

We Desperately Need New Weapons
#1
Posted 26 June 2016 - 07:34 PM
Missing IS ultras, lbx and streaks...I don't think these are so difficult to ask for and balance.
Heavy lasers for clans with more damage but far longer burn times and considerable heat...could be interesting.
Etc. Is this too much to ask for? Is the community that jaded that it can't trust PGI to try to keep this game fresh?
#2
Posted 26 June 2016 - 07:38 PM
Also, inferno SRMs, Arrow missiles, thunderbolt missiles, ATM missiles
Also RAC (rapid AC.) I think RAC is the thing I hear requested the most.
#3
Posted 26 June 2016 - 07:39 PM
Garfuncle, on 26 June 2016 - 07:34 PM, said:
Missing IS ultras, lbx and streaks...I don't think these are so difficult to ask for and balance.
Heavy lasers for clans with more damage but far longer burn times and considerable heat...could be interesting.
Etc. Is this too much to ask for? Is the community that jaded that it can't trust PGI to try to keep this game fresh?
yea, the fun is creating new weapons with different effects and making them work in the game. They need to stop being afraid to do certain ideas. If they implement them well and actually test the ideas who knows what they can accomplish.
#4
Posted 26 June 2016 - 07:40 PM
AnTi90d, on 26 June 2016 - 07:38 PM, said:
Also, inferno SRMs, Arrow missiles, thunderbolt missiles, ATM missiles
Also RAC (rapid AC.) I think RAC is the thing I hear requested the most.
the only Problems with them is they are 3069 Tech, Much Farther than other Weapons,
like X-Pulse, HyperVelocity Acs Ect,
#5
Posted 26 June 2016 - 07:42 PM
This one weapon would change the ranges from which many people engage.
SRMs that reach out to ~400-600!
#6
Posted 26 June 2016 - 07:44 PM
http://mwomercs.com/...n-2016-edition/
RE: FCCW weapons...
In general, I think the FCCW would be a better setting due to the simple fact that the IS has some exclusive weapons to level the playfield a bit.
PS: RAC stands for rotary autocannon and it is available in 3062 for the IS. 3069 is the Clan version's date.
#7
Posted 26 June 2016 - 07:45 PM
AnTi90d, on 26 June 2016 - 07:42 PM, said:
This one weapon would change the ranges from which many people engage.
SRMs that reach out to ~400-600!
then it would be appropriate to increase the spread a bit. not to mention the difficulty of aiming that far and hitting a target,
#8
Posted 26 June 2016 - 08:08 PM
That's not gonna change the fact that the only things that matter are hitboxes, relative agility, and high mounted hard points.
Now... if the current game were simply added to solaris and PGI crafted a stock mech only faction wars thing where we replay the various wars of the innersphere and clan space then with the right quirks and adjustments we'd have good reasons to bring different mechs.
#9
Posted 26 June 2016 - 08:23 PM
AnTi90d, on 26 June 2016 - 07:42 PM, said:
This one weapon would change the ranges from which many people engage.
SRMs that reach out to ~400-600!
SRMs that deal half damage (1/missile) and have atrocious spread. It's more like a rocket shotgun.
#11
Posted 26 June 2016 - 08:28 PM
http://www.sarna.net...ket_Launcher_20
Lights and mediums would rejoice at the prospect of having weapons other than lasers and SRMs.
#12
Posted 26 June 2016 - 08:30 PM
BLOOD WOLF, on 26 June 2016 - 08:25 PM, said:
Well, the one good thing they have going for them is a very good tonnage to damage ratio to go with that range. an MRM10 is the same tonnage and crits as an SRM6. Granted, the inaccuracy of MRMs means the 10 damage it does is likely going further down, especially at range, but the option to toss out those volleys past 300 meters (max range of 600 meters) could make up for it.
I doubt they'd replace SRMs on lights and mediums, but on slow heavies and assaults the extra range might be worth it.
#13
Posted 26 June 2016 - 08:31 PM
AnTi90d, on 26 June 2016 - 08:28 PM, said:
http://www.sarna.net...ket_Launcher_20
Lights and mediums would rejoice at the prospect of having weapons other than lasers and SRMs.
Russ was bragging last town hall about the amount of customization this game has, after they get FW situated I would expect mech variation to be the next goal.
#15
Posted 26 June 2016 - 08:43 PM
Edited by Spheroid, 26 June 2016 - 09:03 PM.
#16
Posted 26 June 2016 - 09:20 PM

#17
Posted 26 June 2016 - 09:24 PM
It just works that way, adding more balls is harder to juggle. It is also way cooler, until they all hit the ground.
#18
Posted 26 June 2016 - 11:19 PM
Mechs like the QUADS!
Eh?! No?... I'll show myself out.

#19
Posted 26 June 2016 - 11:47 PM
Edited by El Bandito, 27 June 2016 - 12:27 AM.
#20
Posted 26 June 2016 - 11:53 PM
and give us snub nose ppc my catapult needs to become a shotgun on legs
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