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Yet Again


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#61 C E Dwyer

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Posted 02 July 2016 - 02:38 PM

View PostVorpalAnvil, on 01 July 2016 - 04:08 AM, said:

Maybe because CW isn't a solo focused mode?

View PostBradigus, on 01 July 2016 - 08:22 AM, said:


And this is one of the reasons why it'll never amount to much.

Thing is when P.G.I split the queues, to make it solo focused who was complaining about it being impossible to get a match even with an event on.

Oh yes the solo queue, so that blows that out the water

#62 TKSax

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Posted 02 July 2016 - 03:08 PM

View Postdavoodoo, on 02 July 2016 - 02:27 PM, said:

Ill call that what it actually is.
Anecdotal evidence...


True, just like yours, but the point is you said it was too hard on solo's, I played solo and had no issues.

View Postdavoodoo, on 02 July 2016 - 02:27 PM, said:

You have about 60% w/l ratio.
Atm im at 10 games 4 wins with 40% and its actually pretty high for me, in last event i had over 60 games before i got 20 wins.

When we look at leaderboards however i see in top 15 freelancers highest 4.04 lowest 0.36 with 8 of them having w/l below 1.0
For mercs however its highest 11.36 lowest 1.46 with 13 having above 2.0 w/l

Thats the difference between being in unit and not being in unit.


What does having to be in a unit have anything to do with this. I did the whole event Solo, I have not been in a group at all. Please enlighten me to what being in a until has to with my stats when dropping solo.

#63 davoodoo

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Posted 02 July 2016 - 04:56 PM

View PostTKSax, on 02 July 2016 - 03:08 PM, said:


True, just like yours, but the point is you said it was too hard on solo's, I played solo and had no issues.

What does having to be in a unit have anything to do with this. I did the whole event Solo, I have not been in a group at all. Please enlighten me to what being in a until has to with my stats when dropping solo.

Where have i used anecdotal evidence to prove my point??

I actually even put up data which shows you clearly how much difference is there between player in organised units and outside of them is regardless whether they group up or play solo.

You having no problem means nothing to this discussion, 1000 ppl having no problem would show up in these statistics.
And since they dont show up and youre more than likely to suffer negative w/l as solo player then maybe there shouldnt be an event where units will be greatly favored and solo players will have to suffer through it while being expected to achieve at the same rate as units.

In top 100 unit players there are 3 which got w/l under 1.0
In top 100 freelancers there are 64.

Edited by davoodoo, 02 July 2016 - 05:07 PM.


#64 TKSax

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Posted 02 July 2016 - 06:30 PM

View Postdavoodoo, on 02 July 2016 - 04:56 PM, said:

Where have i used anecdotal evidence to prove my point??

I actually even put up data which shows you clearly how much difference is there between player in organised units and outside of them is regardless whether they group up or play solo.

You having no problem means nothing to this discussion, 1000 ppl having no problem would show up in these statistics.
And since they dont show up and youre more than likely to suffer negative w/l as solo player then maybe there shouldnt be an event where units will be greatly favored and solo players will have to suffer through it while being expected to achieve at the same rate as units.

In top 100 unit players there are 3 which got w/l under 1.0
In top 100 freelancers there are 64.


You still did not answer why does me being in a Organized unit have anything to do with this event. I did all of my invasion drops solo. Just the same as you would. I completed the invasion part of this event with out my unit mates or joining a group. Just like you could.

Edited by TKSax, 02 July 2016 - 06:30 PM.


#65 Revis Volek

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Posted 02 July 2016 - 09:58 PM

View Postdavoodoo, on 01 July 2016 - 11:21 AM, said:

Game description on steam
"Quick Play is where you'll find fast action, fielding a single 'Mech in team-based game modes and maps."
"In Faction Play you will field 4 ‘Mechs per match, lending your skills and allegiance to the Faction of your choosing in prolonged team-based engagements"
Team based means youre put with other ppl in your team and thats pretty much it...

It takes high dose of mental gymnastics to convince yourself that cw being variation on 12v12 tdm is that much more team reliant than 12v12 tdm...
Separate solo and premade que still had this exact same description btw.

But still, i would have no problem with pugs getting their *** kicked by premades if they werent expected to win against them or werent expected to take part in this game mode to begin with both of which are goals for this event...




NO one said it was more reliant, you need to re read and comprehend


Its a mode with NO SKILL BASED MM so when you see a 12 they could be all T1's to your team of T5's. SO TEAMWORK is more OP THEN EVER in this mode.

You wont see that in the QP or even GP modes. Learn something....

#66 Ex Atlas Overlord

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Posted 03 July 2016 - 12:31 AM

View PostEl Bandito, on 01 July 2016 - 07:59 AM, said:


I doubt the average player is motivated enough to fight the Falcons when they have Long Tom all the time. Implementing Long Tom was one of the biggest FW mistake PGI had made.


Long tom isn't the problem, it's the symptom of clans dominating scouting mode....

Edited by Ex Atlas Overlord, 03 July 2016 - 12:32 AM.


#67 TWIAFU

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Posted 03 July 2016 - 03:48 AM

View Postdavoodoo, on 02 July 2016 - 04:56 PM, said:

Where have i used anecdotal evidence to prove my point??

I actually even put up data which shows you clearly how much difference is there between player in organised units and outside of them is regardless whether they group up or play solo.

You having no problem means nothing to this discussion, 1000 ppl having no problem would show up in these statistics.
And since they dont show up and youre more than likely to suffer negative w/l as solo player then maybe there shouldnt be an event where units will be greatly favored and solo players will have to suffer through it while being expected to achieve at the same rate as units.

In top 100 unit players there are 3 which got w/l under 1.0
In top 100 freelancers there are 64.


Who actually gives a flying F@*% about leaderboards?!?! Those that find more value in the individual, or self, over that of the group as a whole.

If you only have a 40% win rate dropping solo in a Group/Unit based game mode, maybe you would do better actually, I dunno, grouping? Led me to an 80% win rate last night.

I know, real leap there, but just a thought.

And here you are complaining about the poor, poor solo players "having" to drop in the group/unit Queue and yet you were silent last event when Group/Unit players were being "forced" into the pugtard queue. Where was your outrage then? Don't worry, we all know why you were silent.


Oh well, won't be in my group so I don't worry. Speaking of grouping, time to form and get to work!

#68 McMurl

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Posted 03 July 2016 - 04:50 AM

I completed both challenges in 3 days. 6 days is MORE than enough to get everything.





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