I have some nerf suggestions for over-performing weapons to bring them in line with LRMs:
Pulse Lasers - each pulse should hit a different location a la cone of fire like the MG.
Standard Lasers - beam diameter should widen with distance from target so the beam diffuses to 4-5 components by the time it reaches Peak range.
Autocannons - should be removed from game because heavy metals from the slugs are bad for the environment.
Gauss Rifles - recoil should cause knockdown of the shooter if they are less than 90 tons.
SRMs - Add minimum arming range of 180m to match LRMs.
SSRMs - to emphasize the "only fire when hit is guaranteed" mantra, disable firing if target has AMS equipped.
LBX Autocannons - instead of using linear spread cone, use exponential spread.
Flamers - change exponential heat gain to exponential self-damage to the component that mounts a flamer.
Ultra AC - change jam risk to Ammo Breach risk that replaces jam with ammo-exposions on a per-shell basis.
MG - are in a good spot right now.