Metus regem, on 29 June 2016 - 10:43 AM, said:
4/6 is the hex movement speed of the mech, 4 hex walk and 6 hex run, as far as MWO is concerned that means that it will run at 68km/h give or take some speed tweaking.
Oh, so it's considered "slow," right? Thanks! :0
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with 13t of FF Armour, Endo steel and 3 JJ's
85T (340xl)
41t used (Endo, 3 JJ's, 13t FF Armour)
44t free (for weapons and equipment)
Then it's not the Warhawk you're talking about. Is there a chassis with this profile? You are right, as that is a tad irksome in terms of profile.
And of course, I'm saying the MCM does lose out because of the Jumpjets, but it does earn points on the practical layout. In game, it's going to rock as long as you take advantage of the max armor for the weight class and drop the JJ.
CK16, on 29 June 2016 - 10:50 AM, said:
Who runs stock loadouts though? I mean I might be one who does and keeps 1 MCMK-II-1 stock cause I am weird like that, but most will run meta on them, aka LRM's will go bye bye, they will focus on the mechs strengths, being arm mounted ballistics and torso mounted energy, except PPC with Gauss builds, if we get a quad Ballistic mount one, quad UAC 5' and 10's or mixing.
Pfft, it's going to have 4 lasers. I'm not a big fan of C-ERPPC.
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For the MCMK-II-2 since we would get 4 missile expect super splattercats! 4x A-SRM 6's with LBX/UAC 20's
KA POW!
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The other varriants fill in laser boating roles I feel, PGI might need to make a varriant or 2 but nothing to drastic IMO.
If we're luckky we'll get a x4 ballastics variant.
Of course, I think 2E per arm instead of the ballastics would be a variant as well.