if skirmish is a choice if no skirmish it's domination (unless the map is Alpine domination on alpine is terrible)
If one of the following maps is available it will be that map. HPG,Canyon,Mining collective,Frozen city. (luckily the same old mid range brawler build works on all of these maps so build for no min range and an average range of 500m)
#91
Posted 28 June 2016 - 12:33 PM
I Zeratul I, on 26 June 2016 - 03:09 PM, said:
That's probably a good part of the reason some people hate polar highlands and alpine peaks.
They get stuck on maps with large open spaces in their brawler build.
I got my first five kill game on Alpine with a brawler hunchback, AC20 plus ML's this was before quirks, as mentioned people just want things handed to them on a plate, people need to grow up and adapt
#92
Posted 28 June 2016 - 12:39 PM
You have to play the mech you selected, even if you bring an alpha shooting laser toaster to a hot map.
Improvise, adapt, overcome.......
#93
Posted 28 June 2016 - 07:09 PM
When I started MWO and saw the match maker with the map voting for the first time, I thought it would be the superior match making mechanism WoT was missing and people (almost) wouldn’t have to play “Karelia Assault on T95”, speaking in WoT terms. And the minutes long waiting time would be an adequate price for this advantage.
But now I’d go back to the first idea which would pbbly be superior to both the MM mechanics, the completely random WoT one as well as the “stop voting my brawler on Polar, idiots!” MWO one.
Just allow for every Mech to exclude a few maps and make the rest random, save the waiting and voting time!
#94
Posted 28 June 2016 - 07:37 PM
Sader325, on 26 June 2016 - 01:27 PM, said:
The idea mech pilots are dropped blind with no info on whether their loadout is good for a mission or not is pretty asinine honestly. Soldiers don't get randomly dropped into desert missions with winter camo, they always have a general idea of where they are going and what they will encounter when they get there.
Likewise, as a soldier I'll probably know whether I was going to be dropped into Mordor or Polar Highlands and would fit my mech appropriately.
Does that mean people will be able to bring more optimized builds for each map? Yes, which in turn means people will play better and matches will be more difficult. Personally I find more challenge to be a good thing.
Anyway, this change will never happen obviously, but I still wish it would.
I don't know about a mech of the same tonnage, but maybe a variant of the same mech? It would make the most sense balance wise, that way you don't have people all jumping into the same mechs that are completely advantageous on that map (i.e. not everyone can switch to a jump capable mech on Canyon) but you'll be able to switch to something with long range weaponry for polar, or mid-short for things like crimson and mining.
Unfortunately I think the limitation to this has to do with the game loading the mechs and map together which is why pre-selection is used. There's also the question of how they would do it if it was implemented in something like a map/select screen where it pops up between that and the game loading. UI creation, code, etc.
I'd like to hope its possible, but I don't think putting something else on the backburner to push this ahead would be a wise choice.
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