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Enough Is Enough! I Have Had It With These Instakilling Long Toms In The Fw Matches!

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#41 El Bandito

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Posted 03 July 2016 - 06:09 PM

View PostBishop Steiner, on 03 July 2016 - 01:45 PM, said:

Actually I do understand that, which I is why I said I don't like it at the beginning of my post.

I'm simply pointing out that if one doesn't like it then spend more of one's unit's resources on the Scout Mode. At least until PGI does something about it (if they ever do)

Also, I gotta say looking at the damage the Opfor laid out, I don't think they can be quite as "Bad" as Bandito is stating unless somehow they are being credited for Longtom Damage?

It's just funny that I don't see people make these posts when their team has control of the Long Toms.



No, they were bad. The two Ebon Jags I dispatched with my Jager-DD didn't even move much while dakkaing against me. You weren't in that game so you won't understand just how disorganized and lacked of good aiming the other side was. Our team were mostly pugs as well but the level difference was immediately noticeable. I am not gonna waste my time on Scouting for Long Tom when all I needed was 4000 XP from an Invasion match to get a prize.


View Postvocifer, on 03 July 2016 - 01:31 PM, said:

How the hell enemy team managed to outdamage you? O_o


Maybe we were more efficient with our shots. Maybe Long Tom damage score got somehow added to them. None on the enemy team really stood out in the fight.

View PostKubernetes, on 03 July 2016 - 02:39 PM, said:

Cover doesn't matter (which is stupid and infuriating).

I usually find it easy to avoid LT, but that's because I'm either playing with a team who knows how to flip it, or I'm with pugs who are dumb and it lands on them. I keep an eye on the timer at all times. When it starts getting low there had better not be any friendlies within 200m of me.

LT really is just another force multiplier for good teams on teamspeak (as if they needed any more advantages). The LT targets the group of mechs in closest proximity. Organized teams dropping against LT will drop with at least two fast lights in each wave. The rest of the team keeps reasonable distance from each other while the lights control the LT placement. I've seen matches where a couple Locusts in each wave just wipe out the enemy with their own LT.

But yeah, it's stupidly overpowered and drops way too frequently. The LT should tip the odds in one team's favor, not simply wipe out half the enemy wholesale.


Yep. Long Tom is sadly often force multiplier for the side that is already winning. And PGI doesn't even know how to code in cover. Just like how they allow AMS to shoot through walls.


View Postwanderer, on 03 July 2016 - 06:04 PM, said:

*long story of how good we were vs how bad they were*

Meanwhile, their side kicked your side squarely in the jimmy in Scouting.

Hint: Knowing how much it swings things, the enemy had been holding down the intelligence advantage and letting their C-team deal with you knowing the LTs would massively even the score. Which they did.

That being said, Paul put a tactical nuke into Invasion rather than an actual LT, which does thirty damage per shell, not three hundred.


Nah, this is a long story of how stupid Long Tom's implementation is in FW.

Edited by El Bandito, 03 July 2016 - 06:20 PM.


#42 MauttyKoray

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Posted 03 July 2016 - 06:27 PM

I'm agreed with this, possibly reduce damage in the AoE by a linear amount? i.e. 1/4 out from the center it only does 75% damage, halfway out is only 50% damage and 3/4 out is only 25% damage.

#43 Baulven

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Posted 03 July 2016 - 07:48 PM

Why did you start another thread when there are already three going? And why did you do it in general when we have faction forums? On a side note yes it does need reduced but all you are doing is making forum mods do more work.

#44 TheArisen

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Posted 03 July 2016 - 10:39 PM

I made a poll about Long Toms. http://mwomercs.com/...ange-long-toms/

I have to agree, they need revision.

#45 panzerkunst99

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Posted 03 July 2016 - 10:43 PM

The Long Duck Dong - some say it´s just a scam to make us forget all other unbalance issues.

#46 Oderint dum Metuant

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Posted 03 July 2016 - 10:46 PM

The long Tom for how many scouting games you have to play to get it, is fine.

But that doesn't mean it's good, it either needs reducing to a slightly more powerful airstrike/arty strike and it's scouting games reduced to unlock it.

Or they just replace it with something else entirely

#47 Malcolm Vordermark

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Posted 03 July 2016 - 10:49 PM

It was a nice idea, but its gotta go. When someone has to hop into a channel to tell the scouts to back off before they get long tom and kill activity on the planet, it's no good.

#48 Black Ivan

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Posted 03 July 2016 - 11:00 PM

Long Tom needs to go. It chases away what few players FW still has.

#49 Pancratius Sophus Martelus

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Posted 03 July 2016 - 11:19 PM

CW should have look like in MWLL....HUGE MAPS....with many bases and objectives spread out around the map, many tanks, troops, and etc controlled by AI. If you roll in a ball of death....you won't be able to defend all base...so you ll lose. So unit or Pug you would have to think about a good strategy and just not rush as 1 gigantic group.

1 hour of playing...spawning in dropship or hangar....we could have a limit of 4 or more mechs to spawn in with a max tonnage too....That would be what i call a GAME.

Did play a few match in CW....didnt like it...did stop it. MWO have good graphics...a good potential but every map have their own fighting patern CW or Pug queue...game after game....ball up, wait somewhere then open fire.

I hope pgi will correct this and look on the MWLL style of match....because i don't feel that MWO will be alive in a few yrs...

And come on...AI today can learn from human mistakes....they can addapt....why can't we have some in MWO?

#50 Karl Streiger

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Posted 03 July 2016 - 11:55 PM

Long Tom is the excuse to drop FW (look nobody plays FW anymore - so we don't develop anymore)
While the World Champion series is the excuse to drop E-Sport (so many didn't participate we don't develop anymore)

#INSERTMECHPACKHERE

#51 Saint Scarlett Johan

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Posted 04 July 2016 - 01:53 AM

Posted Image

GG Long Tom, killed 11 guys in the first two minutes. I lived because I was AFK taking a leak.

#52 ColdPsyker1

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Posted 04 July 2016 - 02:08 AM

Dont worry though, we live on an island and know nothing about balancing the game.
All hail Russ, our balance overlord, for whom we should be forever grateful for even bothering to make a mechwarrior game in the first place.

All I know is, I eagerly await all the emails and updates on HBS's battletech game. I trust them more than PGI, because HBS has actually produced other good games (ie, Shadowrun); while PGI has a history of producing shovelware trash.

Edit: and if HBS includes the long tom in their game, I trust them that the long tom will only deal 20 points of damage, not the PGI tactical nuke that the Ares convention should have banned

Edited by ColdPsyker1, 04 July 2016 - 02:11 AM.


#53 jjm1

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Posted 04 July 2016 - 02:57 AM

View PostInspectorG, on 03 July 2016 - 12:24 PM, said:

Ahh, MWO has reached peak realism...

Welcome to modern warfare, where carpet bombing fixes all and boots on the ground gets cleanup duty.


Carpet bombing and artillery would be awesome if both sides had it, and it required coordination and spotting from support units.

PGI should play Battlefield 1942 for some "fresh" ideas.

#54 Mudhutwarrior

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Posted 04 July 2016 - 03:11 AM

If I stay in character I would say its about time the farmers get some of their own medicine as they have ruled the game too long and used every exploit they can on pugs.

But in reality this is PGI's usual MO.

They never address the real problem with things that may take some actual caring and hard work but instead do something simple stupid to create more rancor and division in the population.

At some point all of you have to understand one major point about PGI. They just don't care about you.

They don't give a **** about you. Never have. It's about quick cash and Russ's ego.

#55 InspectorG

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Posted 04 July 2016 - 06:50 AM

View Postjjm1, on 04 July 2016 - 02:57 AM, said:


Carpet bombing and artillery would be awesome if both sides had it, and it required coordination and spotting from support units.

PGI should play Battlefield 1942 for some "fresh" ideas.


You dare say....infotech???? Give lights a role?

Nah just twitch and shoot robots.

#56 InspectorG

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Posted 04 July 2016 - 06:56 AM

View PostMudhutwarrior, on 04 July 2016 - 03:11 AM, said:


They don't give a **** about you. Never have. It's about quick cash and Russ's ego.


I wouldnt exactly say that. If that were the case PGI would likely have lots of internal strife and couldnt keep employees.

I think its just good old ineptitude, bad interaction with the playerbase, and the need for income viewed as greed.

I can give PGI a pass on mechpacks cuz that likely pays the bills. PG should also get into micro pay cosmetics(more than just decals) because there is money there as well.

The eSports thing will likely be a total miss though...

#57 Bluefalcon13

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Posted 04 July 2016 - 07:28 AM

I have been meaning to get back into CW again, since I came back a few weeks ago. The event kicked me back into it. I can say I am not really enjoying it. There seems to have been no progress made since CW beta 1 and now on how to better handle the queue. Scouting mode leaches players from invasion, and provided the winner of scouting mode the advantage in invasion. Maybe I should've joined a different clan (IE not wolf). On the other hand, I looked at the map, and thought wolf could use some help. So I did the right thing from a population balance standpoint, and yet, I feel as if I have been punished ultimately.

Now I wonder why I even picked back up this game. It makes me sad for what MWO CW could've been. It's also sad from a returning player that one of the big features of this game is actually driving me away.

Maybe I'll just go back to Warframe... atleast my founder backing there has payed off...

#58 Novakaine

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Posted 04 July 2016 - 07:33 AM

Lower the damn damage per shell and lower the shell count.
PGI need to stop getting random people off the street to test their game.
Also stop in house game mechanic testing by people who job might depend saying how great that really dumb idea is.

Ares Conventions
The Ares Conventions were a treaty signed in New Olympia on the planet Ares during the Age of War, aiming to reduce the loss of civilian life by establishing a code of conduct during warfare. The effects of the Ares Conventions were mixed. On the one hand compliance was almost universal and reduced both the human and economic costs of war. Unfortunately, the Conventions also had the effect of legitimizing warfare as a means of resolving even the slightest disputes. The end result was a century and a half of constant but low-level fighting between all of the major powers.
The Conventions were upheld until the Reunification War when the Star League chose to wage total war against the resistant Periphery states, and were formally renounced at the beginning of the First Succession War.
Despite being considered no longer binding, the Ares Conventions continue to be seen as the guide for civilized warfare.

Articles
The Preamble announced the signing of the Conventions on June 13, 2412.
Article I forbade the use of nuclear weapons against all civilian targets and planets and military targets within 75,000 kilometers of a planet.
Article II forbade orbital bombardment except against vital military targets which were not anywhere near populated areas.
Article III established the white flag with adorned red S as the universal symbol of surrender and truce, which all signatories agreed to abide by.
Article IV established the right of safe passage under a sign of truce and conditions for its loss.
Article V explicitly disavowed combat in cities - unless a military target was within the city - and against civilian targets.
Article VI forbade research, development, and use of biological, chemical weapons and dumb overpowered Long Tom Artillery.

Edited by Novakaine, 04 July 2016 - 07:41 AM.


#59 TLBFestus

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Posted 04 July 2016 - 08:30 AM

Don't you know that PGI is going to look at your excellent record of this match and say,

"Everything is working as planned. See? Because of the LT you had an extremely competitive match!".

#60 Chagatay

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Posted 05 July 2016 - 01:47 AM

View PostTLBFestus, on 04 July 2016 - 08:30 AM, said:

Don't you know that PGI is going to look at your excellent record of this match and say,

"Everything is working as planned. See? Because of the LT you had an extremely competitive match!".


Indeed, how could any other conclusion be gleaned from such a close match.





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