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Devs Please Read!

Balance Maps

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#21 Tyler Valentine

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Posted 29 June 2016 - 06:07 PM

View PostProcurator Derek, on 29 June 2016 - 06:01 PM, said:


I was making a general example, not towards you. sorry if you mistook it for you.
I
I think the lack of population interaction is the main problem. there's not enough of us.

a average of 100 people a day isn't enough. 500-800 would be more appropriate and actually have PGI interested in the influx of verbal feedback.

Until then PGI will keep thinking some things are still alright. Until you get interactions like the multiple dislike of the minimap threads in here nothing isn't going to happen.

You noticed how PGI moved quickly because people actually came on and complained? More than the usual average people here?

Alot did. That's what I think of it as of now. population needs to come to the forums more.


Roger that, and I agree but they could take the initiative and promote their own forums when the game opens. Maybe even post votes for popular ideas here to incentivize people to visit, interact, and participate. Very little feedback or encouragement, and telling the players flat out they know better than us is a lose lose mindset.

#22 TLBFestus

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Posted 29 June 2016 - 07:20 PM

View PostProcurator Derek, on 29 June 2016 - 06:01 PM, said:

I was making a general example, not towards you. sorry if you mistook it for you.

I think the lack of population interaction is the main problem. there's not enough of us.

a average of 100 people a day isn't enough. 500-800 would be more appropriate and actually have PGI interested in the influx of verbal feedback.

Until then PGI will keep thinking some things are still alright. Until you get interactions like the multiple dislike of the minimap threads in here nothing isn't going to happen.

You noticed how PGI moved quickly because people actually came on and complained? More than the usual average people here?

Alot did. That's what I think of it as of now. population needs to come to the forums more.



So in essence you are saying that PGI would pay more attention to the forums if more people frequented them? Is that correct?

Because PGI posts basically Eff all in the forums, and you have to go to twitter, instagram and other off site locations to find out anything "fresh". So they are undermining their own forums by not interacting the way they use the other social apps.

Is it too much work for Tina or someone to make sure that duplicates to anything they post on other sources is put on the forums? Wouldn't that help?

Wouldn't it help if the artists posted early sketches of artwork?

Wouldn't it help if they made someone responsible for posting MW centered "Lore" about the workings of the Inner Sphere and Clans to draw new people into the universe?

Wouldn't it help if PGI showed some early concept ideas and how they sort through issues, or demonstrated the difficulty in implementing certain ideas with the current engine?

Without them purposely supporting the forums by being regular posters, how is it that the forums are going to become more visited and thus be more useful to PGI? Because if they aren't going to do that then it can be said that PGI won't pay attention to the forums because they don't support them enough to make them useful. It's like a snake eating it's own tail.

Edited by TLBFestus, 29 June 2016 - 07:24 PM.


#23 Scout Derek

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Posted 29 June 2016 - 07:57 PM

View PostTLBFestus, on 29 June 2016 - 07:20 PM, said:



So in essence you are saying that PGI would pay more attention to the forums if more people frequented them? Is that correct?

Because PGI posts basically Eff all in the forums, and you have to go to twitter, instagram and other off site locations to find out anything "fresh". So they are undermining their own forums by not interacting the way they use the other social apps.

Is it too much work for Tina or someone to make sure that duplicates to anything they post on other sources is put on the forums? Wouldn't that help?

Wouldn't it help if the artists posted early sketches of artwork?

Wouldn't it help if they made someone responsible for posting MW centered "Lore" about the workings of the Inner Sphere and Clans to draw new people into the universe?

Wouldn't it help if PGI showed some early concept ideas and how they sort through issues, or demonstrated the difficulty in implementing certain ideas with the current engine?

Without them purposely supporting the forums by being regular posters, how is it that the forums are going to become more visited and thus be more useful to PGI? Because if they aren't going to do that then it can be said that PGI won't pay attention to the forums because they don't support them enough to make them useful. It's like a snake eating it's own tail.


Yes, that is what I'm saying.

If they find that 100-200 people don't represent the whole population of say, 5,000 people, would you listen to them, who represent roughly less than half a percent of the entire populations opinions, or would you rather listen to 2,400-2,700 people, who represent roughly half the opinion of the population?

Product feedback is key, and steam proved so with a mostly positive attitude overall from many reviews, of course you'll have your negative reviews, which are usually understandable.

And before I go any further, I'm not defending PGI, but when I can see a clear lack of communication on both sides, it gets to a point of who's doing what and why. And I'll express my opinion on things too that are bad. I pointed out in about the lack of information in the crates, where I expressed that it was a bad thing to release a early concept with little to no real background information.

The rest of your paragraphs are debatable, would it help PGI? could they do so? Would they do so? We can go on and on about this kind of stuff, it's highly diverse in whether it'll actually help the game or slow it.

And again, as I say to others, they do come to the forums and post, they are active, but not active as you would like them to be in posting.

If PGI was doing horribly with the game, it would be dead by now, literally. we would be the last few who would actually play. There would be no Kodiak, there would be no MWO championship, there would be nothing, gone, all of it. Hell, I don't even know if we'd be still here. might probably migrate to Reddit or some other forum website about this game.

Edited by Procurator Derek, 29 June 2016 - 08:59 PM.


#24 xengk

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Posted 29 June 2016 - 08:12 PM

View PostTyler Valentine, on 29 June 2016 - 05:37 PM, said:

They're not children, they're grown men and women, running a company and responsible for the satisfaction of their customers. They need to suck it up, sort through the salt, and find the worthwhile posts. The rest of us do it every day and we don't own the title. Give me a break.


Back when I was a lowly game master, suck it up means spending 3~4 hours daily to shift through the salt.
Often the nuggets of gold are rare and far inbetween.
Those 4 hours could have been spend on other tasks, like cheat investigation, customer support case, event planning, content testing, etcs. I end up have to work overtime almost daily to finish my workload.

After awhile I stop frequenting the forum daily and only drop by few times a week to check some hot topic thread.

#25 DAYLEET

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Posted 29 June 2016 - 08:19 PM

Voting for map certainly was a dumb idea. the multiplication farming minigame really sucks the fun out of the game.

#26 JasonIIC

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Posted 29 June 2016 - 08:43 PM

I think Derek is right. For the most part, the active users on the forum are not an accurate representation of the user base as a whole. I play a lot, and I check the forums occasionally. It's amusing to me that so many people will put so much work in to talking about something they hate. If I hated the game or the direction of was going, I would stop playing.

On the map side, I think the balance is fine. QP forces you to be more versatile. If you're getting rolled, change your build.

On that note, I have one really big complaint. Change the description of Nyserta. Not only has my clan been trying to take the place for like three years now, we're forced to look at a loading screen that tells us it's ugly and has no strategic value. Change it to something inspiring, like: Nyserta, free beer on tuesdays.

#27 LordNothing

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Posted 29 June 2016 - 08:46 PM

things get better when you ignore meta and build to your own skill set. especially when you stop using so many situational builds, which a lot of meta mechs are. if you are building to the maximum damage output laser vomit possible for example, you are leaning your build to be more situational. you are no longer able to hold out in a brawl for example and are dependent on a match to unfold in a certain way to be useful. if you are building long range campy builds, dont be supprised when you are sub optimal on a very brawly map, and the same goes for taking an srm boat into polar, ad optimal as that will be for an srm boat, it will be useless because you will never come into range of the enemy. a streak boat light hunter will not be as good at brawling against assaults as the asrm carrier even with the same number of tubes.

you can defeat these problems very easily with mixed builds, you might not be a top brawler or camper, but when your team does one or the other you can still be useful and not have to wait for conditions to change or charge into a situation you arent equipped to handle. just have something long range (lerms, erll, ppc), something short range (srms, medium and small lasers) and something heat efficient (gauss, ac10, lbx, machine guns). then you can brawl, camp, skirmish and support all in the same build.

map variety is good. i dont like whats been happening with the remakes where all the maps are gravitating to become huge campfest maps, not because i dont like huge maps, but because i dont want every map to be the same. if they want to play with new ideas for map design id rather them do it on new maps than see the remaining classic maps be assimilated into the new paradigm. id like to see revamps, but more like what was done on caustic, where the layout and feel didnt change but the map was brought up to date with new textures and other features. i dont think maps like hpg, therma and bog need the full frozen city treatment. frozen city certainly needed something done with it, merging the 2 versions into one was neccisary (and very well done i thought), it probibly didnt need to be made huge however they did so better than any of the other enlarged maps imho, making good use of vertical space, good cover and it just looks great. id like to see a large map with a lot of cover (probibly dense urban) somewhere down the road, but keep a few close quarters maps in the rotation.

#28 AnimePops

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Posted 29 June 2016 - 08:47 PM

Signed and agree with OP. Keep the maps random. It adds flavor to have a map that isn't perfect for your mech.

#29 InspectorG

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Posted 29 June 2016 - 09:04 PM

View PostProcurator Derek, on 29 June 2016 - 07:57 PM, said:

Yes, that is what I'm saying.

If they find that 100-200 people don't represent the whole population of say, 5,000 people, would you listen to them, who represent roughly less than half a percent of the entire populations opinions, or would you rather listen to 2,400-2,700 people, who represent roughly half the opinion of the population?


Another part of this dynamic is many players opted away from the forum and stick to reddit due to prolly a mix of habit and old salt from the previous mod/whatever/Niko.

Not to sound mean or salty, but a lot of the comp players and people with better ideas ignore the forums. Conversely, many beginners and 'bads' get a disproportional voice in the forums.

How does PGI parse that? Do they read reddit?

#30 Scout Derek

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Posted 29 June 2016 - 09:23 PM

View PostInspectorG, on 29 June 2016 - 09:04 PM, said:


Another part of this dynamic is many players opted away from the forum and stick to reddit due to prolly a mix of habit and old salt from the previous mod/whatever/Niko.

Not to sound mean or salty, but a lot of the comp players and people with better ideas ignore the forums. Conversely, many beginners and 'bads' get a disproportional voice in the forums.

How does PGI parse that? Do they read reddit?


Let's keep off of Niko for now. One too many good reasons to discuss him and not, for better or worse. I think we can all agree on that.

To be honest, I haven't asked them if they do read reddit, so I can't answer that for them, though from a glance from the many years I've read over there and such, they do post there, not sure if they take ideas from there into consideration or not, but they do post over there, such as when the forums were down and new color tags were being implemented.

#31 Mark Nicholson

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Posted 29 June 2016 - 09:51 PM

I'm at home, but I logged in just to say that I read this.

#32 Karl Marlow

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Posted 29 June 2016 - 09:52 PM

Did it make you horny?

#33 Flutterguy

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Posted 29 June 2016 - 09:55 PM

View PostMark Nicholson, on 29 June 2016 - 09:51 PM, said:

I'm at home, but I logged in just to say that I read this.

Wow! It's like finding out that Santa's real but he doesn't actually do the whole present thing.

#34 Carl Vickers

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Posted 29 June 2016 - 09:55 PM

View PostThomasMarik, on 29 June 2016 - 09:52 PM, said:

Did it make you horny?


There is always one, space bacon finally got to his brain.

#35 HellJumper

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Posted 29 June 2016 - 09:57 PM

View PostThomasMarik, on 29 June 2016 - 09:52 PM, said:

Did it make you horny?


its these kind of responses that make them not read the forums :P

#36 Scout Derek

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Posted 29 June 2016 - 09:59 PM

View PostFlutterguy, on 29 June 2016 - 09:55 PM, said:

Wow! It's like finding out that Santa's real but he doesn't actually do the whole present thing.


Soooo....

Was I wrong? ;)

#37 STEF_

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Posted 29 June 2016 - 10:10 PM

View PostProcurator Derek, on 29 June 2016 - 03:24 PM, said:

They do.

So, you are suggesting they are doing the opposite of what community asks..... and on purpose!

#38 Scout Derek

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Posted 29 June 2016 - 10:13 PM

View PostStefka Kerensky, on 29 June 2016 - 10:10 PM, said:

So, you are suggesting they are doing the opposite of what community asks..... and on purpose!


Yes, they are reading everything on purpose! And they are taking suggestions in on purpose too!

#39 MrJeffers

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Posted 29 June 2016 - 10:16 PM

View PostFlutterguy, on 29 June 2016 - 09:55 PM, said:

Wow! It's like finding out that Santa's real but he doesn't actually do the whole present thing.


More like finding out he does know when you are sleeping and does know when you are awake. Because he's been spying on you the whole time and you didn't know it because you never saw him.

#40 Aleksandr Sergeyevich Kerensky

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Posted 29 June 2016 - 10:17 PM

Well, I am sure the devs read these forums, and then go into the game and play with the community to get a better feel on the situation.

There are a lot of people who play this game, there are many different camps among these people... And for the most part, a lot of these camps of people play this game differently.

This game has a very very diverse set of people. Heck each tier of players have different camps within them.

Personally, I think its cool that the devs openly play the game with their player base. I have played a plentiful of games other then mwo, and I have never run into a developer that interacts so much with its community in game.

Sure there are rpgs where the GMs host in game events here and there. But in mwo, they actually play with their community, and quite often.





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