Hit the Deck, on 03 July 2016 - 05:07 PM, said:
Indeed, but still, the spirit of the fluff/lore (not necessarily the TT game) should be kept because it's the most important. Weisman and co. over there at HBS don't have hesitation to change the TT rules even though their upcoming game is very close to the TT at how it's gonna be played. They do that in order for the game to be fun to play while still feeling like BattleTech.
Theme is important but its way more open to interpretation than rule sets. Think of the difference between Eurogaming and Amrican Gaming. Or if you are into pnp RPGs, how White Wolf rebranded Vampire the Masquerade into Vampire the Requiem.
White Wolf cut a lot of meta-story out and left it vague for the players to write their own meta but still kept the flavors and themes for all the various factions.
As someone who never got into the novels, the background lore provided in the tech manuals was enough for me. That and which factions favored what tactics and such.
I really dont care about the characters or legendary units.
Each faction should get its own theme, look, favored startegy/tactics
The lore also (gasp) likely needs rebranded and updated.