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We Desperately Need New Weapons


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#1 Garfuncle

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Posted 26 June 2016 - 07:34 PM

There are only so many ways to build mechs on so many chassis with the same allotment of weapons. No matter how many new mech packs appear it only blurs more mech build archetypes together. We need new weapons to keep things fresh, and right now things are pretty stale. The fear of "This will break the game!" isn't very compelling when compared to the fact how same-ish builds have become. This would breathe much needed life into all the mechs in the game as it would create a flurry of new build opportunities.

Missing IS ultras, lbx and streaks...I don't think these are so difficult to ask for and balance.

Heavy lasers for clans with more damage but far longer burn times and considerable heat...could be interesting.

Etc. Is this too much to ask for? Is the community that jaded that it can't trust PGI to try to keep this game fresh?

#2 AnTi90d

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Posted 26 June 2016 - 07:38 PM

Also, light gauss, heavy gauss and silver bullet gauss (lbx gauss, basically.)

Also, inferno SRMs, Arrow missiles, thunderbolt missiles, ATM missiles

Also RAC (rapid AC.) I think RAC is the thing I hear requested the most.

#3 BLOOD WOLF

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Posted 26 June 2016 - 07:39 PM

View PostGarfuncle, on 26 June 2016 - 07:34 PM, said:

There are only so many ways to build mechs on so many chassis with the same allotment of weapons. No matter how many new mech packs appear it only blurs more mech build archetypes together. We need new weapons to keep things fresh, and right now things are pretty stale. The fear of "This will break the game!" isn't very compelling when compared to the fact how same-ish builds have become. This would breathe much needed life into all the mechs in the game as it would create a flurry of new build opportunities.

Missing IS ultras, lbx and streaks...I don't think these are so difficult to ask for and balance.

Heavy lasers for clans with more damage but far longer burn times and considerable heat...could be interesting.

Etc. Is this too much to ask for? Is the community that jaded that it can't trust PGI to try to keep this game fresh?

yea, the fun is creating new weapons with different effects and making them work in the game. They need to stop being afraid to do certain ideas. If they implement them well and actually test the ideas who knows what they can accomplish.

#4 Andi Nagasia

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Posted 26 June 2016 - 07:40 PM

View PostAnTi90d, on 26 June 2016 - 07:38 PM, said:

Also, light gauss, heavy gauss and silver bullet gauss (lbx gauss, basically.)

Also, inferno SRMs, Arrow missiles, thunderbolt missiles, ATM missiles

Also RAC (rapid AC.) I think RAC is the thing I hear requested the most.

the only Problems with them is they are 3069 Tech, Much Farther than other Weapons,
like X-Pulse, HyperVelocity Acs Ect,

#5 AnTi90d

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Posted 26 June 2016 - 07:42 PM

Oh, I almost forgot: MRMs!

This one weapon would change the ranges from which many people engage.

SRMs that reach out to ~400-600!

#6 FLG 01

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Posted 26 June 2016 - 07:44 PM

Let me mention the Binary Laser Cannon, perfectly possible in the current timeline (whatever that means after the last town hall...):
http://mwomercs.com/...n-2016-edition/

RE: FCCW weapons...

In general, I think the FCCW would be a better setting due to the simple fact that the IS has some exclusive weapons to level the playfield a bit.

PS: RAC stands for rotary autocannon and it is available in 3062 for the IS. 3069 is the Clan version's date.

#7 BLOOD WOLF

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Posted 26 June 2016 - 07:45 PM

View PostAnTi90d, on 26 June 2016 - 07:42 PM, said:

Oh, I almost forgot: MRMs!

This one weapon would change the ranges from which many people engage.

SRMs that reach out to ~400-600!

then it would be appropriate to increase the spread a bit. not to mention the difficulty of aiming that far and hitting a target,

#8 Narcissistic Martyr

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Posted 26 June 2016 - 08:08 PM

Sure we can have new toys.

That's not gonna change the fact that the only things that matter are hitboxes, relative agility, and high mounted hard points.

Now... if the current game were simply added to solaris and PGI crafted a stock mech only faction wars thing where we replay the various wars of the innersphere and clan space then with the right quirks and adjustments we'd have good reasons to bring different mechs.

#9 Escef

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Posted 26 June 2016 - 08:23 PM

View PostAnTi90d, on 26 June 2016 - 07:42 PM, said:

Oh, I almost forgot: MRMs!

This one weapon would change the ranges from which many people engage.

SRMs that reach out to ~400-600!


SRMs that deal half damage (1/missile) and have atrocious spread. It's more like a rocket shotgun.

#10 BLOOD WOLF

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Posted 26 June 2016 - 08:25 PM

View PostEscef, on 26 June 2016 - 08:23 PM, said:


SRMs that deal half damage (1/missile) and have atrocious spread. It's more like a rocket shotgun.

the range should be enough to make them viable, I am sure there is a sweetspot

Edited by BLOOD WOLF, 26 June 2016 - 08:26 PM.


#11 AnTi90d

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Posted 26 June 2016 - 08:28 PM

Oh, that reminded me of rockets!

http://www.sarna.net...ket_Launcher_20

Lights and mediums would rejoice at the prospect of having weapons other than lasers and SRMs.

#12 Escef

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Posted 26 June 2016 - 08:30 PM

View PostBLOOD WOLF, on 26 June 2016 - 08:25 PM, said:

the range should be enough to make them viable, I am sure there is a sweetspot


Well, the one good thing they have going for them is a very good tonnage to damage ratio to go with that range. an MRM10 is the same tonnage and crits as an SRM6. Granted, the inaccuracy of MRMs means the 10 damage it does is likely going further down, especially at range, but the option to toss out those volleys past 300 meters (max range of 600 meters) could make up for it.

I doubt they'd replace SRMs on lights and mediums, but on slow heavies and assaults the extra range might be worth it.

#13 BLOOD WOLF

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Posted 26 June 2016 - 08:31 PM

View PostAnTi90d, on 26 June 2016 - 08:28 PM, said:

Oh, that reminded me of rockets!

http://www.sarna.net...ket_Launcher_20

Lights and mediums would rejoice at the prospect of having weapons other than lasers and SRMs.

Russ was bragging last town hall about the amount of customization this game has, after they get FW situated I would expect mech variation to be the next goal.

#14 Mcgral18

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Posted 26 June 2016 - 08:39 PM

View PostEscef, on 26 June 2016 - 08:23 PM, said:


SRMs that deal half damage (1/missile) and have atrocious spread. It's more like a rocket shotgun.


They could have decent speed (not greater than SRMs, but not much slower) but fired sequentially, a-la cLRMs
Guaranteed spread

#15 Spheroid

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Posted 26 June 2016 - 08:43 PM

I have a very workable idea for MRMs that can use existing code and visual assets. Just make them streaming like Clan lrms and use the twenty tube port for MRM40 dynamic geometry. Spread would between a LRM20 and SRM6 . Ammo per ton would be much higher than SRMs and velocity would be perhaps 400-500 meters per second.

Edited by Spheroid, 26 June 2016 - 09:03 PM.


#16 Johnny Z

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Posted 26 June 2016 - 09:20 PM

+1 for mines, which would also make nascar more fun. :)

#17 Chuck Jager

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Posted 26 June 2016 - 09:24 PM

The only way to get more stuff is to make it almost the same as exiting stuff or balance goes to hell and you get more upset folks because the stuff they wants really su**s.

It just works that way, adding more balls is harder to juggle. It is also way cooler, until they all hit the ground.

#18 Juodas Varnas

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Posted 26 June 2016 - 11:19 PM

What we need is mechs that would bring something NEW to the table.

Mechs like the QUADS!

Eh?! No?... I'll show myself out.
Posted Image

#19 El Bandito

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Posted 26 June 2016 - 11:47 PM

Need some Thunder LRMs for real area denial. It was reintroduced in the IS by 3052. I just love killing/wounding my opponents without ever meeting them.

Edited by El Bandito, 27 June 2016 - 12:27 AM.


#20 BabyCakes666

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Posted 26 June 2016 - 11:53 PM

dear pgi give us LBX-5 for IS those lbx quirks will come into play

and give us snub nose ppc my catapult needs to become a shotgun on legs





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