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Yet Again


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#21 Bradigus

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Posted 01 July 2016 - 08:22 AM

View PostVorpalAnvil, on 01 July 2016 - 04:08 AM, said:

Maybe because CW isn't a solo focused mode?


And this is one of the reasons why it'll never amount to much.

#22 ComradeHavoc

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Posted 01 July 2016 - 08:36 AM

View PostVorpalAnvil, on 01 July 2016 - 04:08 AM, said:

Maybe because CW isn't a solo focused mode?


Yeah, CW is a multi-person POS.

#23 Kekkone

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Posted 01 July 2016 - 08:51 AM

Don't like it, don't play it.

I'm confident that the scouting challenge can be maxed out in a decent amount of time, which will yield more rewards than the standard QP event (without MC, but including a free bay). Did it last time, this time it's even easier.

Invasion i'll leave to the units and people with time to spare.

#24 Kubernetes

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Posted 01 July 2016 - 09:11 AM

View PostTheLuc, on 01 July 2016 - 04:35 AM, said:

why waste time with the event, QP offers enough CBills to buy almost everything the event offers for way faster.


You can get premium time, warhorns, and mech bays with cbills? Did not know that.

I think the whole point of the event is to give QP-only players a reason to try out FW, and on that front it's been pretty successful.

I also think that whether those people have enjoyed the experience is hugely dependent on the quality of games they've gotten. Unfortunately, if you land in a team of pug skittles going against an elite 12-man, it's going to excruciating. On the other hand, if you drop with a good team against another good team, it's probably the most fun you'll ever have in MWO. I witnessed a bunch of converts yesterday when they dropped with a couple lances of my unit. "Wait, we get to drop in another mech and do this again? This is awesome!"

#25 S 0 L E N Y A

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Posted 01 July 2016 - 09:28 AM

Another sense of entitlement thread. Nice!

#26 davoodoo

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Posted 01 July 2016 - 09:46 AM

View PostBoogie138, on 01 July 2016 - 09:28 AM, said:

Another sense of entitlement thread. Nice!

If concern about pugs getting no wins when faced with units makes me entitled, then fine.
I can be entitled, it is more reasonable position imo...

#27 Felicitatem Parco

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Posted 01 July 2016 - 10:01 AM

View Postdavoodoo, on 01 July 2016 - 09:46 AM, said:

If concern about pugs getting no wins when faced with units makes me entitled, then fine.
I can be entitled, it is more reasonable position imo...


If you want PUG wins, then do not choose Defend Missions in FW. We all know that Premades from unit prefer to Attack because attacking can net you territory, but defending never can. So units prefer to attack relentlessly instead of wasting time defending.

If you want to avoid premades, then you need to PUG Attack and not choose to defend.

#28 Weeny Machine

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Posted 01 July 2016 - 10:07 AM

View PostDaZur, on 01 July 2016 - 05:58 AM, said:

Yes, please set the bar so low everyone can stumble over it in a drunken stupor...

What the point of a challenge if/when there's no challenge?


What is the "bar" in this case? Enough time and endurance to suffer the long times of waiting in a queue? Wohoooo

#29 Novakaine

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Posted 01 July 2016 - 10:08 AM

Soldier up and...........
Posted Image

#30 Revis Volek

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Posted 01 July 2016 - 10:31 AM

View PostBush Hopper, on 01 July 2016 - 05:14 AM, said:


You know what happened when solo and group queues were seperated? I wouldn't sit high on the "it is a team mode" horse if I were you...




And what do YOU think happened?


The TEAM side of it had no issues, its was the SOLO side that could find matches to save there lives.



I cant believe people complain about and 80 or 100 match score in a modes were a 1300 match score is possible with minimal effort.


lets keep dumbing down the game though, its too hard for most i guess. Once participation trophy levels are achieved i pretty much give up. They might as well just hand these out for free, its takes some time and NO (NONE, ZERO) effort to get them i guess because most of the player base for CW is just terribad.

Edited by Revis Volek, 01 July 2016 - 10:32 AM.


#31 davoodoo

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Posted 01 July 2016 - 10:42 AM

View PostProsperity Park, on 01 July 2016 - 10:01 AM, said:

If you want PUG wins, then do not choose Defend Missions in FW. We all know that Premades from unit prefer to Attack because attacking can net you territory, but defending never can. So units prefer to attack relentlessly instead of wasting time defending.

If you want to avoid premades, then you need to PUG Attack and not choose to defend.

Well yeah i can choose to def.
Maybe if only 2 planets which atm got any combat going on didnt have clan tomtom active then it would be viable choice.

But hey, at least im not on timer actually no i got week and wins dont come easily, unless youre jade falcon unit member.

Edited by davoodoo, 01 July 2016 - 10:49 AM.


#32 TWIAFU

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Posted 01 July 2016 - 10:46 AM

View Postdavoodoo, on 01 July 2016 - 06:59 AM, said:

Ppl in units can easily solo join quick play and achieve successes, in fw however solo player will be farmed by units.
Qp caters to both groups, fw events put solo players at disadvantage.

I did, proof that goals were too steep is mere fact that event was extended.


A solo player can easily join any Faction TS hub, use in game VOIP, Faction Chat, and LFG.

Not to mention join a Unit in the Group and Unit centric part of the game.

Why should you be special for not taking part in the core mechanic of the game mode?

Your not special. You were warned you will have a hard time playing Rambo while everyone else is playing together.

Pssst, a trend is not a single occurrence.

#33 TWIAFU

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Posted 01 July 2016 - 10:52 AM

View Postdavoodoo, on 01 July 2016 - 09:46 AM, said:

If concern about pugs getting no wins when faced with units makes me entitled, then fine.
I can be entitled, it is more reasonable position imo...



Did you not read this?

Posted Image

Your entitlement ended when you clicked OK.

#34 davoodoo

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Posted 01 July 2016 - 10:58 AM

View PostTWIAFU, on 01 July 2016 - 10:52 AM, said:



Did you not read this?

Posted Image

Your entitlement ended when you clicked OK.

I must suck at comprehensive reading cause this thing havent said anything along the lines of "either bring your unit which you can actually punish for not listening to orders or stupid decisions or dont join this".

View PostTWIAFU, on 01 July 2016 - 10:46 AM, said:


A solo player can easily join any Faction TS hub, use in game VOIP, Faction Chat, and LFG.

Not to mention join a Unit in the Group and Unit centric part of the game.

Why should you be special for not taking part in the core mechanic of the game mode?

Your not special. You were warned you will have a hard time playing Rambo while everyone else is playing together.

Pssst, a trend is not a single occurrence.

Special treatment?? solo player not only needs to achieve the same results as unit but also needs to do it without help from the unit. On qp this problem doesnt exist, youll bring premade, youll be matched with premade, this isnt the case for cw where units thrive on farming pugs.
If something merging solo and premade ques were special treatment for units and yet i said nothing about it...

Then ****, ill need to report you for stalking me cause apparently you spectate my every game if you claim im going rambo, or you simply pulled this assumption out of your ***...
Im willing to listen to orders and act as group, i cant however guarantee any of the other 11 member will do the same and i cant do anything to ensure they will, unlike units which can simply remove those that dont play in organised manner.

Edited by davoodoo, 01 July 2016 - 11:11 AM.


#35 Revis Volek

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Posted 01 July 2016 - 11:03 AM

View Postdavoodoo, on 01 July 2016 - 10:58 AM, said:

I must suck at comprehensive reading cause this thing havent said anything along the lines of "either bring your unit which you can actually punish for not listening to orders or stupid decisions or dont join this".




Dude what?


You can whine all you want, all the information is there. Its A TEAM MODE and thats what that second paragrapgh is saying.

Literally first sentence.



"FACTION PLAY HAS A STRONG EMPHASIS ON TEAM COHESION..."

Please go here if you are still having trouble with small words and comprehension.

http://www.merriam-webster.com/



I guess that last one should say if you are new, dont have a unit, or are scrub lord....

Edited by Revis Volek, 01 July 2016 - 11:05 AM.


#36 davoodoo

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Posted 01 July 2016 - 11:21 AM

View PostRevis Volek, on 01 July 2016 - 11:03 AM, said:




Dude what?


You can whine all you want, all the information is there. Its A TEAM MODE and thats what that second paragrapgh is saying.

Literally first sentence.



"FACTION PLAY HAS A STRONG EMPHASIS ON TEAM COHESION..."

Please go here if you are still having trouble with small words and comprehension.

http://www.merriam-webster.com/



I guess that last one should say if you are new, dont have a unit, or are scrub lord....

Game description on steam
"Quick Play is where you'll find fast action, fielding a single 'Mech in team-based game modes and maps."
"In Faction Play you will field 4 ‘Mechs per match, lending your skills and allegiance to the Faction of your choosing in prolonged team-based engagements"
Team based means youre put with other ppl in your team and thats pretty much it...

It takes high dose of mental gymnastics to convince yourself that cw being variation on 12v12 tdm is that much more team reliant than 12v12 tdm...
Separate solo and premade que still had this exact same description btw.

But still, i would have no problem with pugs getting their *** kicked by premades if they werent expected to win against them or werent expected to take part in this game mode to begin with both of which are goals for this event...

Edited by davoodoo, 01 July 2016 - 11:31 AM.


#37 VorpalAnvil

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Posted 01 July 2016 - 12:33 PM

View PostBradigus, on 01 July 2016 - 08:22 AM, said:


And this is one of the reasons why it'll never amount to much.

Please enjoy waiting for your T5 safe space PvE mode.

#38 TWIAFU

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Posted 01 July 2016 - 12:47 PM

View Postdavoodoo, on 01 July 2016 - 10:58 AM, said:

I must suck at comprehensive reading cause this thing havent said anything along the lines of "either bring your unit which you can actually punish for not listening to orders or stupid decisions or dont join this".

Special treatment?? solo player not only needs to achieve the same results as unit but also needs to do it without help from the unit. On qp this problem doesnt exist, youll bring premade, youll be matched with premade, this isnt the case for cw where units thrive on farming pugs.
If something merging solo and premade ques were special treatment for units and yet i said nothing about it...

Then ****, ill need to report you for stalking me cause apparently you spectate my every game if you claim im going rambo, or you simply pulled this assumption out of your ***...
Im willing to listen to orders and act as group, i cant however guarantee any of the other 11 member will do the same and i cant do anything to ensure they will, unlike units which can simply remove those that dont play in organised manner.



Yes, you are lacking in comprehension. In blue and white clearly states it is highly competitive, team based, not for new players, and not for people without skills, nor for people without a drop deck of customized mechs.

And yes, the solo CAN achieve the same results as a Unit just by simply joining in the core mechanic of CW, Group/Unit Play.

You can do the same by using all the tools at your disposal, all the tools soloists asked for, to be able to take part in CW.

It is clear you have no idea how CW works, there is NO MM. You accepted that when you clicked OK.

Maybe might be best for you to stick to QP and get seal clubbed there instead of get clubbed by playing with skittles.

#39 TWIAFU

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Posted 01 July 2016 - 12:51 PM

View Postdavoodoo, on 01 July 2016 - 11:21 AM, said:

Game description on steam
"Quick Play is where you'll find fast action, fielding a single 'Mech in team-based game modes and maps."
"In Faction Play you will field 4 ‘Mechs per match, lending your skills and allegiance to the Faction of your choosing in prolonged team-based engagements"
Team based means youre put with other ppl in your team and thats pretty much it...

It takes high dose of mental gymnastics to convince yourself that cw being variation on 12v12 tdm is that much more team reliant than 12v12 tdm...
Separate solo and premade que still had this exact same description btw.

But still, i would have no problem with pugs getting their *** kicked by premades if they werent expected to win against them or werent expected to take part in this game mode to begin with both of which are goals for this event...



LOL, Steam description.

Maybe you should stick to the ones made by the actual people that make the game.

You know, the one I showed you.

LOL, Steam description....

Maybe you should start to complain to Steam due to description not being accurate?

Why in the Nine Hells would any group of pugs expect to win vs a premade? And premade of Clans for this event? While it does happen that is the very height of arrogance. You are going to learn, as you have, a very painful lesson that you are not up to the task. Instead of rising to the challenge, or take simple steps to make CW better for yourself, you want to have it catered to your solo play.

Not going to happen.

Edited by TWIAFU, 01 July 2016 - 01:00 PM.


#40 Triordinant

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Posted 01 July 2016 - 12:58 PM

Every time I hear about the latest developments in Faction Play...







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