Change Long Toms?
#1
Posted 03 July 2016 - 10:37 PM
It does enforce the value of scouting but often you'll get bad players that defeat your own efforts to scout.
How should Long Toms be changed?
#2
Posted 03 July 2016 - 10:45 PM
Longer time from smoke to boom
Longer time from shell to shell
Depending on deadly-ness, 3-5 minutes should be fair
#3
Posted 03 July 2016 - 11:00 PM
#4
Posted 03 July 2016 - 11:20 PM
Mcgral18, on 03 July 2016 - 10:45 PM, said:
Longer time from smoke to boom
Longer time from shell to shell
Depending on deadly-ness, 3-5 minutes should be fair
This is basically what I mean by "function more like arty module"
#5
Posted 03 July 2016 - 11:29 PM
In classical terms : a LT is 20-25 damage = 40-50 MWO damage when you want to keep the effect.
so artillery strikes are already LongToms
Davy Crocket is 100 TT damage = 200 MWO damage
(why didn't sensor sweep and LT - become unlimited consumables?)
Edited by Karl Streiger, 03 July 2016 - 11:30 PM.
#6
Posted 03 July 2016 - 11:35 PM
Just if you're interested. Watch it. Long tom killed 21!!! And did a lot of damage.
And for all who say: Go and scout.
My experience is that you loose 9 out of 10 games in scouting, because clans are extremely more powerful in that wheight-area.
@PGI: if anyone of you is reading this. I'd like to know a few statistics about scouting Inner Sphere against clans. I would guess Clans win more than 80% of the scouting-matches.
#7
Posted 04 July 2016 - 12:40 AM
Sorero, on 03 July 2016 - 11:35 PM, said:
They already nerfed the LT - reducing damage and area but completely missing the point.... so no they don't read
#8
Posted 04 July 2016 - 04:34 AM
Remove the Long Tom.
Many people quit FP because of it. They will not return as long as its in FP. Nerfing it isn't good enough. It needs to die.
#9
Posted 04 July 2016 - 07:17 PM
http://mwomercs.com/...-to-cwscouting/
TLDR ->
Lose the "at X% get Y" mechanic. Make them point driven consumables.
#10
Posted 05 July 2016 - 04:03 AM
Forcing players to play a **** mode doesn't make them play that **** mode, it makes them quit.
#11
Posted 05 July 2016 - 04:35 AM
So the poll has a bias
Edited by draiocht, 09 July 2016 - 09:58 AM.
edited out vulgarity
#12
Posted 05 July 2016 - 07:43 AM
How about the idea of the LONGTOM setting of a E.M.P that shuts mechs down in area of effect, rather than a tactical nuke? It wouldn't take dmg=cbills away from friendlies or foes, and it would still give friendlies big advantage=time to kill the shut-downed mechs for a period of time.
I know its not lore, but what is? we're way past lore stage now anyway with weapon quirks and everything else
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