Bishop Steiner, on 03 July 2016 - 01:45 PM, said:
I'm simply pointing out that if one doesn't like it then spend more of one's unit's resources on the Scout Mode. At least until PGI does something about it (if they ever do)
Also, I gotta say looking at the damage the Opfor laid out, I don't think they can be quite as "Bad" as Bandito is stating unless somehow they are being credited for Longtom Damage?
It's just funny that I don't see people make these posts when their team has control of the Long Toms.
No, they were bad. The two Ebon Jags I dispatched with my Jager-DD didn't even move much while dakkaing against me. You weren't in that game so you won't understand just how disorganized and lacked of good aiming the other side was. Our team were mostly pugs as well but the level difference was immediately noticeable. I am not gonna waste my time on Scouting for Long Tom when all I needed was 4000 XP from an Invasion match to get a prize.
vocifer, on 03 July 2016 - 01:31 PM, said:
Maybe we were more efficient with our shots. Maybe Long Tom damage score got somehow added to them. None on the enemy team really stood out in the fight.
Kubernetes, on 03 July 2016 - 02:39 PM, said:
I usually find it easy to avoid LT, but that's because I'm either playing with a team who knows how to flip it, or I'm with pugs who are dumb and it lands on them. I keep an eye on the timer at all times. When it starts getting low there had better not be any friendlies within 200m of me.
LT really is just another force multiplier for good teams on teamspeak (as if they needed any more advantages). The LT targets the group of mechs in closest proximity. Organized teams dropping against LT will drop with at least two fast lights in each wave. The rest of the team keeps reasonable distance from each other while the lights control the LT placement. I've seen matches where a couple Locusts in each wave just wipe out the enemy with their own LT.
But yeah, it's stupidly overpowered and drops way too frequently. The LT should tip the odds in one team's favor, not simply wipe out half the enemy wholesale.
Yep. Long Tom is sadly often force multiplier for the side that is already winning. And PGI doesn't even know how to code in cover. Just like how they allow AMS to shoot through walls.
wanderer, on 03 July 2016 - 06:04 PM, said:
Meanwhile, their side kicked your side squarely in the jimmy in Scouting.
Hint: Knowing how much it swings things, the enemy had been holding down the intelligence advantage and letting their C-team deal with you knowing the LTs would massively even the score. Which they did.
That being said, Paul put a tactical nuke into Invasion rather than an actual LT, which does thirty damage per shell, not three hundred.
Nah, this is a long story of how stupid Long Tom's implementation is in FW.
Edited by El Bandito, 03 July 2016 - 06:20 PM.



























