Kin3ticX, on 03 July 2016 - 06:45 PM, said:
It isn't the population (it is)
i think the fix is a little of everything.
break everything down to 2-4 alliances, all factions at war:
clan vs is
or
clan vs fedcom vs everyone else
or
wardens vs crusaders vs fedcom vs everyone else
individual factions still exist, but in a friendly competition with eachother for standing. so you could still have your lore themed units and the like. now we got our faction populations focused. we still have planets, each a bucket and a bottleneck to game formation. so get rid of planet ownership and lobbies, instead each alliance would have an attack and defence lobby for each other alliance.
planet ownership rewards would be replaced with a more generalistic rewards system. you instead get your unit's glory represented on a weekly leader board, possibly with prizes for the top 5 units every week. pugs would get a weekly leaderboard+prize too for fairness. possibly you might also have victory pay, where you get 5 mc for every 25 victories, it would be easy, fair and might get more people to play fp.
join the damn game button. see my previous post. kind of a very minimalistic matchmaker, it doesnt care about player skill, but will match up based on group type (pug, unit, mixed) if it can, otherwise match what players are available. this will fix pug funnel in addition to make game start faster. you might introduce game voting, vote to play invasions, counter attack, or split the teams into 3 and start 3 scouting games. this would open fp up to more modes and maps, since you could just add voting options at that point. the very limited gameplay options in fp certainly are keeping a lot of people bored.