El Bandito, on 30 June 2016 - 04:29 AM, said:
Which is why I am advocating
SIZED HARDPOINTS
"Making bad 'Mechs worse since 2017."
Seriously. Sized hardpoints does
nothing positive for this game. Consider the following table:
Makes sense, yes? A
Good base 'Mech chassis, graced with
Good weapons, is
Good. A
Bad chassis with
Bad weapons is
Bad. A
Good chassis, but one which suffers from
Bad weapons, is
Meh. A
Bad chassis which is somehow fitted with
Good weapons is similarly
Meh. One case of
Good, two cases of
Meh, and one case of
Bad.
Currently, however, you can alter the weapons layout of any 'Mech in the game, to a greater or less extent. This allows you to take
Bad stock weapons loadouts and in many cases make them
Good, following the green arrows shown in the table. A
Bad 'Mech with
Bad stock weapons is
Bad...but a
Bad 'Mech whose crappy stock weapons have been replaced with
Good weapons migrates up to the '
Meh' box, and is much more playable. A
Good 'Mech chassis with its
Bad stock weapons replaced by
Good weapons migrates from '
Meh' to
Good.
This creates two more cases, for a current total of six. One of those cases is
Good, the other is
Me .. This totals out to two cases of
Good, three cases of
Meh, and one case of
Bad.
33% of possible states are
Good.
50% of possible states are
Meh.
17% of possible states are
Bad.
Consider, however, this version of the same chart:
Notice that the green arrows, representing the ability to change from
Bad weapons to
Good weapons, are gone, as sized hardpoint systems eliminate the ability to make meaningful changes to any given 'Mech's armament. We're down to four state cases again instead of six -
Good 'Mechs with
Bad weapons are doomed to remain
Meh, with no ability to make up for their lackluster stock loadouts and compete with
G/G machines (funny how that acronym works out, eh?). And
Bad 'Mechs with
Bad weapons remain completely pointless, as they lose the ability to switch out to
Good weapons and upgrade themselves to
Meh.
25% of possible states are
Good.
50% of possible states are
Meh.
25% of possible states are
Bad.
This is a concrete, objectively observable reduction of Goodness in MWO, even before taking into account the fact that the number of
Bad stock chassis and
Bad stock armaments vastly outweighs their
Good counterparts, and thusly that the majority of
Good or
Meh machines is made up of the two green-arrow case states in the uppermost table.
Why should we do that to ourselves?
*****
On the original post topic:
Yeah...never mind. I'm mostly done trying to talk sense into (de)convergence people. Mostly just caught a case of the Logics when reading Bandito's post where he's being Bandito again.
Edited by 1453 R, 01 July 2016 - 12:33 PM.