Marauder Quirks Need Love
#1
Posted 30 June 2016 - 06:01 AM
3R should be ppc range and heat 10-20% ac5 cool down 10-20% and ppc speed 30-50%
other IS mechs get same or better so why was PGI shy with the new mechs?
what would you all change on the MAD line if you could?
#2
Posted 30 June 2016 - 06:11 AM
#3
Posted 30 June 2016 - 06:12 AM
At least PGI resized it to he...lp...ummm....never mind.
Seriously though, I think some hitbox tweaking is in order. I'm not sure it will help with a mile long side torso anyway, but it needs some help and I'm sure PGI isn't ever going to remodel it to change that.
#4
Posted 30 June 2016 - 06:13 AM
Offensive quirks should also be scaled back to increase time to kill, which would mean nerfing the overperformers rather than buffing the underperformers (of which I don't believe this is one).
#5
Posted 30 June 2016 - 06:18 AM
#6
Posted 30 June 2016 - 06:19 AM
MeiSooHaityu, on 30 June 2016 - 06:12 AM, said:
At least PGI resized it to he...lp...ummm....never mind.
Seriously though, I think some hitbox tweaking is in order. I'm not sure it will help with a mile long side torso anyway, but it needs some help and I'm sure PGI isn't ever going to remodel it to change that.
I have xl 350 and 360 in every single marauder I own and my bounty hunter has an xl300. Reasonably well? The marauder has the greatest hit boxes in this game if you haven't figured out how to tank with them then that's on you. The mech doesn't need to be buffed at all.
#7
Posted 30 June 2016 - 06:20 AM
MeiSooHaityu, on 30 June 2016 - 06:12 AM, said:
Really? I've run 350 and 355 XLs in the MADs pretty well. If you XL a Marauder you do it for speed while retaining firepower, not for more firepower.
#8
Posted 30 June 2016 - 06:21 AM
Other than that, the Marauder line is quite fine.
#9
Posted 30 June 2016 - 06:41 AM
MeiSooHaityu, on 30 June 2016 - 06:12 AM, said:
At least PGI resized it to he...lp...ummm....never mind.
Seriously though, I think some hitbox tweaking is in order. I'm not sure it will help with a mile long side torso anyway, but it needs some help and I'm sure PGI isn't ever going to remodel it to change that.
why do you want that? the MAD can perfectly well shield it's CT for a long nosed mech thats great. running a STD is therefore a very good thing. Nothing is more annoying than havign to dismantle a Marauder. Any boxchanges would mostlikely mean more CT, and thats going to be worse.
#10
Posted 30 June 2016 - 06:46 AM
#11
Posted 30 June 2016 - 06:47 AM
I've never had terribly good luck with it's side torsos, but I'm willing to give people a benefit of a doubt and try XLs again for a while (when I get a round to piloting them again).
#12
Posted 30 June 2016 - 06:56 AM
El Bandito, on 30 June 2016 - 06:46 AM, said:
Have you run them since the rescale? I felt like it really cost them durability.
#13
Posted 30 June 2016 - 07:00 AM
#14
Posted 30 June 2016 - 07:05 AM
TercieI, on 30 June 2016 - 06:56 AM, said:
I have, and I haven't noticed any real difference. Hell, yesterday I got up in an Atlas's grill trying to finish him off, and while trying to get a clean shot at his exposed CT (he was defensively twisting like a boss) I ended up tanking a lot of damage from his teammates without even trying to... in an XL Marauder.
#16
Posted 30 June 2016 - 07:16 AM
Escef, on 30 June 2016 - 07:05 AM, said:
I have, and I haven't noticed any real difference. Hell, yesterday I got up in an Atlas's grill trying to finish him off, and while trying to get a clean shot at his exposed CT (he was defensively twisting like a boss) I ended up tanking a lot of damage from his teammates without even trying to... in an XL Marauder.
El Bandito, on 30 June 2016 - 07:10 AM, said:
No, but since my Warhammers are performing just fine post enlargement, I think the Marauders are fine too.
I felt like my CT got hit a lot more. That slim stripe wasn't so slim any more.
#17
Posted 30 June 2016 - 07:21 AM
TercieI, on 30 June 2016 - 07:16 AM, said:
Silly question, do you run 325 or smaller engines? Because the lower twist speed from the smaller engines might be exaggerating it. Since I tend to run 350XLs, my twist speed is jacked, which probably causes me to not see this difference you speak of.
#18
Posted 30 June 2016 - 07:26 AM
TercieI, on 30 June 2016 - 06:56 AM, said:
Before the rescale I would believed it being able to tank a lot of players in SRMs brawlers against it quite effectively due to it being to eat SRMs on the torsos and stay up for a good amount of time. I had collected some decent amounts of salt and some hackusations about armor hacks with my MADs. It was actually pretty good and possibly a tad underated imo.
Now it eats **** to CT all day so even hull down firing it's lost a lot of the luster, and it wasn't like they weren't vulnerable to an experienced player who knew what to shoot on it in the brawl. If it's tanking in open brawl, they just don't know enough about the game, the MAD, or brawling.
I think it lost it's niche.
Edited by Ghogiel, 30 June 2016 - 07:26 AM.
#19
Posted 30 June 2016 - 07:31 AM
Escef, on 30 June 2016 - 07:21 AM, said:
Silly question, do you run 325 or smaller engines? Because the lower twist speed from the smaller engines might be exaggerating it. Since I tend to run 350XLs, my twist speed is jacked, which probably causes me to not see this difference you speak of.
Tried a bunch of things though mostly STDs. I did try big XL, but wasn't sold on the advantages, at least pre-rescale.
#20
Posted 30 June 2016 - 07:44 AM
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