Bush Hopper, on 27 June 2016 - 09:15 AM, said:
Sorry, but that was one of the dumbest statements. Several light mechs e.g. Jenner IIC, Huginn have zero agility quirks, a Wolfhound has a 5% turn rate while being larger after the patch and getting a worse movement archtype whereas mechs like the Catapult have *drumroll* Turn Rate 25%, Yaw 10% or Marauder Turn Rate 35%, Yaw 45%.
How about addressing those ridiculously bloated quirks on the heavies so that they actually act like heavies?
Hey, lights and mediums shouldn't kill heavies and assaults, right, even when those have zero situational awarness and cannot aim? *eyeroll* No worries, I am sure PGI obliges.
This is part of the problem. Everyone is complaining about how large Lights are and how OP the Locust is (it hasn't really changed) and the Arctic Cheeter. Well, here is the thing. I spent this entire weekend getting eaten by Lights of all sizes <pun - ZING!> as I was using the double XP weekend to level up my Riflemen. Know how hard it is to kill a fast as all get out Light mech with a Heavy mech that has zero basics? I'll clue you in, it sucks. It is doable but it is freaking hard. Now, in case you all missed it, the problem is that, without the basics, I move like hot sh!t in a bucket. Throw in double basics and I'm fine. This is the disconnect. Everyone wants to pilot Heavy mechs because they're fast enough, maneuverable enough, and tough enough while also packing a lot of weapons. Do you think the percentages might change if they moved like a day 1 non-basic mech?
Bush Hopper, on 27 June 2016 - 01:36 PM, said:
The irony here is: the people who had problems targeting light mechs before and gloated about the double nerf lights got...suddenly realize they have a real pest instead stinging their fat butts: the locust. Sorry, but I have to admit to be guilty of Schadenfreude.
You can't say that in 'Merican?
Edited by Trauglodyte, 27 June 2016 - 03:06 PM.