Operation: Frontline Faction Play Event
#121
Posted 01 July 2016 - 09:54 AM
#122
Posted 01 July 2016 - 09:59 AM
MacCaileanMor, on 01 July 2016 - 09:54 AM, said:
Yep, I just won the match for my team by getting to the drop zone after they'd died.
But it was a non-qualifying win because, in order for us to win, my team asked me to bug out and therefore I didn't do enough damage.
So the 3 who died recorded a qualifying win, and I, who made it to the dropship, didn't.
Makes zero sense.
#123
Posted 01 July 2016 - 10:19 AM
#124
Posted 01 July 2016 - 10:37 AM
I suspect dropping the weight to 50tons will make a difference, if psychologically as all the IS heavy hitters and Storm Crows will be left out...
#125
Posted 01 July 2016 - 10:45 AM
whitelightshadow, on 01 July 2016 - 01:24 AM, said:
Simple blow the legs of them with grouped firepower, Centurions, Hunchbacks, Griffins do quite well, not lost a pug drop
#126
Posted 01 July 2016 - 11:32 AM
Operation feed the clans...
Operation Pugs all seem to be IS scouts...
Whew...
#127
Posted 01 July 2016 - 11:35 AM
It's a little telling when the tournament match teams are almost always 75% Clan mechs
Edited by AdetheRare, 01 July 2016 - 12:32 PM.
#128
Posted 01 July 2016 - 11:39 AM
#129
Posted 01 July 2016 - 11:59 AM
1. Long Tom cooldown reduced to 4 minutes
2. Scouting tonnage reduced to 50 tons
3. IS dropdecks increased to 260 tons
#130
Posted 01 July 2016 - 12:04 PM
Operation:
Now you can see, there's no balance!
Tigerwolf, on 01 July 2016 - 10:19 AM, said:
That's it
Edited by Nomex 09, 01 July 2016 - 12:06 PM.
#131
Posted 01 July 2016 - 12:44 PM
Big Tin Man, on 01 July 2016 - 11:59 AM, said:
1. Long Tom cooldown reduced to 4 minutes
2. Scouting tonnage reduced to 50 tons
3. IS dropdecks increased to 260 tons
1 OK
2. And if the Huntsman comes with 8 streak srm slots, reduce it to 45?
3. Inner Spere is doing well in Invasions
#132
Posted 01 July 2016 - 12:54 PM
PASS on anything "CW" related (unless the dump everything about the current way it is and start over from scratch leaving out EVERYTHING thats currently CW
#133
Posted 01 July 2016 - 12:56 PM
Crushko, on 01 July 2016 - 12:44 PM, said:
1 OK
2. And if the Huntsman comes with 8 streak srm slots, reduce it to 45?
3. Inner Spere is doing well in Invasions
Huntsman cannot hold 8 C Streak 4's with enough ammo and CAP without stripping a lot of armor, nevermind the heat from an alpha. Even then, it's 2 tubes more than a skillcrow. An that's a problem for October. All praise the new energy draw mechanic.
And from how the planets were doing last night, I disagree. We completely and utterly lost attack and defense, both 100% on both planets. Only 1 planet had long tom on it at the time.
Edited by Big Tin Man, 01 July 2016 - 01:00 PM.
#134
Posted 01 July 2016 - 01:05 PM
If I knew all this before I got the game I would have never bothered getting it.I am new with only one mech so I do need more mechs but this is enough. I am not going to sit here trying to win against mech that has been made to be invincible.
Edited by NightlightSky, 01 July 2016 - 01:59 PM.
#135
Posted 01 July 2016 - 01:08 PM
Crushko, on 01 July 2016 - 12:44 PM, said:
3. Inner Spere is doing well in Invasions
2. Huntsman will never be as rediculous as continuous 4x Stormcrow scout teams, mostly because it'll be about a year before it's available for C-Bills, and by then *who knows*, maybe the game will be focussed on a new game mode where a Jenner pilot tries to headstomp an Atlas to death on a 10 minute timer. It'd be more balanced.
3. Roughly 1 in every 10 invasion matches is won by IS in my experience, and that is being seriously generous. In pugs, Clan wins unless they properly screw up. It's beyond stupid; it's totally demoralising.
#136
Posted 01 July 2016 - 01:20 PM
On other notes... PGI, you've finally turned me toxic! Damn you to hell! You don't crash several people right at the start of a match, then hand the enemy team the victory through preventing one team from using their Mechs at all! Worse, you don't crash people like that because you're bent on displaying injected rewards, and/or cycling your damned login system! You definitely never bounce someone's drop deck because the group leader changes the game mode! And you don't ruin a private conversation in progress by crashing the client so the chat is completely lost! You had better damn well extend the time allowed for this event, or you're very likely to lose a lot of Mech Pilots, myself included! I'm way beyond hellishly sick of your damned "Pressure Cook And Grab Their $$$" mentality!
~Mr. D. V. "Finally hitting my explosion point... If you don't like it, go to hell." Devnull
#137
Posted 01 July 2016 - 02:15 PM
#138
Posted 01 July 2016 - 02:18 PM
#139
Posted 01 July 2016 - 03:13 PM
Thanks for the Nova cash & Mech bay. ill keep returning for Mech bays....
AC20 builds Rule , Go IS Kick some clan tin can butt.
I like my SHD-2H done well ripping through claners, CN9 has proven its self a worthy unit.
Invasion Mode with 20 wins will be well out of my reach @ 10 hours if a 100% success.
Edited by Dragonsyoung, 01 July 2016 - 03:24 PM.
#140
Posted 01 July 2016 - 03:43 PM
It would be better if there were two scouting missions running concurrently so that both sides could get Long Tom/Deny other side Long Tom, but this game normally struggles to find players for one scouting mission and Invasion so...
Invasion has issues.
What those issues are and how adversely they affect the game is situational and differs from one pilot to the next.
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