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Operation: Frontline Faction Play Event


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#181 invernomuto

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Posted 03 July 2016 - 02:30 AM

Dear PGI,
please extend the event to the next weekend.

#182 n00biwan

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Posted 03 July 2016 - 03:00 AM

Event Duration ++ pls :(

*cries some moar*

#183 Terrastras Rex

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Posted 03 July 2016 - 05:22 AM

View PostK19, on 02 July 2016 - 05:18 PM, said:

Plz. Posted Image Active engine of the nuclear explosion of mechs Posted Image remove "Long Tom" does not work as a tactic but as fear and away from the player to play CW. Come back the origins of truth about the function of the gun "Long Toms" Posted Image

True http://www.sarna.net...Mobile_Long_Tom :S



So you want the LongTom on the map? Like an O-GEN? It fires unless its blown up? =D

#184 MovinTarget

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Posted 03 July 2016 - 05:35 AM

View PostTerrastras Rex, on 03 July 2016 - 05:22 AM, said:



So you want the LongTom on the map? Like an O-GEN? It fires unless its blown up? =D


Not a bad idea if its going to be so powerful... its just a secondary objective that the owning team opts to defend or not... i am will to bet teams that want a real match will roll out the red carpet for the enemy to take out their LT so a real match ensues.

#185 Frost Lord

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Posted 03 July 2016 - 06:08 AM

id be happy if it fired a random amount of times 1-3 a match at random times it would still be a big bonus. perhaps it should just pick a target at random as well not the largest group.

#186 invernomuto

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Posted 03 July 2016 - 06:21 AM

View PostMovinTarget, on 03 July 2016 - 05:35 AM, said:

Not a bad idea if its going to be so powerful... its just a secondary objective that the owning team opts to defend or not... i am will to bet teams that want a real match will roll out the red carpet for the enemy to take out their LT so a real match ensues.


Good idea...
I like it

#187 Gyr Falcon

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Posted 03 July 2016 - 06:30 AM

View PostRyllen Kriel, on 01 July 2016 - 06:00 PM, said:

I really want to love the idea for this event but...nothing really has changed since the last CW event, and that was one hell of a grind. I might play a little but I have neither the time (4th of July Holiday weekend in the U.S.) or the inclination to grind out victories against Streak-Crows. If I didn't sleep for the next 72 hours, neglected family, work, eating, ect. then I might finish the challenge. It sure isn't worth it to make those sacrifices either. PGI didn't calculate the right amount of time for an event yet again, especially in context with respect to it's southern neighbor. The event goals are less, which is good, but this event already could use an extension because of it's timing.




As a side note we Canadians are also celebrating our July 1st holiday, Canada Day. Time factor seems to be down to length of time it takes to drop...there are only 4 planets in contention at any time and it still takes forever (20 min. plus).

#188 MovinTarget

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Posted 03 July 2016 - 07:09 AM

While i still think a coordinated 4man on the IS can go toe to toe with a comparable team for clans, i am willing to concede that in pug vs pug, clans have a real advantage. Its a little too easy to wreck pugs that don't know how to counter streaks and such.

#189 BLOOD WOLF

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Posted 03 July 2016 - 07:27 AM

View PostStarSauron, on 02 July 2016 - 01:50 PM, said:



+1 thats what we need.

Stop advocating for one large Clan faction and giving a +1

How about one large IS faction instead

#190 Macbrea

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Posted 03 July 2016 - 08:12 AM

Yes, because the IS are beaten back to only a couple planets. And they cannot seem to advance because they are blocked into one fight only.

#191 Conn Man

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Posted 03 July 2016 - 08:36 AM

It takes way too long to get into a match. At the rate I'm going I'll never get the required number of games, let alone victories. Even if I don't sleep.

Edited by Conn Man, 03 July 2016 - 08:36 AM.


#192 Lucky Rookie

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Posted 03 July 2016 - 09:11 AM

Here are my observations as a merc with a Davion contract in a two men unit so far:
- As of yet, played 45 qualifying (IS vs Clan) scouting matches total and won 15 of them.
- Played 12 scouting matches just today and got only 2 wins. I still need 5 more wins to complete the challenge but I'm not gonna keep playing for today. Today's frustrations made me sick of the game.
- Played 3 invasions, won once, lost twice.
- All those matches lost, both scouting and invasion alike, were due to crappy coordination (or total lack thereof) of pugs.
- Stormcrows etc. can easily be defeated if played as a group. In my experience clan mechs seem pretty balanced.
- Pugs vs teams are usually auto-fail.
- Clans have more teams (because they have less players?) and play better as teams.
- The game rewards coordination more than anything. Which is how it is supposed to be. However this means Faction Play is mostly an exercise in futility and frustration for solo players and small units. Granted, this is a hard problem to solve but must be solved. In its current incarnation, command wheel is almost useless. In the heat of the battle you can't really mark targets to pile on etc. It needs to be improved drastically but I'm not sure whether a greatly improved future command wheel using pugs can equal a voice chatting team.

I think the crux of the issue is that Faction Play is supposed to be the end game yet it sucks at it. Compared to quick play waiting times are longer, rewards per hour are less and frustration for pugs/small teams/solo players is more. On the other hand quick play is the same old same old; you can't really use many different tactics/strategies, so it gets boring after some time.

I used to be a paying player but I've stopped paying altogether because at this point I don't see much fun in playing any mode. It is obvious that I'm going to play less and less. No need to spend any more money and time until at least either fp or quickplay is made fun.

Edited by Lucky Rookie, 03 July 2016 - 09:15 AM.


#193 WANTED

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Posted 03 July 2016 - 09:32 AM

My experience mostly has been Clan domination for mixed pickup scouting units and such. But last night the biggest shock was seeing a mixed clan 12 man group have a player on his side eject all his mechs after their initial attack push on first wave failed. Then another player complained about 12 man premades. Funny thing is they were only 4 kills down and needed Omega. It was close to the end and they may have won ( they hit omega at end some ) if that one player didn't rage quit on them so early on. Perspective is distorted I guess for clans if they don't roll you easily. Cause I been part of 14-48 clan wins lately but I keep going.

#194 DropshipPilot

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Posted 03 July 2016 - 09:48 AM

I am happy to see another faction event, but the inner sphere is currently underpowered mech v mech vs the clans and needs a 20 ton advantage in invasion. In scouting, the clan tech advantage is more discouraging and leads to is constantly fighting under long toms. This event would be a smashing success if balAnce had been addressed beforehand. Currently, i think it is going to run off even more inner sphere players.

Edited by DropshipPilot, 03 July 2016 - 10:00 AM.


#195 Danjo San

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Posted 03 July 2016 - 10:09 AM

skimming this topic it boils down to Long Tom is too powerful and Streakcrows are OP in the scouting mode.
I agree, Long Tom taking out fresh mechs is devastating, It should only be up in the most extreme cases of succesful scouting. Most of time I log on it is active on the Planets being attacked by the clans. Obviously there are many reasons, but one undoubtedly is the Streakcrow. Piloting a Streakcrow is "easy" taking them down is "hard". Thats why the IS fails. I never go scouting solo for IS vs. Clan. It is close to an Auto-Loss. Choices some IS Pilots make just fail me. especially if you know you have to expect a full set of Streaknoobs.
Going up with my Teammates we used to oxidize them before the resize. Now post-resize the Jenny is huge and Streaks feel more concentrated and it seems the SideTorsi are blown off more easy. So now we drop with Griffns 2N ECM + SRM + Flamers. Cook and blast ... however going against streakcrows in that loadout is far from a "sweep" it is still a hard battle and you have to play very concentrated.
On an alternative Account I purchased a Streakcrow and took it for a spin against IS ... easy, one sweep after another. 9 out of 10 matches ... easymode.
You can jump in Solo, Streakcrow by itself is a valid addition to the team even if the others field Cheeters, Adders, or whatnot.
Fast agile easy to pilot, easy to kill. Thats whats causing the imbalance. Also the fact that vaild IS Choices that "work" against Streaknoobs usually require an XL-Engine, to meet the speed, and damageoutput ... IS XL Is much more vulnerable than the clan counterpart.

#196 Apollo777

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Posted 03 July 2016 - 10:11 AM

Please extend the event. There are not enough matches in FP beacause of Long Tom. Thx.

#197 MovinTarget

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Posted 03 July 2016 - 10:20 AM

Danjo,

Thats what i have been saying, if pug v pug, streak crows will roll, but once you get coordinated IS teams, they are not an auto win. They are not an auto loss either...

Clans have an advantage at lower skill "tiers" but once people know what they are doing, focus fire... they are gimped by their lack of aim and slow cd.

Edited by MovinTarget, 03 July 2016 - 10:29 AM.


#198 Thomas G Wolf

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Posted 03 July 2016 - 10:37 AM

After trying 3 Pug drops I now remember why I stopped playing FW, so no matter what kind of reward you offer it simply is not worth the frustration that PUG vs 12 man premades are, so keep this crap you call fraction war as it is a total waste of time if your not part of a unit. So I will continue to have my fun in Quickplay and hope that the crap that FW is right now dies a real messy death so that they finally get the message that they have to rethink this mess from the ground up.

#199 MovinTarget

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Posted 03 July 2016 - 11:00 AM

View PostEric Wulfen, on 03 July 2016 - 10:37 AM, said:

After trying 3 Pug drops I now remember why I stopped playing FW, so no matter what kind of reward you offer it simply is not worth the frustration that PUG vs 12 man premades are, so keep this crap you call fraction war as it is a total waste of time if your not part of a unit. So I will continue to have my fun in Quickplay and hope that the crap that FW is right now dies a real messy death so that they finally get the message that they have to rethink this mess from the ground up.


The real problem is that teamwork and coordination are simply that much more important in CW, and yet there is no way to enforce it.

Solo droppers can't reasonably expect to win unless they are fortunate to drop with a large group that can carry a lot of the weight. On the other hands the big groups complain if that feel they have to carry pugs.

My proposal is this:
Have scenarios for solo, pairs, lances, 8-man, and 12-mans. Based on your group size, you can queue for any scenario for which you do not exceed the size(can't queue for a lance scenario with a group of 6, but yes to an 8 or 12-man scenario).

GROUPS RESERVE THE RIGHT TO NOT BE COMBINED WITH OTHERS BUT AT THE EXPENSE OF FLEXIBILITY AND MOST LIKELY QUEUE TIME. So you would be able to queue for any scenarios except for exactly the one you are sized for. Additionally, this means the group is making a conscious decision to include pugs but can limit it to rounding out an 8 man versis picking up 5 for a twelve man.

The more players in a scenario, the more impactful the victory will be for the planet. This means the stakes aren't so critical until you are in an 8man or 12man. You can still contribute by doing solo missions which would be either duels or essentially pve vs AI.

#200 Tahawus

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Posted 03 July 2016 - 11:24 AM

I'm not scared of 4 streak crows, that indicates low levels of skill and poor coordination. One streak crow, one pulse crow, one srm/laser crow and a jenner IIC scare me. I neat my hrad against Jade Falcon in scouting getting soundly trounced by good pilots on well organized teams. Switched to dropping against wolf, CGB, and Smoke Jag, snd returned the favor with only two people in on coms.

However, I will drop this challenge on Russ Bullock. If PGI posts a youtube video of a team of PGI staff with pugs (picked up through the matchmaking) filling out the team playing invasion as IS against an organized Jade Falcon team who has long tom on the clan side, I will buy an ultimate Cyclops pack.







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