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Average Kdr Is 0.80


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#21 Spr1ggan

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Posted 30 June 2016 - 10:56 AM

That average is actually pretty damn bad.

Imo K/D below 2 in this game is pretty damn poor.

#22 Deathlike

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Posted 30 June 2016 - 11:51 AM

View PostEth3real, on 30 June 2016 - 10:56 AM, said:

That average is actually pretty damn bad.

Imo K/D below 2 in this game is pretty damn poor.


:(

I'd just be happy if people were actually @ a 1 k-d ratio instead of a 1 kill-a-derp to kill-by-derp ratio.

#23 DAYLEET

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Posted 30 June 2016 - 12:01 PM

View PostEth3real, on 30 June 2016 - 10:56 AM, said:

That average is actually pretty damn bad.

Imo K/D below 2 in this game is pretty damn poor.

That doesnt even make sense. How could the average be 2 lol

#24 C E Dwyer

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Posted 30 June 2016 - 12:02 PM

View PostARP Haruna, on 30 June 2016 - 12:53 AM, said:

ATM i would prefer the Mediterranean...

But hey. Wait.
37000 players logged in and played a qp match since last Tuesday?
Definitely this game is dying...

37000 players is dying..

Damn !

Icelanders must be nervous they have a total population of around 30,000

#25 Kangarad

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Posted 30 June 2016 - 12:13 PM

I am still not sure why everyone things kills are what matters, clearly thats ust promoting killsteals. KKMD/D would probably be better.

#26 Haakon Magnusson

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Posted 30 June 2016 - 12:14 PM

View PostEth3real, on 30 June 2016 - 10:56 AM, said:

That average is actually pretty damn bad.

Imo K/D below 2 in this game is pretty damn poor.


You are mistaken, unless you are one who cares about K/D.

My goal is win and that means I am using my busted up mech to shield my teammates when my own is about to die. Ever since RnR was taken out, I don't care about my mech blowing up, so generally it doesn't survive. If I can tie couple enemies soaking damage while someone else is pouring fire on enemy, the better, win is win. If it's a total roll my mech propably survives, though I might be leading a charge to roll it and die anyhow.

I care more about your W/L? You do know that propably a lot of is because of someone like me willing to lead the charge.

#27 Jables McBarty

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Posted 30 June 2016 - 12:37 PM

View PostHaakon Magnusson, on 30 June 2016 - 12:14 PM, said:


You are mistaken, unless you are one who cares about K/D.

My goal is win and that means I am using my busted up mech to shield my teammates when my own is about to die. Ever since RnR was taken out, I don't care about my mech blowing up, so generally it doesn't survive. If I can tie couple enemies soaking damage while someone else is pouring fire on enemy, the better, win is win. If it's a total roll my mech propably survives, though I might be leading a charge to roll it and die anyhow.

I care more about your W/L? You do know that propably a lot of is because of someone like me willing to lead the charge.


Omg THANK YOU! I can't stand it when there's that one LRM boat without any ammo hiding in the backfield while his allies try to take out the final enemies. Then the allies die and he promptly dies. I mean, what did you think was going to happen once they kill the guys with weapons left?

#28 Pariah Devalis

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Posted 30 June 2016 - 12:39 PM

0.80 and 1.0? That is painfully #mediocre....

#29 Jables McBarty

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Posted 30 June 2016 - 12:40 PM

View PostPariah Devalis, on 30 June 2016 - 12:39 PM, said:

0.80 and 1.0? That is painfully #mediocre....


Isn't that what's expected in an average?

#30 wanderer

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Posted 30 June 2016 - 01:04 PM

Quote

37000 players is dying


37,000 accounts isn't 37K players, given alts- but it's probably hovering around 30K or so. Quite a few people I know from Proton on down have at least two accounts, if not more played in the course of a given month. Which isn't bad, although 21 games/month being an average means under one game a day- or 5-6 games in a given week of the month. That's not so good.

#31 TLBFestus

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Posted 30 June 2016 - 01:07 PM

View PostCathy, on 30 June 2016 - 12:02 PM, said:

37000 players is dying..

Damn !

Icelanders must be nervous they have a total population of around 30,000



You are missing a zero.

It's 300,000. they figure 30,000 went to the soccer games

Edited by TLBFestus, 30 June 2016 - 01:12 PM.


#32 Tarogato

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Posted 30 June 2016 - 01:31 PM

View PostEth3real, on 30 June 2016 - 10:56 AM, said:

That average is actually pretty damn bad.

Imo K/D below 2 in this game is pretty damn poor.


I would say 2.0 is really high. Getting a KDR that high requires roughly equal parts getting carried*, using meta cheese builds, and skill. If one of those three aren't in place, you need to make up for it with the others.
*even the best player in the game will be limited in his KDR if he plays solo all the time. Playing in group queue with skilled teammates reduces the number of losses you have, and for highly skilled players most of their deaths come from the actual losses which are less preventable when you play solo.

#33 Mister Blastman

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Posted 30 June 2016 - 01:56 PM

View PostStefka Kerensky, on 30 June 2016 - 01:57 AM, said:

mmmm...I can see an issue here.

95% dropping solo/5% in group?


But in group you have to deal with those slimy detestable things otherwise known as "humans." In solo you just have to shoot them!

100% solo queue here for over a year now.

#34 Revis Volek

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Posted 30 June 2016 - 02:12 PM

Leaderboard is a joke until they get a min match number up there.

Seeing the first 2-4 pages of people who played ONE GOOD match doesn't show me anything of importance.



SO it another half baked, poorly implemented feature. Par for the course.

#35 Mcgral18

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Posted 30 June 2016 - 05:17 PM

View PostEth3real, on 30 June 2016 - 10:56 AM, said:

That average is actually pretty damn bad.

Imo K/D below 2 in this game is pretty damn poor.


Neat, I broke through to the next integer value

Well, .999, close enough for them to start rounding

#36 Ex Atlas Overlord

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Posted 30 June 2016 - 07:11 PM

View PostTarogato, on 30 June 2016 - 01:31 PM, said:

I would say 2.0 is really high. Getting a KDR that high requires roughly equal parts getting carried*, using meta cheese builds, and skill. If one of those three aren't in place, you need to make up for it with the others.
*even the best player in the game will be limited in his KDR if he plays solo all the time. Playing in group queue with skilled teammates reduces the number of losses you have, and for highly skilled players most of their deaths come from the actual losses which are less preventable when you play solo.


Disclaimer: Play only solo Q

Yep, I was holding a 5KDR for my first 50 games (Got a good string of good team mates)...

then the last event started.... lost every single game b/c team mates were more worried about playing for the event then working together.....Just got it back over a 3 but b/c of **** team mates causing 40+ losses it'll never be that high again.

Strangely enough I magically stopped losing every single game as soon as my W/L became exactly 1...

Funny that (aka, **** your loaded MM PGI)

Edited by Ex Atlas Overlord, 30 June 2016 - 07:13 PM.


#37 adamts01

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Posted 30 June 2016 - 08:24 PM

Except for suicides, for every kill you get, someone else has to die..... The average kdr will always be just about 1. Either way, kills aren't what's important, winning is. This last match I led the game in damage in a solid victory. I happened to get 2 kills, it could have just as easily been 1, or 4, it doesn't matter a single bit. There's no point in obsessing over numbers the way some of you do.

#38 BattleBunny

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Posted 30 June 2016 - 09:21 PM

View PostHaakon Magnusson, on 30 June 2016 - 12:14 PM, said:


You are mistaken, unless you are one who cares about K/D.

My goal is win and that means I am using my busted up mech to shield my teammates when my own is about to die. Ever since RnR was taken out, I don't care about my mech blowing up, so generally it doesn't survive. If I can tie couple enemies soaking damage while someone else is pouring fire on enemy, the better, win is win. If it's a total roll my mech propably survives, though I might be leading a charge to roll it and die anyhow.

I care more about your W/L? You do know that propably a lot of is because of someone like me willing to lead the charge.


I feel the same way. I also enjoy tanking, leading charges, soaking damage so others have free shots.
Stats dont reflect this well, except in W/L.
but as long as group and solo are not split, W/L doesnt mean anything either.


I also see some people in my playing-area worry about their stats and adjusting their gameplay. Thats usually a path that leads to frustration, not fun...

Edited by BattleBunny, 30 June 2016 - 09:22 PM.


#39 Chuck Jager

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Posted 30 June 2016 - 10:59 PM

I actually had a 75 damage game with 3 kills in a group Q game that we all just obliterated the enemy like the 90s Bulls playing a church league coed team. All I could do was turn the corner and fire once 3 times go t3 kills and the game was over.

Kills are pretty much luck or somebody is trying to only shoot to kill not help the team advance. Our unit many times needs to re-educate newer players that team play is about pressure and forward momentum, not poke and fire safely.

#40 William Mountbank

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Posted 30 June 2016 - 11:31 PM

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